Compare commits

...

83 Commits

Author SHA1 Message Date
d7e17abade Fix homebrew loading. Fixes #109, #107 2024-11-01 06:41:02 -05:00
bdb92224f9 update shell image 2024-10-31 14:05:33 -05:00
b21740c931 Much-needed clarification 2024-10-30 13:24:29 -05:00
4f06c343a4 Removed mentions of the old Ryujinx repo in the docs (#114) 2024-10-30 10:52:38 -05:00
6c6f18509b Update README
Latest release badge, mention where you can find releases in the building section, make discord badge more obvious.
2024-10-30 08:52:55 -05:00
70b7c4c1c3 French: Fixed faulty colon formatting and wrong translations (#92)
* Fixed faulty colon formatting and wrong translations

(The wrong translatations were mostly my fault but you don't need to know that)

* Fixed a typo

* Fixed a couple more colons

* Changed DRamTooltip

* Update fr_FR.json
2024-10-30 02:23:18 -05:00
7764a74a6d Update pt_BR.json (#97)
Inserting new translations and updating some.
2024-10-30 02:22:40 -05:00
5de2c4f292 Italian translation (#96) 2024-10-30 02:22:32 -05:00
5845787325 Add option to show the old title bar (#101) 2024-10-30 02:22:22 -05:00
9c94db1130 Update logo (#103)
higher resolution
2024-10-30 02:21:39 -05:00
1c3347c95a Added missing french translations (#87)
and also fixed a couple wrong ones
2024-10-27 17:38:34 -05:00
b70580bc9f Update fr_FR.json (#88) 2024-10-27 17:38:27 -05:00
4926df42a4 Added Thai language description of the Ignore Applet setting (#60) 2024-10-27 06:33:06 -05:00
7038a902c3 Automatically remove invalid dlc and updates as part of auto load (#42)
* Automatically remove invalid dlc and updates as part of auto load
Fixed some minor label spacing issues in options dialog
Removal of unused variable in input view model

* Fixed missing french message for AutoloadDlcAddedMessage
2024-10-27 06:32:32 -05:00
6be8838043 ci moment 2024-10-26 09:00:35 -05:00
033ea86c1b Disable appimage build (for now) 2024-10-26 08:56:27 -05:00
dfb4854d19 misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
a09d314817 UI: Updater: Remove Avalonia migration code. 2024-10-26 08:46:50 -05:00
75035b3231 UI: Fix crash when using "delete all" button in mod manager. 2024-10-26 08:46:50 -05:00
9a1bdaae16 UI: Attach dev tools in debug. 2024-10-26 08:46:50 -05:00
c2f6d5d029 Update release.yml
e1dfeac7e8
2024-10-26 07:36:49 -05:00
4f160b35f6 Update build.yml
e1dfeac7e8
2024-10-26 07:36:33 -05:00
5fa74574ba Appimage builds (#28) 2024-10-26 07:31:37 -05:00
a647050ed4 Update nightly_pr_comment.yml 2024-10-25 22:48:35 -05:00
8686bea63f Update checks.yml 2024-10-25 08:49:04 -05:00
d280fbdf37 UI: RPC: Added SONIC X SHADOW GENERATIONS asset image 2024-10-25 08:36:41 -05:00
7d88dfa00d UI: Add program icon to windows other than the main 2024-10-25 08:36:41 -05:00
570c7cfaa2 UI: reference recently added translations 2024-10-25 08:36:41 -05:00
281be7ca62 misc: Code cleanup 2024-10-25 08:36:41 -05:00
c69904afc6 Add descriptions for "ignoring applet" translated into other languages (#59)
* Added description of the "Ignore applet" setting and translated descriptions into all available languages ​​in the emulator
2024-10-25 07:56:21 -05:00
26375766b4 Note to self, CHECK PRs MORE THOROUGHLY. 2024-10-24 14:28:14 -05:00
a01a06cd3f 2 unmerged PRs from original Ryujinx:
Implement shader compile counter (currently not translated, will change, need to pull changes.)
Remove event logic in favor of a single init function.
Thanks @MutantAura
2024-10-24 14:14:17 -05:00
7618ef134d misc: Code cleanups. 2024-10-24 14:14:17 -05:00
a2cd3c2799 Added missing strings, less transliterated word and grammar fixed. (#54)
Co-authored-by: Evan Husted <gr33m11@gmail.com>
2024-10-24 14:05:14 -05:00
eefeb65d9a Mention ryujinx-mirror 2024-10-24 11:25:12 -05:00
e30ee32eee Added option to ignore applet (gamepad connection window will not appear when it is disconnected) (#40)
This option is under the hacks category for a reason; use if you know what you're doing.
2024-10-23 20:10:54 -05:00
59277a9301 Merge remote-tracking branch 'origin/master' 2024-10-23 14:19:47 -05:00
2d0d73b617 Null-coalesce autoload dirs on config load 2024-10-23 14:19:34 -05:00
59277e49c5 Update Simplified Chinese Translation (#51) 2024-10-23 11:20:22 -05:00
8e8ad0f37e go away dependabot 2024-10-23 09:54:39 -05:00
b883de5d67 Update dependabot.yml
STOP OPENING THE DAMN AVALONIA PRS
2024-10-23 09:47:56 -05:00
1040ec4e53 Update dependabot.yml
Stop trying to bother berry
2024-10-23 09:38:41 -05:00
4d1ebaf9ba Ava UI : Set the Default Controller to Pro Controller. (#37)
* Set the Default Controller to Pro Controller.

