mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-08-01 10:39:50 -06:00
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3 Commits
Author | SHA1 | Date | |
---|---|---|---|
8b75ce1d98 | |||
509f6d738c | |||
f3efada444 |
2
.github/workflows/nightly_pr_comment.yml
vendored
2
.github/workflows/nightly_pr_comment.yml
vendored
@ -10,7 +10,7 @@ jobs:
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if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
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runs-on: ubuntu-latest
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steps:
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- uses: actions/github-script@v6
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- uses: actions/github-script@v7
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with:
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script: |
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const {owner, repo} = context.repo;
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8
.github/workflows/release.yml
vendored
8
.github/workflows/release.yml
vendored
@ -33,10 +33,11 @@ jobs:
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id: version_info
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run: |
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echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
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echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
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shell: bash
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- name: Create tag
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uses: actions/github-script@v6
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uses: actions/github-script@v7
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with:
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script: |
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github.rest.git.createRef({
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@ -51,6 +52,7 @@ jobs:
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with:
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name: ${{ steps.version_info.outputs.build_version }}
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tag: ${{ steps.version_info.outputs.build_version }}
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body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
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omitBodyDuringUpdate: true
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owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
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repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
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@ -79,6 +81,7 @@ jobs:
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id: version_info
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run: |
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echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
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echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
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echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
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shell: bash
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@ -132,6 +135,7 @@ jobs:
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name: ${{ steps.version_info.outputs.build_version }}
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artifacts: "release_output/*.tar.gz,release_output/*.zip"
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tag: ${{ steps.version_info.outputs.build_version }}
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body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
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omitBodyDuringUpdate: true
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allowUpdates: true
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replacesArtifacts: true
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@ -170,6 +174,7 @@ jobs:
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id: version_info
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run: |
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echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
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echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
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echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
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- name: Configure for release
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@ -196,6 +201,7 @@ jobs:
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name: ${{ steps.version_info.outputs.build_version }}
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artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
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tag: ${{ steps.version_info.outputs.build_version }}
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body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
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omitBodyDuringUpdate: true
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allowUpdates: true
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replacesArtifacts: true
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@ -83,6 +83,7 @@ namespace Ryujinx.Input.SDL2
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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_driver = null;
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}
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}
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@ -171,6 +171,7 @@ namespace Ryujinx.Input.SDL2
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return;
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}
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GC.SuppressFinalize(this);
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_isDisposed = true;
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}
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}
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@ -19,7 +19,7 @@ namespace Ryujinx.UI.App.Common
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{
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public class ApplicationData
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{
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public static Func<string> LocalizedNever = () => "Never";
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public static Func<string> LocalizedNever { get; set; } = () => "Never";
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public bool Favorite { get; set; }
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public byte[] Icon { get; set; }
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@ -964,10 +964,10 @@ namespace Ryujinx.Ava
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{
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if (_viewModel.StartGamesInFullscreen)
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{
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_viewModel.WindowState = MainWindow.FullScreenWindowState;
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_viewModel.WindowState = WindowState.FullScreen;
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}
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if (_viewModel.WindowState == MainWindow.FullScreenWindowState)
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if (_viewModel.WindowState is WindowState.FullScreen)
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{
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_viewModel.ShowMenuAndStatusBar = false;
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}
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@ -1138,7 +1138,7 @@ namespace Ryujinx.Ava
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Dispatcher.UIThread.Post(() =>
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{
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if (_keyboardInterface.GetKeyboardStateSnapshot().IsPressed(Key.Delete) && _viewModel.WindowState != MainWindow.FullScreenWindowState)
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if (_keyboardInterface.GetKeyboardStateSnapshot().IsPressed(Key.Delete) && _viewModel.WindowState is not WindowState.FullScreen)
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{
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Device.Processes.ActiveApplication.DiskCacheLoadState?.Cancel();
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}
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@ -1426,7 +1426,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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public async Task ExitCurrentState()
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{
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if (WindowState == MainWindow.FullScreenWindowState)
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if (WindowState is WindowState.FullScreen)
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{
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ToggleFullscreen();
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}
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@ -1754,7 +1754,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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else
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{
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WindowState = MainWindow.FullScreenWindowState;
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WindowState = WindowState.FullScreen;
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if (IsGameRunning)
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{
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@ -1762,7 +1762,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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IsFullScreen = WindowState == MainWindow.FullScreenWindowState;
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IsFullScreen = WindowState is WindowState.FullScreen;
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}
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public static void SaveConfig()
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@ -67,14 +67,6 @@ namespace Ryujinx.Ava.UI.Windows
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public readonly double StatusBarHeight;
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public readonly double MenuBarHeight;
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// The special window decoration from AppWindow in FluentAvalonia is only present on Windows;
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// and as such optimizing for the fact that the menu bar and the title bar are the same is only needed on Windows.
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// Maximized is considered superior to FullScreen on Windows in this case because you get the benefits of being in full screen,
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// while still being able to use the standard 3 window controls in the top right to minimize, make the window smaller, or close the app.
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public static readonly WindowState FullScreenWindowState =
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OperatingSystem.IsWindows() ? WindowState.Maximized : WindowState.FullScreen;
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public MainWindow()
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{
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DataContext = ViewModel = new MainWindowViewModel
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@ -193,7 +185,7 @@ namespace Ryujinx.Ava.UI.Windows
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ViewModel.ShowContent = true;
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ViewModel.IsLoadingIndeterminate = false;
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if (startFullscreen && ViewModel.WindowState != MainWindow.FullScreenWindowState)
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if (startFullscreen && ViewModel.WindowState is not WindowState.FullScreen)
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{
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ViewModel.ToggleFullscreen();
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}
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@ -205,7 +197,7 @@ namespace Ryujinx.Ava.UI.Windows
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ViewModel.ShowLoadProgress = true;
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ViewModel.IsLoadingIndeterminate = true;
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if (startFullscreen && ViewModel.WindowState != MainWindow.FullScreenWindowState)
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if (startFullscreen && ViewModel.WindowState is not WindowState.FullScreen)
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{
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ViewModel.ToggleFullscreen();
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}
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