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27 lines
1.0 KiB
C#
27 lines
1.0 KiB
C#
using Ryujinx.HLE.HOS.Services.Ldn.Types;
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using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
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{
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interface INetworkClient : IDisposable
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{
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ProxyConfig Config { get; }
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bool NeedsRealId { get; }
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event EventHandler<NetworkChangeEventArgs> NetworkChange;
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void DisconnectNetwork();
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void DisconnectAndStop();
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NetworkError Connect(ConnectRequest request);
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NetworkError ConnectPrivate(ConnectPrivateRequest request);
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ResultCode Reject(DisconnectReason disconnectReason, uint nodeId);
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NetworkInfo[] Scan(ushort channel, ScanFilter scanFilter);
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void SetGameVersion(ReadOnlySpan<byte> versionString);
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void SetStationAcceptPolicy(AcceptPolicy acceptPolicy);
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void SetAdvertiseData(byte[] data);
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bool CreateNetwork(CreateAccessPointRequest request, byte[] advertiseData);
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bool CreateNetworkPrivate(CreateAccessPointPrivateRequest request, byte[] advertiseData);
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}
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}
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