mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-31 10:09:42 -06:00

This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
77 lines
2.6 KiB
C#
77 lines
2.6 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader
|
|
{
|
|
/// <summary>
|
|
/// State used by the <see cref="GpuAccessor"/>.
|
|
/// </summary>
|
|
readonly struct GpuChannelComputeState
|
|
{
|
|
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
|
|
|
|
/// <summary>
|
|
/// Local group size X of the compute shader.
|
|
/// </summary>
|
|
public readonly int LocalSizeX;
|
|
|
|
/// <summary>
|
|
/// Local group size Y of the compute shader.
|
|
/// </summary>
|
|
public readonly int LocalSizeY;
|
|
|
|
/// <summary>
|
|
/// Local group size Z of the compute shader.
|
|
/// </summary>
|
|
public readonly int LocalSizeZ;
|
|
|
|
/// <summary>
|
|
/// Local memory size of the compute shader.
|
|
/// </summary>
|
|
public readonly int LocalMemorySize;
|
|
|
|
/// <summary>
|
|
/// Shared memory size of the compute shader.
|
|
/// </summary>
|
|
public readonly int SharedMemorySize;
|
|
|
|
/// <summary>
|
|
/// Indicates that any storage buffer use is unaligned.
|
|
/// </summary>
|
|
public readonly bool HasUnalignedStorageBuffer;
|
|
|
|
/// <summary>
|
|
/// Creates a new GPU compute state.
|
|
/// </summary>
|
|
/// <param name="localSizeX">Local group size X of the compute shader</param>
|
|
/// <param name="localSizeY">Local group size Y of the compute shader</param>
|
|
/// <param name="localSizeZ">Local group size Z of the compute shader</param>
|
|
/// <param name="localMemorySize">Local memory size of the compute shader</param>
|
|
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
|
|
/// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
|
|
public GpuChannelComputeState(
|
|
int localSizeX,
|
|
int localSizeY,
|
|
int localSizeZ,
|
|
int localMemorySize,
|
|
int sharedMemorySize,
|
|
bool hasUnalignedStorageBuffer)
|
|
{
|
|
LocalSizeX = localSizeX;
|
|
LocalSizeY = localSizeY;
|
|
LocalSizeZ = localSizeZ;
|
|
LocalMemorySize = localMemorySize;
|
|
SharedMemorySize = sharedMemorySize;
|
|
HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the local group size of the shader in a GAL compatible struct.
|
|
/// </summary>
|
|
/// <returns>Local group size</returns>
|
|
public ComputeSize GetLocalSize()
|
|
{
|
|
return new ComputeSize(LocalSizeX, LocalSizeY, LocalSizeZ);
|
|
}
|
|
}
|
|
}
|