Commit Graph

2582 Commits

Author SHA1 Message Date
9f555db5cd hle: Do not add disabled AoC item to the list (#4044)
* hle: Do not add disabled AoC item to the list

We currently add all AoC items to a list in `ContentManager` and the enable check is only done when FS service ask for the data. Which is wrong. It causes an issue in MK8D which doesn't boot even if you have disabled a not updated DLC.

I've fixed it by not adding the disabled AoC item to the list, I've removed some duplicate code too.
There is still an edge case because we currently don't check the AoC Item version, but that should be fixed later since now MK8D throw an error if the DLC isn't updated.

* remove useless "enabled"
2022-12-07 15:00:28 +01:00
bf7fa60dfc Fix struct layout packing (#4039) 2022-12-07 02:04:01 +00:00
752b93d3b7 gtk: Fixes warnings about obsolete components (#4049)
* gtk: Fixes warnings about obsolete components

* remove wrong using
2022-12-07 01:49:37 +01:00
f23b2878cc Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
We have a conversion from LDG on the compute shader to a special constant buffer binding that's used to exceed hardware limits on compute, but it was only running if the byte offset could be identified. The fallback that checks all of the bindings at runtime only checks the storage buffers.

This PR adds checking ube ranges to the LoadGlobal fallback. This extends the changes in #4011 to only check ube entries which are accessed by the shader.

Fixes particles affected by the wind in The Legend of Zelda: Breath of the Wild. May fix other weird issues with compute shaders in some games.

Try a bunch of games and drivers to make sure they don't blow up loading constants willynilly from searchable buffers.
2022-12-06 23:15:44 +00:00
e211c3f00a UI: Add Metal surface creation for MoltenVK (#3980)
* Initial implementation of metal surface across UIs

* Fix SDL2 on windows

* Update Ryujinx/Ryujinx.csproj

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Address Feedback

Co-authored-by: Mary-nyan <thog@protonmail.com>
2022-12-06 19:00:25 -03:00
d3709a753f nuget: bump XamlNameReferenceGenerator from 1.4.2 to 1.5.1 (#4026)
Bumps [XamlNameReferenceGenerator](https://github.com/avaloniaui/Avalonia.NameGenerator) from 1.4.2 to 1.5.1.
- [Release notes](https://github.com/avaloniaui/Avalonia.NameGenerator/releases)
- [Commits](https://github.com/avaloniaui/Avalonia.NameGenerator/compare/1.4.2...1.5.1)

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2022-12-06 19:00:08 +01:00
ab676d58ea nuget: bump System.IdentityModel.Tokens.Jwt from 6.25.0 to 6.25.1 (#4043)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.25.0 to 6.25.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.25.0...6.25.1)

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2022-12-06 18:01:21 +01:00
2372c194f1 ava: Cleanup Input classes (#4042)
* ava: Cleanup Input classes

This PR just cleanup all Input classes for consistencies.

* Addresses TSRBerry's feedback
2022-12-06 15:32:14 +00:00
40311310d1 amadeus: Add missing compressor effect from REV11 (#4010)
* amadeus: Add missing compressor effect from REV11

This was in my reversing notes but seems I completely forgot to
implement it

Also took the opportunity to simplify the Limiter effect a bit.

* Remove some outdated comment

* Address gdkchan's comments
2022-12-06 15:04:25 +01:00
dde9bb5c69 Fix storage buffer access when match fails (#4037)
* Fix storage buffer access when match fails

* Shader cache version bump
2022-12-06 03:36:54 +00:00
266338a7c9 Change default Vsync toggle hotkey to F1 instead of Tab (#3995) 2022-12-06 02:09:26 +00:00
90156eea4c nuget: bump Microsoft.CodeAnalysis.CSharp from 4.2.0 to 4.4.0 (#4025)
Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.2.0 to 4.4.0.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/compare/v4.2.0...Visual-Studio-2019-Version-16.0-Preview-4.4)

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2022-12-06 01:51:33 +00:00
071c01c235 Fix Sorting Regression (#4032)
* Fix sorting regression + Remove unsued sort

* Fix GTK

* Attempt 2 to fix GTK

* Whoopsie

* Fix whitspace
2022-12-06 01:40:06 +00:00
de06ffb0f7 Fix shaders with global memory access from unknown locations (#4029)
* Fix shaders with global memory access from unknown locations

* Shader cache version bump
2022-12-06 01:09:24 +00:00
8a7de35e3f Update 'OpenGL Log Level' to 'Graphics Backend Log Level' (#3996)
* Update 'OpenGL Log Level' to 'Graphics Backend Log Level'

