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Fix incorrect fragment origin when YNegate is enabled (#4673)
* Fix incorrect fragment origin when YNegate is enabled * Shader cache version bump * Do not update support buffer if shader does not read gl_FragCoord * Pass unscaled viewport size to the support buffer
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@ -342,5 +342,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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Signal();
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}
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}
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/// <summary>
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/// Sets the Y negate enabled state.
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/// </summary>
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/// <param name="enabled">True if Y negate of the fragment coordinates is enabled</param>
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public void SetYNegateEnabled(bool enabled)
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{
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if (enabled != _graphics.YNegateEnabled)
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{
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_graphics.YNegateEnabled = enabled;
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Signal();
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}
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}
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}
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}
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