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Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)
* Implement Load/Store Local/Shared and Atomic shared using new instructions * Remove now unused code * Fix base offset register overwrite * Fix missing storage buffer set index when generating GLSL for Vulkan * Shader cache version bump * Remove more unused code * Some PR feedback
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@ -274,13 +274,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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// decide which helper functions are needed on the final generated code.
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switch (operation.Inst)
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{
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case Instruction.AtomicMaxS32:
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case Instruction.AtomicMinS32:
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if (operation.StorageKind == StorageKind.SharedMemory)
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{
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context.Info.HelperFunctionsMask |= HelperFunctionsMask.AtomicMinMaxS32Shared;
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}
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break;
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case Instruction.MultiplyHighS32:
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context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighS32;
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break;
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@ -299,10 +292,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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case Instruction.ShuffleXor:
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context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleXor;
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break;
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case Instruction.StoreShared16:
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case Instruction.StoreShared8:
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context.Info.HelperFunctionsMask |= HelperFunctionsMask.StoreSharedSmallInt;
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break;
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case Instruction.SwizzleAdd:
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context.Info.HelperFunctionsMask |= HelperFunctionsMask.SwizzleAdd;
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break;
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