* update other locals and change keys
2022-12-06 00:48:41 +00:00
121296834a Ava GUI: Several UI Fixes (#3991)
* Fix accessability violations in ListView

* Use accent colour for favourite star

* Hide progress bar when its done

* App Data Formating

- Added space before storage unit
- Changed so minutes have 0 decimals, and hours and days have 1

* Fix theming

* Fix mismatched corner radius

* Fix acceability violations in GridView

* More consistency between Grid and List View

* Fix margin

* Let whitespace defocus controls
2022-12-05 22:04:18 +00:00
bbb24d8c7e Restrict shader storage buffer search when match fails (#4011)
* Restrict storage buffer search when match fails

* Shader cache version bump
2022-12-05 19:11:32 +00:00
4da44e09cb Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
ae13f0ab4d misc: Fix obsolete warnings in Ryujinx.Graphics.Vulkan (#4020)
Was caused by some merges after the Silk.NET update
2022-12-05 12:57:11 +00:00
a2a35f1be6 nuget: bump Microsoft.NET.Test.Sdk from 16.8.0 to 17.4.0 (#3900)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.8.0 to 17.4.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.8.0...v17.4.0)

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2022-12-05 08:17:40 +01:00
aedfadaaf7 Add InfoType.MesosphereCurrentProcess (#3792)
* Add InfoType.MesosphereCurrentProcess

* Make outHandle inlined

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2022-12-04 19:46:02 +00:00
5c0fb0cec3 ui: Disallow checking for updates while emulation active (#3886)
* Disallow updating while game is running

* Reflected change on Avalonia

* Git has gone wonky

* Fix accidental indent
2022-12-04 20:17:11 +01:00
17a1cab5d2 Allow SNorm buffer texture formats on Vulkan (#3957)
* Allow SNorm buffer texture formats on Vulkan

* Shader cache version bump
2022-12-04 15:36:03 -03:00
73aed239c3 Implement non-MS to MS copies with draws (#3958)
* Implement non-MS to MS copies with draws, simplify MS to non-MS copies and supports any host sample count

* Remove unused program
2022-12-04 15:07:11 -03:00
9ac66336a2 GPU: Use lazy checks for specialization state (#4004)
* GPU: Use lazy checks for specialization state

This PR adds a new class, the SpecializationStateUpdater, that allows elements of specialization state to be updated individually, and signal the state is checked when it changes between draws, instead of building and checking it on every draw. This also avoids building spec state when

Most state updates have been moved behind the shader state update, so that their specialization state updates make it in before shaders are fetched.

Downside: Fields in GpuChannelGraphicsState are no longer readonly. To counteract copies that might be caused this I pass it as `ref` when possible, though maybe `in` would be better? Not really sure about the quirks of `in` and the difference probably won't show on a benchmark.

The result is around 2 extra FPS on SMO in the usual spot. Not much right now, but it will remove costs when we're doing more expensive specialization checks, such as fragment output type specialization for macos. It may also help more on other games with more draws.

* Address Feedback

* Oops
2022-12-04 18:41:17 +01:00
4965681e06 GPU: Swap bindings array instead of copying (#4003)
* GPU: Swap bindings array instead of copying

Reduces work on UpdateShaderState. Now the cost is a few reference moves for arrays, rather than copying data.

Downside: bindings arrays are no longer readonly.

* Micro optimisation

* Add missing docs

* Address Feedback
2022-12-04 18:18:40 +01:00
3868a00206 Use source generated regular expressions (#4005) 2022-12-04 00:43:23 +00:00
933e5144a9 Query Available RAM on macOS (#4000) 2022-12-04 00:25:07 +00:00
73a42c85c4 Add crowdin badge and information in readme (#3990)
* Add crowdin bagde and informations in readme.

* Update README.md

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update README.md

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2022-12-02 23:57:38 +01:00
39ba11054b Update Crowdin configuration file 2022-12-02 15:22:21 +01:00
c250e3392c Fix using in Ava 2022-12-02 15:08:57 +01:00
e56b069081 Update Crowdin configuration file 2022-12-02 14:54:56 +01:00
204c031fef SDL2Driver: Invoke dispatcher on main thread (#3818) 2022-12-02 14:37:22 +01:00
d9053bbe37 Avalonia - Save Manager (#3476)
* Add save manager to account selector

* add fallback to app metadata for titlename if app is not in gamelist

* Allow recovering lost accounts
2022-12-02 13:16:43 +00:00
c25e8427aa amadeus: Fix wrong SendCommands logic (#3969)
* amadeus: Fix wrong SendCommands logic

Might help with audio desync, might cause audio stutters, will see!

