mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-08-01 10:39:50 -06:00
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
This commit is contained in:
@ -29,6 +29,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
private static readonly Lazy<int> _maximumComputeSharedMemorySize = new(() => GetLimit(All.MaxComputeSharedMemorySize));
|
||||
private static readonly Lazy<int> _storageBufferOffsetAlignment = new(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
|
||||
private static readonly Lazy<int> _textureBufferOffsetAlignment = new(() => GetLimit(All.TextureBufferOffsetAlignment));
|
||||
|
||||
public enum GpuVendor
|
||||
{
|
||||
@ -78,6 +79,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
|
||||
public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
|
||||
public static int TextureBufferOffsetAlignment => _textureBufferOffsetAlignment.Value;
|
||||
|
||||
public static float MaximumSupportedAnisotropy => _maxSupportedAnisotropy.Value;
|
||||
|
||||
|
Reference in New Issue
Block a user