Files
ryujinx-ryubing/src/Ryujinx/UI/Views/Main/MainStatusBarView.axaml.cs
Evan Husted 2317c06364 misc: small Avalonia project restructure
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00

73 lines
2.4 KiB
C#

using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Threading;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Systems.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using System;
namespace Ryujinx.Ava.UI.Views.Main
{
public partial class MainStatusBarView : RyujinxControl<MainWindowViewModel>
{
public MainWindow Window;
public MainStatusBarView()
{
InitializeComponent();
}
protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e)
{
base.OnAttachedToVisualTree(e);
if (VisualRoot is MainWindow window)
{
Window = window;
ViewModel = window.ViewModel;
LocaleManager.Instance.LocaleChanged += () => Dispatcher.UIThread.Post(() =>
{
if (Window.ViewModel.EnableNonGameRunningControls)
Window.LoadApplications();
});
}
}
private void VSyncMode_PointerReleased(object sender, PointerReleasedEventArgs e)
{
Window.ViewModel.ToggleVSyncMode();
Logger.Info?.PrintMsg(LogClass.Application, $"VSync Mode toggled to: {Window.ViewModel.AppHost.Device.VSyncMode}");
}
private void DockedStatus_PointerReleased(object sender, PointerReleasedEventArgs e)
{
ConfigurationState.Instance.System.EnableDockedMode.Toggle();
}
private void AspectRatioStatus_OnClick(object sender, RoutedEventArgs e)
{
AspectRatio aspectRatio = ConfigurationState.Instance.Graphics.AspectRatio.Value;
ConfigurationState.Instance.Graphics.AspectRatio.Value = (int)aspectRatio + 1 > Enum.GetNames<AspectRatio>().Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1;
}
private void Refresh_OnClick(object sender, RoutedEventArgs e) => Window.LoadApplications();
private void VolumeStatus_OnPointerWheelChanged(object sender, PointerWheelEventArgs e)
{
// Change the volume by 5% at a time
float newValue = Window.ViewModel.Volume + (float)e.Delta.Y * 0.05f;
Window.ViewModel.Volume = Math.Clamp(newValue, 0, 1);
e.Handled = true;
}
}
}