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Facilitate OpenGL debug logging via GUI (#1373)
* Allow printing GL Debug logs with GUI options Improve GL Debugger Make the new option persistent Address gdkchan's comments - Rename enum to GraphicsDebugLevel - Move Debugger Init to Renderer Init - Fix formatting * nit: newlines
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@ -1,6 +1,7 @@
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using Gtk;
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using Ryujinx.Audio;
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using Ryujinx.Configuration;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Configuration.System;
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using Ryujinx.HLE.HOS.Services.Time.TimeZone;
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@ -35,6 +36,7 @@ namespace Ryujinx.Ui
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[GUI] CheckButton _guestLogToggle;
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[GUI] CheckButton _fsAccessLogToggle;
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[GUI] Adjustment _fsLogSpinAdjustment;
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[GUI] ComboBoxText _graphicsDebugLevel;
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[GUI] CheckButton _dockedModeToggle;
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[GUI] CheckButton _discordToggle;
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[GUI] CheckButton _vSyncToggle;
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@ -149,6 +151,13 @@ namespace Ryujinx.Ui
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_fsAccessLogToggle.Click();
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}
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foreach (GraphicsDebugLevel level in Enum.GetValues(typeof(GraphicsDebugLevel)))
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{
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_graphicsDebugLevel.Append(level.ToString(), level.ToString());
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}
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_graphicsDebugLevel.SetActiveId(ConfigurationState.Instance.Logger.GraphicsDebugLevel.Value.ToString());
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if (ConfigurationState.Instance.System.EnableDockedMode)
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{
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_dockedModeToggle.Click();
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@ -496,6 +505,7 @@ namespace Ryujinx.Ui
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ConfigurationState.Instance.Logger.EnableGuest.Value = _guestLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableFsAccessLog.Value = _fsAccessLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableFileLog.Value = _fileLogToggle.Active;
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ConfigurationState.Instance.Logger.GraphicsDebugLevel.Value = Enum.Parse<GraphicsDebugLevel>(_graphicsDebugLevel.ActiveId);
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ConfigurationState.Instance.System.EnableDockedMode.Value = _dockedModeToggle.Active;
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ConfigurationState.Instance.EnableDiscordIntegration.Value = _discordToggle.Active;
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ConfigurationState.Instance.Graphics.EnableVsync.Value = _vSyncToggle.Active;
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