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misc: Rename DirtyHacks to DirtyHack
Rename DirtyHack.ShaderCompilationThreadSleep to ShaderTranslationDelay Changed EnabledDirtyHack to a struct rename DirtyHackCollection to DirtyHacks
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@ -40,7 +40,7 @@ namespace Ryujinx.HLE
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public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable;
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public DirtyHackCollection DirtyHacks { get; }
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public DirtyHacks DirtyHacks { get; }
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public Switch(HLEConfiguration configuration)
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{
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@ -57,7 +57,7 @@ namespace Ryujinx.HLE
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: MemoryAllocationFlags.Reserve | MemoryAllocationFlags.Mirrorable;
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#pragma warning disable IDE0055 // Disable formatting
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DirtyHacks = new DirtyHackCollection(Configuration.Hacks);
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DirtyHacks = new DirtyHacks(Configuration.Hacks);
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AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(Configuration.AudioDeviceDriver);
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Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags);
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Gpu = new GpuContext(Configuration.GpuRenderer, DirtyHacks);
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