Fix incorrect fragment origin when YNegate is enabled (#4673)

* Fix incorrect fragment origin when YNegate is enabled

* Shader cache version bump

* Do not update support buffer if shader does not read gl_FragCoord

* Pass unscaled viewport size to the support buffer
This commit is contained in:
gdkchan
2023-07-29 18:47:03 -03:00
committed by GitHub
parent eb528ae0f0
commit f95b7c5877
17 changed files with 207 additions and 26 deletions

View File

@ -342,5 +342,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
Signal();
}
}
/// <summary>
/// Sets the Y negate enabled state.
/// </summary>
/// <param name="enabled">True if Y negate of the fragment coordinates is enabled</param>
public void SetYNegateEnabled(bool enabled)
{
if (enabled != _graphics.YNegateEnabled)
{
_graphics.YNegateEnabled = enabled;
Signal();
}
}
}
}