namespace Ryujinx.Graphics.Shader.CodeGen.Msl { static class Defaults { public const string LocalNamePrefix = "temp"; public const string PerPatchAttributePrefix = "patchAttr"; public const string IAttributePrefix = "inAttr"; public const string OAttributePrefix = "outAttr"; public const string StructPrefix = "struct"; public const string ArgumentNamePrefix = "a"; public const string UndefinedName = "0"; public const int MaxVertexBuffers = 16; public const uint ZeroBufferIndex = MaxVertexBuffers; public const uint BaseSetIndex = MaxVertexBuffers + 1; public const uint ConstantBuffersIndex = BaseSetIndex; public const uint StorageBuffersIndex = BaseSetIndex + 1; public const uint TexturesIndex = BaseSetIndex + 2; public const uint ImagesIndex = BaseSetIndex + 3; public const uint ConstantBuffersSetIndex = 0; public const uint StorageBuffersSetIndex = 1; public const uint TexturesSetIndex = 2; public const uint ImagesSetIndex = 3; public const int TotalClipDistances = 8; } }