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JIT Sparse Function Table random crash fix (#319)
A couple of games have random crashing with the JIT Sparse Ftable changes, and it seems to have been caused by an insufficient int size returned by `AddressTableLevel#GetValue(ulong address)`. It was 32 bits (Int32), but the GiantBlock (which is the current address table impl) uses potentially 36 bits for the first level.
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@ -238,7 +238,7 @@ namespace ARMeilleure.Common
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{
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TEntry* page = GetPage(address);
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int index = Levels[^1].GetValue(address);
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long index = Levels[^1].GetValue(address);
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EnsureMapped((IntPtr)(page + index));
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