* Address gdkchan's comment
2022-12-02 13:01:19 +00:00
21a081b185 Add back locales removed in #3955 (#3983)
Add back `SettingsButtonSave` & `SettingsButtonClose` removed in #3955

Fixes #3982
2022-12-02 12:46:18 +00:00
b540ea80d1 Ava GUI: Make Dialogue More Intuitive (#3955)
* Adjust button position and locales

* Shortcuts + Highlight default action

* Update Locales - Corrections Welcome

* Move `Apply` button back to right side

* OS Reactive Button layout

* Fix reversed boolean :)

* Fix accented button styling
2022-12-02 03:31:21 +01:00
d692a9b83e Revert "nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3 (#3976)"
This reverts commit 9677ddaa5d.

SixLabors.ImageShar switched to a shady and vague license starting with 2.x
without mentioning it on their changelog.

As a result we are staying on 1.x (licensed under Apache-2) and will
seak an alternative package.
2022-12-01 23:06:55 +01:00
9677ddaa5d nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3 (#3976)
* nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3

Bumps [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) from 1.0.4 to 2.1.3.
- [Release notes](https://github.com/SixLabors/ImageSharp/releases)
- [Commits](https://github.com/SixLabors/ImageSharp/compare/v1.0.4...v2.1.3)

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* Update for 2.x changes

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2022-12-01 21:54:41 +00:00
ce92e8cd04 chore: Update Silk.NET to 2.16.0 (#3953) 2022-12-01 19:11:56 +01:00
456fc04007 Better SDL2 Audio Init Error Logging (#3967)
* Better SDL2 Audio Init Error Logging

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update SDL2HardwareDeviceDriver.cs

* Update SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-01 17:53:13 +01:00
458452279c GPU: Track buffer migrations and flush source on incomplete copy (#3952)
* Track buffer migrations and flush source on incomplete copy

Makes sure that the modified range list is always from the latest iteration of the buffer, and flushes earlier iterations of a buffer if the data has not been migrated yet.

* Cleanup 1

* Reduce cost for redundant signal checks on Vulkan

* Only inherit the range list if there are pending ranges.

* Fix OpenGL

* Address Feedback

* Whoops
2022-12-01 16:30:13 +01:00
817b89767a infra: Add distribution files for macOS (#3934)
This upstream macOS packing and distribution files
2022-12-01 14:08:43 +01:00
3fb583c98c Avalonia: Clean up leftover RenderTimer & Fix minimum and initial window size (#3935)
* ava: Cleanup RenderTimer

* ava: Remove ContentControl from RendererHost

* ava: Remove unused actual scale factor

* ava: Enable UseGpu for Linux

* ava: Set better initial size & Scale the window properly

* ava: Realign properties

* ava: Use explicit type & specify where the note applies
2022-11-30 23:34:25 +01:00
d2686e0a5b nuget: bump DiscordRichPresence from 1.0.175 to 1.1.3.18 (#3965)
Bumps [DiscordRichPresence](https://github.com/Lachee/discord-rpc-csharp) from 1.0.175 to 1.1.3.18.
- [Release notes](https://github.com/Lachee/discord-rpc-csharp/releases)
- [Commits](https://github.com/Lachee/discord-rpc-csharp/commits)

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2022-11-30 21:58:45 +00:00
4905101df1 Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote extensions (#3943)
* Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote extensions

* Shader cache version bump
2022-11-30 18:24:15 -03:00
8750b90a7f Ensure that vertex attribute buffer index is valid on GPU (#3942)
* Ensure that vertex attribute buffer index is valid on GPU

* Remove vertex buffer validation code from OpenGL

* Remove some fields that are no longer necessary
2022-11-30 18:06:40 -03:00
af01100050 nuget: bump System.Management from 6.0.0 to 7.0.0 (#3949)
Bumps [System.Management](https://github.com/dotnet/runtime) from 6.0.0 to 7.0.0.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v6.0.0...v7.0.0)

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2022-11-29 23:30:33 +01:00
c0821fee1f Update README.MD (#3946)
Updates the readme to include usage of Metal via MoltenVK, updated game compatibility statistics.
2022-11-29 17:20:26 +01:00
a5c2aead67 ConcurrentBitmap: Use Interlocked Or/And (#3937) 2022-11-29 13:47:57 +00:00