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Made initial implementation of the thread scheduler, refactor Svc to avoid passing many arguments
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@ -191,7 +191,7 @@ void main(void) {
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ScreenTex = new ScreenTexture(Ns, Renderer, 1280, 720);
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}
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protected override void OnLoad (EventArgs e)
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protected override void OnLoad(EventArgs e)
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{
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VSync = VSyncMode.On;
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