- Let's be honest nobody is using JoyCon pair on their PC.
- It looks nicer and more accurate to more traditional controllers.
- Fixes issues with UltraCam mods and other such mods with lack of proper Dual Joycon support.

* Change standard configuration too.
2024-10-23 06:56:58 -05:00
dc3267f152 Ensure we unselect the previously selected update when auto selcting a new update (#30) 2024-10-21 23:22:13 -05:00
f76a97c976 Replace 'Expand DRAM' option with dropdown menu (#32)
Allows to use mods that require a larger memory pool to allocate from.
2024-10-21 23:16:41 -05:00
0f3c7f920b Fix for duplicate controller names under Ava when two controllers of the same type are attached (#29) 2024-10-21 10:25:14 -05:00
9ae89d55ca i18n: fr_FR: Added missing strings and general improvements (#27) 2024-10-21 09:51:59 -05:00
dde62f44c7 Sigh 2024-10-21 07:49:18 -05:00
decc93bcdc I18n: Improve french translation 2024-10-21 07:40:42 -05:00
8b75ce1d98 misc: Fix the issues blocking PRs 2024-10-21 02:43:07 -05:00
509f6d738c Revert Maximized = Fullscreen changes, fixes #20 2024-10-21 02:43:07 -05:00
f3efada444 ci: bump actions/github-script from 6 to 7 (#1)
Bumps [actions/github-script](https://github.com/actions/github-script) from 6 to 7.
- [Release notes](https://github.com/actions/github-script/releases)
- [Commits](https://github.com/actions/github-script/compare/v6...v7)

