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Set OpenGL PixelPackBuffer to 0 when done (#4921)
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@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.OpenGL
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oldView.Dispose();
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}
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}
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
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