Files
ryujinx-ryubing/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelComputeState.cs
Evan Husted 852823104f EXPERIMENTAL: Metal backend (#441)
This is not a continuation of the Metal backend; this is simply bringing
the branch up to date and merging it as-is behind an experiment.

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
2024-12-24 00:55:16 -06:00

77 lines
2.6 KiB
C#

using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
/// State used by the <see cref="GpuAccessor"/>.
/// </summary>
readonly struct GpuChannelComputeState
{
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
/// <summary>
/// Local group size X of the compute shader.
/// </summary>
public readonly int LocalSizeX;
/// <summary>
/// Local group size Y of the compute shader.
/// </summary>
public readonly int LocalSizeY;
/// <summary>
/// Local group size Z of the compute shader.
/// </summary>
public readonly int LocalSizeZ;
/// <summary>
/// Local memory size of the compute shader.
/// </summary>
public readonly int LocalMemorySize;
/// <summary>
/// Shared memory size of the compute shader.
/// </summary>
public readonly int SharedMemorySize;
/// <summary>
/// Indicates that any storage buffer use is unaligned.
/// </summary>
public readonly bool HasUnalignedStorageBuffer;
/// <summary>
/// Creates a new GPU compute state.
/// </summary>
/// <param name="localSizeX">Local group size X of the compute shader</param>
/// <param name="localSizeY">Local group size Y of the compute shader</param>
/// <param name="localSizeZ">Local group size Z of the compute shader</param>
/// <param name="localMemorySize">Local memory size of the compute shader</param>
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
/// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
public GpuChannelComputeState(
int localSizeX,
int localSizeY,
int localSizeZ,
int localMemorySize,
int sharedMemorySize,
bool hasUnalignedStorageBuffer)
{
LocalSizeX = localSizeX;
LocalSizeY = localSizeY;
LocalSizeZ = localSizeZ;
LocalMemorySize = localMemorySize;
SharedMemorySize = sharedMemorySize;
HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
}
/// <summary>
/// Gets the local group size of the shader in a GAL compatible struct.
/// </summary>
/// <returns>Local group size</returns>
public ComputeSize GetLocalSize()
{
return new ComputeSize(LocalSizeX, LocalSizeY, LocalSizeZ);
}
}
}