---
updated-dependencies:
- dependency-name: actions/github-script
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-19 19:42:03 -05:00
b20613661c misc: Code cleanups 2024-10-19 16:41:04 -05:00
2facad4be3 UI: Reset RPC state when AppHost stops 2024-10-19 16:40:28 -05:00
741eba2798 UI: Add keybinds to useful things 2024-10-19 16:39:21 -05:00
59b3ff7802 Ava: Cleanup XML 2024-10-19 16:36:39 -05:00
c0cc3c4188 UI: Reload games list on locale change. 2024-10-19 16:31:15 -05:00
6ca57dd016 UI: No longer download amiibo.ryujinx.org, and remove references to ryujinx.org in localization.
The future of the site is almost certainly for it to go offline, so any HTTP requests needed to be delegated elsewhere or removed entirely to ensure smooth operation of the emulator.
2024-10-19 00:46:13 -05:00
af1ed1c227 misc: Add amiibo mapping referencing uploaded images. 2024-10-19 00:38:08 -05:00
bf5c44df38 misc: Add amiibo images. 2024-10-19 00:29:04 -05:00
01aa8a6a29 UI: I may be stupid. 2024-10-17 12:03:56 -05:00
430073817c UI: Fix diaglog popups doubling the window controls and laying text over the menu bar. 2024-10-17 11:51:40 -05:00
045f9a39bb UI: Remove title bar, put icon next to File button. Added icons to most dropdown menu actions. Title bar content is now displayed when hovering the logo in the title bar. 2024-10-17 01:24:16 -05:00
235083ad75 misc: Code cleanups & improvements, again 2024-10-17 01:21:32 -05:00
a13cf098b4 misc: More cleanup changes 2024-10-16 19:32:18 -05:00
1800ecc1b4 UI: Add Skyrim, KAFTL & HW:AOC to RPC.
Minor code improvements and comment fixes.
2024-10-16 19:23:11 -05:00
280b94fc0c I18n: Move low-power PPTC strings into translation files & add german version. 2024-10-15 21:56:20 -05:00
0faf3f5709 CPU: Add low-power PPTC load mode.
Specifically, this setting causes the translation load core count to get reduced by two-thirds, for lower-power but still fast loading, and for unstable CPUs.
2024-10-14 21:48:21 -05:00
4ee1dff497 SDL: Move Mouse to the Input project instead of Headless. 2024-10-14 15:03:36 -05:00
b2a35ecf6c misc: Small code improvements. 2024-10-14 15:03:09 -05:00
5f6d9eef6b misc: Use a method to create window titles. 2024-10-14 15:01:31 -05:00
40a488799e Ignore docs/ & fix shell image actually (real) 2024-10-13 16:32:24 -05:00
f9f037a951 Fix README 2024-10-13 16:23:06 -05:00
456f1ec739 UI: Link to the Discord in the About window, more Discord RPC games. 2024-10-12 21:44:13 -05:00
df9450d2ad misc: More minor code style changes. 2024-10-12 21:43:02 -05:00
a989d28e03 misc: Convert UIntUtils.CreateRandom into an extension on Random. 2024-10-12 21:41:36 -05:00
cb31d79164 misc: Collapse XXHash128 into Hash128. 2024-10-12 21:39:30 -05:00
290e7c5ec8 infra: Cleanup CI artifacts, remove duplicate executable in releases. 2024-10-12 21:37:02 -05:00
4d311dfc1a UI: RPC: show game version when hovering large image asset. 2024-10-11 23:55:50 -05:00
5b6e3521d8 misc: More minor style changes. 2024-10-11 23:55:12 -05:00
e1dda4cef1 UI: Add more Discord presence games. 2024-10-11 17:57:33 -05:00
169126e511 UI: Remember the last state of UseRandomUuid. 2024-10-11 17:57:20 -05:00
4c237c4793 misc: Code cleanups & remove references to Patreon & Twitter. 2024-10-11 17:56:59 -05:00
1195 changed files with 52042 additions and 4145 deletions

View File

@ -1,40 +0,0 @@
version: 2
updates:
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: weekly
labels:
- "infra"
reviewers:
- TSRBerry
commit-message:
prefix: "ci"
- package-ecosystem: nuget
directory: /
open-pull-requests-limit: 10
schedule:
interval: daily
labels:
- "infra"
reviewers:
- TSRBerry
commit-message:
prefix: nuget
groups:
Avalonia:
patterns:
- "*Avalonia*"
Silk.NET:
patterns:
- "Silk.NET*"
OpenTK:
patterns:
- "OpenTK*"
SixLabors:
patterns:
- "SixLabors*"
NUnit:
patterns:
- "NUnit*"

View File

@ -6,7 +6,8 @@ on:
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1.0"
RYUJINX_BASE_VERSION: "1.2.0"
RELEASE: 0
jobs:
build:
@ -73,6 +74,37 @@ jobs:
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
#- name: Build AppImage
# if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
# run: |
# PLATFORM_NAME="${{ matrix.platform.name }}"
# sudo apt install -y zsync desktop-file-utils appstream
# mkdir -p tools
# export PATH="$PATH:$(readlink -f tools)"
# # Setup appimagetool
# wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
# chmod +x tools/appimagetool
# chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
# if [ "$PLATFORM_NAME" = "linux-x64" ]; then
# ARCH_NAME=x64
# export ARCH=x86_64
# elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
# ARCH_NAME=arm64
# export ARCH=aarch64
# else
# echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
# exit 1
# fi
# export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
# BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
# shell: bash
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4
with:
@ -80,6 +112,13 @@ jobs:
path: publish
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
#- name: Upload Ryujinx (AppImage) artifact
# uses: actions/upload-artifact@v4
# if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
# with:
# name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}-AppImage
# path: publish_appimage
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4
with:

