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Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
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@ -22,11 +22,13 @@ namespace Ryujinx.Graphics.Shader
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ViewportSize,
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FragmentRenderScaleCount,
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RenderScale,
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TfeOffset,
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TfeVertexCount,
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}
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public struct SupportBuffer
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{
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internal const int Binding = 0;
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public const int Binding = 0;
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public static readonly int FieldSize;
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public static readonly int RequiredSize;
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@ -38,6 +40,8 @@ namespace Ryujinx.Graphics.Shader
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public static readonly int FragmentRenderScaleCountOffset;
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public static readonly int GraphicsRenderScaleOffset;
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public static readonly int ComputeRenderScaleOffset;
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public static readonly int TfeOffsetOffset;
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public static readonly int TfeVertexCountOffset;
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public const int FragmentIsBgraCount = 8;
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// One for the render target, 64 for the textures, and 8 for the images.
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@ -62,18 +66,22 @@ namespace Ryujinx.Graphics.Shader
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FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
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GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
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ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
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TfeOffsetOffset = OffsetOf(ref instance, ref instance.TfeOffset);
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TfeVertexCountOffset = OffsetOf(ref instance, ref instance.TfeVertexCount);
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}
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internal static StructureType GetStructureType()
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{
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return new StructureType(new[]
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{
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new StructureField(AggregateType.U32, "s_alpha_test"),
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new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount),
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new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"),
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new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_size"),
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new StructureField(AggregateType.S32, "s_frag_scale_count"),
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new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount),
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new StructureField(AggregateType.U32, "alpha_test"),
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new StructureField(AggregateType.Array | AggregateType.U32, "is_bgra", FragmentIsBgraCount),
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new StructureField(AggregateType.Vector4 | AggregateType.FP32, "viewport_inverse"),
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new StructureField(AggregateType.Vector4 | AggregateType.FP32, "viewport_size"),
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new StructureField(AggregateType.S32, "frag_scale_count"),
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new StructureField(AggregateType.Array | AggregateType.FP32, "render_scale", RenderScaleMaxCount),
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new StructureField(AggregateType.Vector4 | AggregateType.S32, "tfe_offset"),
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new StructureField(AggregateType.S32, "tfe_vertex_count"),
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});
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}
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@ -85,5 +93,8 @@ namespace Ryujinx.Graphics.Shader
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// Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs.
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public Array73<Vector4<float>> RenderScale;
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public Vector4<int> TfeOffset;
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public Vector4<int> TfeVertexCount;
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}
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}
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