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This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
61 lines
1.9 KiB
C#
61 lines
1.9 KiB
C#
using Ryujinx.Graphics.Shader.StructuredIr;
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using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper;
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namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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{
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static class InstGenCall
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{
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public static string Call(CodeGenContext context, AstOperation operation)
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{
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AstOperand funcId = (AstOperand)operation.GetSource(0);
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var function = context.GetFunction(funcId.Value);
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int argCount = operation.SourcesCount - 1;
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int additionalArgCount = CodeGenContext.AdditionalArgCount + (context.Definitions.Stage != ShaderStage.Compute ? 1 : 0);
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bool needsThreadIndex = false;
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// TODO: Replace this with a proper flag
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if (function.Name.Contains("Shuffle"))
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{
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needsThreadIndex = true;
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additionalArgCount++;
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}
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string[] args = new string[argCount + additionalArgCount];
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// Additional arguments
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if (context.Definitions.Stage != ShaderStage.Compute)
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{
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args[0] = "in";
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args[1] = "constant_buffers";
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args[2] = "storage_buffers";
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if (needsThreadIndex)
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{
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args[3] = "thread_index_in_simdgroup";
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}
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}
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else
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{
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args[0] = "constant_buffers";
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args[1] = "storage_buffers";
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if (needsThreadIndex)
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{
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args[2] = "thread_index_in_simdgroup";
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}
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}
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int argIndex = additionalArgCount;
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for (int i = 0; i < argCount; i++)
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{
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args[argIndex++] = GetSourceExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i));
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}
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return $"{function.Name}({string.Join(", ", args)})";
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}
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}
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}
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