View File

@ -1,4 +1,4 @@
name: Perform checks
name: Build PR
on:
pull_request:
@ -20,55 +20,6 @@ concurrency:
cancel-in-progress: true
jobs:
format:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- run: dotnet restore
- name: Print dotnet format version
run: dotnet format --version
- name: Run dotnet format whitespace
run: |
dotnet format whitespace --verify-no-changes --report ./whitespace-report.json -v d
# For some unknown reason this step sometimes fails with exit code 139 (segfault?),
# so in that case we'll try again (3 tries max).
- name: Run dotnet format style
uses: TSRBerry/unstable-commands@v1
with:
commands: dotnet format style --severity info --verify-no-changes --report ./style-report.json -v d
timeout-minutes: 5
retry-codes: 139
# For some unknown reason this step sometimes fails with exit code 139 (segfault?),
# so in that case we'll try again (3 tries max).
- name: Run dotnet format analyzers
uses: TSRBerry/unstable-commands@v1
with:
commands: dotnet format analyzers --severity info --verify-no-changes --report ./analyzers-report.json -v d
timeout-minutes: 5
retry-codes: 139
- name: Upload report
if: failure()
uses: actions/upload-artifact@v4
with:
name: dotnet-format
path: ./*-report.json
pr_build:
uses: ./.github/workflows/build.yml
needs: format
secrets: inherit

View File

@ -2,14 +2,13 @@ name: Comment PR artifacts links
on:
workflow_run:
workflows: ['Perform checks']
workflows: ['Build PR']
types: [completed]
jobs:
pr_comment:
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps:
- uses: actions/github-script@v6
with:
@ -39,24 +38,19 @@ jobs:
return core.error(`No artifacts found`);
}
let body = `Download the artifacts for this pull request:\n`;
let hidden_gtk_artifacts = `\n\n <details><summary>Old GUI (GTK3)</summary>\n`;
let hidden_headless_artifacts = `\n\n <details><summary>GUI-less (SDL2)</summary>\n`;
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
for (const art of artifacts) {
if(art.name.includes('Debug')) {
hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('gtk-ryujinx')) {
hidden_gtk_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('sdl2-ryujinx-headless')) {
hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else {
body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
}
}
hidden_gtk_artifacts += `\n</details>`;
hidden_headless_artifacts += `\n</details>`;
hidden_debug_artifacts += `\n</details>`;
body += hidden_gtk_artifacts;
body += hidden_headless_artifacts;
body += hidden_debug_artifacts;

View File

@ -7,6 +7,8 @@ on:
branches: [ master ]
paths-ignore:
- '.github/**'
- 'docs/**'
- 'assets/**'
- '*.yml'
- '*.json'
- '*.config'
@ -21,6 +23,7 @@ env:
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "master"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "GreemDev"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx"
RELEASE: 1
jobs:
tag:
@ -31,10 +34,11 @@ jobs:
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
shell: bash
- name: Create tag
uses: actions/github-script@v6
uses: actions/github-script@v7
with:
script: |
github.rest.git.createRef({
@ -49,6 +53,7 @@ jobs:
with:
name: ${{ steps.version_info.outputs.build_version }}
tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
omitBodyDuringUpdate: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
@ -77,6 +82,7 @@ jobs:
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
@ -102,9 +108,7 @@ jobs:
if: matrix.platform.os == 'windows-latest'
run: |
pushd publish_ava
cp publish/Ryujinx.exe publish/Ryujinx.Ava.exe
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd
pushd publish_sdl2_headless
@ -116,10 +120,8 @@ jobs:
if: matrix.platform.os == 'ubuntu-latest'
run: |
pushd publish_ava
cp publish/Ryujinx publish/Ryujinx.Ava
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava publish/Ryujinx
chmod +x publish/Ryujinx.sh publish/Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd
pushd publish_sdl2_headless
@ -128,12 +130,52 @@ jobs:
popd
shell: bash
#- name: Build AppImage (Linux)
# if: matrix.platform.os == 'ubuntu-latest'
# run: |
# BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
# PLATFORM_NAME="${{ matrix.platform.name }}"
# sudo apt install -y zsync desktop-file-utils appstream
# mkdir -p tools
# export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
# wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
# chmod +x tools/appimagetool
# chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
# if [ "$PLATFORM_NAME" = "linux-x64" ]; then
# ARCH_NAME=x64
# export ARCH=x86_64
# elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
# ARCH_NAME=arm64
# export ARCH=aarch64
# else
# echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
# exit 1
# fi
# export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
# BUILDDIR=publish_ava OUTDIR=publish_ava_appimage distribution/linux/appimage/build-appimage.sh
# Add to release output
# pushd publish_ava_appimage
# mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
# mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
# popd
# shell: bash
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "release_output/*.tar.gz,release_output/*.zip"
#artifacts: "release_output/*.tar.gz,release_output/*.zip/*AppImage*"
tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
@ -172,6 +214,7 @@ jobs:
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release
@ -198,6 +241,7 @@ jobs:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true

