mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-30 09:39:56 -06:00
Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)
* Implement Load/Store Local/Shared and Atomic shared using new instructions * Remove now unused code * Fix base offset register overwrite * Fix missing storage buffer set index when generating GLSL for Vulkan * Shader cache version bump * Remove more unused code * Some PR feedback
This commit is contained in:
@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
|
||||
string args = string.Empty;
|
||||
|
||||
if (atomic && operation.StorageKind == StorageKind.StorageBuffer)
|
||||
if (atomic && (operation.StorageKind == StorageKind.StorageBuffer || operation.StorageKind == StorageKind.SharedMemory))
|
||||
{
|
||||
args = GenerateLoadOrStore(context, operation, isStore: false);
|
||||
|
||||
@ -81,23 +81,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
args += ", " + GetSoureExpr(context, operation.GetSource(argIndex), dstType);
|
||||
}
|
||||
}
|
||||
else if (atomic && operation.StorageKind == StorageKind.SharedMemory)
|
||||
{
|
||||
args = LoadShared(context, operation);
|
||||
|
||||
// For shared memory access, the second argument is unused and should be ignored.
|
||||
// It is there to make both storage and shared access have the same number of arguments.
|
||||
// For storage, both inputs are consumed when the argument index is 0, so we should skip it here.
|
||||
|
||||
for (int argIndex = 2; argIndex < arity; argIndex++)
|
||||
{
|
||||
args += ", ";
|
||||
|
||||
AggregateType dstType = GetSrcVarType(inst, argIndex);
|
||||
|
||||
args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int argIndex = 0; argIndex < arity; argIndex++)
|
||||
@ -179,12 +162,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
case Instruction.Load:
|
||||
return Load(context, operation);
|
||||
|
||||
case Instruction.LoadLocal:
|
||||
return LoadLocal(context, operation);
|
||||
|
||||
case Instruction.LoadShared:
|
||||
return LoadShared(context, operation);
|
||||
|
||||
case Instruction.Lod:
|
||||
return Lod(context, operation);
|
||||
|
||||
@ -200,18 +177,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
case Instruction.Store:
|
||||
return Store(context, operation);
|
||||
|
||||
case Instruction.StoreLocal:
|
||||
return StoreLocal(context, operation);
|
||||
|
||||
case Instruction.StoreShared:
|
||||
return StoreShared(context, operation);
|
||||
|
||||
case Instruction.StoreShared16:
|
||||
return StoreShared16(context, operation);
|
||||
|
||||
case Instruction.StoreShared8:
|
||||
return StoreShared8(context, operation);
|
||||
|
||||
case Instruction.TextureSample:
|
||||
return TextureSample(context, operation);
|
||||
|
||||
|
Reference in New Issue
Block a user