2
.gitignore vendored
View File

@ -16,6 +16,8 @@ x64/
build/
[Bb]in/
[Oo]bj/
AppDir/
publish_appimage/
# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
!packages/*/build/

View File

@ -12,24 +12,15 @@ Please read the entire document before continuing as it can potentially save eve
We always welcome bug reports, feature proposals and overall feedback. Here are a few tips on how you can make reporting your issue as effective as possible.
### Identify Where to Report
The Ryujinx codebase is distributed across multiple repositories in the [Ryujinx organization](https://github.com/Ryujinx). Depending on the feedback you might want to file the issue on a different repo. Here are a few common repos:
* [Ryujinx/Ryujinx](https://github.com/Ryujinx/Ryujinx) Ryujinx core project files.
* [Ryujinx/Ryujinx-Games-List](https://github.com/Ryujinx/Ryujinx-Games-List) Ryujinx game compatibility list.
* [Ryujinx/Ryujinx-Website](https://github.com/Ryujinx/Ryujinx-Website) Ryujinx website source code.
* [Ryujinx/Ryujinx-Ldn-Website](https://github.com/Ryujinx/Ryujinx-Ldn-Website) Ryujinx LDN website source code.
### Finding Existing Issues
Before filing a new issue, please search our [open issues](https://github.com/Ryujinx/Ryujinx/issues) to check if it already exists.
Before filing a new issue, please search our [open issues](https://github.com/GreemDev/Ryujinx/issues) to check if it already exists.
If you do find an existing issue, please include your own feedback in the discussion. Do consider upvoting (👍 reaction) the original post, as this helps us prioritize popular issues in our backlog.
### Writing a Good Feature Request
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/Ryujinx/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/GreemDev/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
### Writing a Good Bug Report
@ -43,13 +34,13 @@ Ideally, a bug report should contain the following information:
* A Ryujinx log file of the run instance where the issue occurred. Log files can be found in `[Executable Folder]/Logs` and are named chronologically.
* Additional information, e.g. is it a regression from previous versions? Are there any known workarounds?
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/Ryujinx/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/GreemDev/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
## Contributing Changes
Project maintainers will merge changes that both improve the project and meet our standards for code quality.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/GreemDev/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
### DOs and DON'Ts
@ -83,15 +74,15 @@ We use and recommend the following workflow:
3. In your fork, create a branch off of main (`git checkout -b mybranch`).
- Branches are useful since they isolate your changes from incoming changes from upstream. They also enable you to create multiple PRs from the same fork.
4. Make and commit your changes to your branch.
- [Build Instructions](https://github.com/Ryujinx/Ryujinx#building) explains how to build and test.
- [Build Instructions](https://github.com/GreemDev/Ryujinx#building) explains how to build and test.
- Commit messages should be clear statements of action and intent.
6. Build the repository with your changes.
- Make sure that the builds are clean.
- Make sure that `dotnet format` has been run and any corrections tested and committed.
7. Create a pull request (PR) against the Ryujinx/Ryujinx repository's **main** branch.
- State in the description what issue or improvement your change is addressing.
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/Ryujinx/Ryujinx/actions) to check for outstanding errors.
8. Wait for feedback or approval of your changes from the [core development team](https://github.com/orgs/Ryujinx/teams/developers)
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/GreemDev/Ryujinx/actions) to check for outstanding errors.
8. Wait for feedback or approval of your changes from the core development team
- Details about the pull request [review procedure](docs/workflow/ci/pr-guide.md).
9. When the team members have signed off, and all checks are green, your PR will be merged.
- The next official build will automatically include your change.
@ -99,7 +90,7 @@ We use and recommend the following workflow:
### Good First Issues
The team marks the most straightforward issues as [good first issues](https://github.com/Ryujinx/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
The team marks the most straightforward issues as [good first issues](https://github.com/GreemDev/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
### Commit Messages
@ -122,7 +113,7 @@ Also do your best to factor commits appropriately, not too large with unrelated
### PR - CI Process
The [Ryujinx continuous integration](https://github.com/Ryujinx/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
The [Ryujinx continuous integration](https://github.com/GreemDev/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
If the CI build fails for any reason, the PR actions tab should be consulted for further information on the failure. There are a few usual suspects for such a failure:
* `dotnet format` has not been run on the PR and has outstanding stylistic issues.
@ -143,5 +134,5 @@ Ryujinx uses some implementations and frameworks from other projects. The follow
- The license of the file is [permissive](https://en.wikipedia.org/wiki/Permissive_free_software_licence).
- The license of the file is left in-tact.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/Ryujinx/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/GreemDev/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.

View File

@ -10,6 +10,9 @@
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.18" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.18" />
<PackageVersion Include="Projektanker.Icons.Avalonia" Version="9.4.0" />
<PackageVersion Include="Projektanker.Icons.Avalonia.FontAwesome" Version="9.4.0"/>
<PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.4.0"/>
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="2.2.0" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
@ -34,6 +37,7 @@
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
<PackageVersion Include="Gommon" Version="2.6.5" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />

View File

@ -1,37 +1,50 @@
<h1 align="center">
<br>
<a href="https://ryujinx.org/"><img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx/master/distribution/misc/Logo.svg" alt="Ryujinx" width="150"></a>
<img src="https://raw.githubusercontent.com/GreemDev/Ryujinx/master/distribution/misc/Logo.svg" alt="Ryujinx" width="150"></a>
<br>
<b>Ryujinx</b>
<br>
<sub><sup><b>(REE-YOU-JINX)</b></sup></sub>
<br>
<a href="https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml">
<img src="https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml/badge.svg"
alt="">
</a>
<a href="https://github.com/GreemDev/Ryujinx/releases/latest">
<img src="https://img.shields.io/github/v/release/GreemDev/Ryujinx"
alt="Latest Release">
</a>
</h1>
<p align="center">
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
Ryujinx is an open-source Nintendo Switch emulator, originally created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017.
Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
Ryujinx is available on Github under the <a href="https://github.com/GreemDev/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
<br />
</p>
<p align="center">
On October 1st 2024, Ryujinx was discontinued as the creator was forced to abandon the project.
<br>
This fork is intended to be a QoL uplift for existing Ryujinx users.
<br>
This is not a Ryujinx revival project. This is not a Phoenix project.
<br>
Guides and documentation can be found on the <a href="https://github.com/GreemDev/Ryujinx/wiki">Wiki tab</a>.
</p>
<p align="center">
If you would like a version more preservative fork of Ryujinx, check out <a href="https://github.com/ryujinx-mirror/ryujinx">ryujinx-mirror</a>.
</p>
<p align="center">
<a href="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml">
<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
alt="">
</a>
<a href="https://crwd.in/ryujinx">
<img src="https://badges.crowdin.net/ryujinx/localized.svg"
alt="">
</a>
<a href="https://discord.com/invite/VkQYXAZ">
<img src="https://img.shields.io/discord/410208534861447168?color=5865F2&label=Ryujinx&logo=discord&logoColor=white"
alt="Discord">
Click below to join the Discord:
<br>
<a href="https://discord.gg/dHPrkBkkyA">
<img src="https://img.shields.io/discord/1294443224030511104?color=5865F2&label=Ryubing&logo=discord&logoColor=white" alt="Discord">
</a>
<br>
<br>
<img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/public/assets/images/shell.png">
<img src="https://raw.githubusercontent.com/GreemDev/Ryujinx/refs/heads/master/docs/shell.png">
</p>
## Compatibility
@ -39,8 +52,6 @@
As of May 2024, Ryujinx has been tested on approximately 4,300 titles;
over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
Anyone is free to submit a new game test or update an existing game test entry;
simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue.
Use the search function to see if a game has been tested already!
@ -50,21 +61,12 @@ Use the search function to see if a game has been tested already!
To run this emulator, your PC must be equipped with at least 8GiB of RAM;
failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
For our Local Wireless (LDN) builds, see our [Multiplayer: Local Play/Local Wireless Guide
](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
## Latest build
These builds are compiled automatically for each commit on the master branch.
While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**.
If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog).
The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download).
You can find the latest release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
## Documentation
@ -81,7 +83,7 @@ Make sure your SDK version is higher or equal to the required version specified
### Step 2
Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
Either use `git clone https://github.com/GreemDev/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3
@ -135,27 +137,6 @@ This folder is located in the user folder, which can be accessed by clicking `Op
The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Contact
If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx).
You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
## Donations
If you'd like to support the project financially, Ryujinx has an active Patreon campaign.
<a href="https://www.patreon.com/ryujinx">
<img src="https://images.squarespace-cdn.com/content/v1/560c1d39e4b0b4fae0c9cf2a/1567548955044-WVD994WZP76EWF15T0L3/Patreon+Button.png?format=500w" width="150">
</a>
All developers working on the project do so in their free time, but the project has several expenses:
* Hackable Nintendo Switch consoles to reverse-engineer the hardware
* Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
* Licenses for various software development tools (e.g. Jetbrains, IDA)
* Web hosting and infrastructure maintenance (e.g. LDN servers)
All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.
## License
This software is licensed under the terms of the [MIT license](LICENSE.txt).

View File

@ -3,9 +3,13 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=SuggestVarOrType_005FSimpleTypes/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SDL/@EntryIndexedValue">SDL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SDL/@EntryIndexedValue">OS</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=TypesAndNamespaces/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=a0b4bc4d_002Dd13b_002D4a37_002Db37e_002Dc9c6864e4302/@EntryIndexedValue">&lt;Policy&gt;&lt;Descriptor Staticness="Any" AccessRightKinds="Any" Description="Types and namespaces"&gt;&lt;ElementKinds&gt;&lt;Kind Name="NAMESPACE" /&gt;&lt;Kind Name="CLASS" /&gt;&lt;Kind Name="STRUCT" /&gt;&lt;Kind Name="ENUM" /&gt;&lt;Kind Name="DELEGATE" /&gt;&lt;/ElementKinds&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;&lt;/Policy&gt;</s:String>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EPredefinedNamingRulesToUserRulesUpgrade/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=amiibo/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ASET/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Astc/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Luma/@EntryIndexedValue">True</s:Boolean>

47900
assets/amiibo/Amiibo.json Normal file

File diff suppressed because it is too large Load Diff

Binary file not shown.

After

Width:  |  Height:  |  Size: 109 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 93 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 115 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 91 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 126 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 118 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 112 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 245 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 109 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 104 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 148 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 87 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 95 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 275 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 114 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 91 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 164 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 250 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 110 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 94 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 94 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 252 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 181 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 167 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 182 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 272 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 99 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 123 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 176 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 184 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 287 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 185 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 109 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 143 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 126 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 176 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 155 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 179 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 105 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 124 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 64 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 224 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 93 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 109 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 272 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 104 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 110 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 51 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 91 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 120 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 168 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 272 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 115 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 96 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 59 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 70 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 79 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 90 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 120 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 102 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 103 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 78 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 132 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 100 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 78 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 102 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 83 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 80 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 83 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 83 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 169 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 220 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 162 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 209 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 928 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 396 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 980 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 138 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 63 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 78 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 69 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 75 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 194 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 216 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 69 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 176 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 179 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 178 KiB

Some files were not shown because too many files have changed in this diff Show More