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Currently, in Ryujinx, if an app attempts to open an unimplemented applet, it crashes. This change adds a dummy applet to send a dummy response instead of crashing and logs the applet.
44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
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using Ryujinx.HLE.HOS.Applets;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE;
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets.Dummy
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{
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internal class DummyApplet : IApplet
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{
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private readonly Horizon _system;
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private AppletSession _normalSession;
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public event EventHandler AppletStateChanged;
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public DummyApplet(Horizon system)
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{
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_system = system;
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}
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public ResultCode Start(AppletSession normalSession, AppletSession interactiveSession)
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{
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_normalSession = normalSession;
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_normalSession.Push(BuildResponse());
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AppletStateChanged?.Invoke(this, null);
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_system.ReturnFocus();
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return ResultCode.Success;
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}
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private static T ReadStruct<T>(byte[] data) where T : struct
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{
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return MemoryMarshal.Read<T>(data.AsSpan());
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}
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private static byte[] BuildResponse()
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{
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using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
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using BinaryWriter writer = new(stream);
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writer.Write((ulong)ResultCode.Success);
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return stream.ToArray();
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}
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public ResultCode GetResult()
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{
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return ResultCode.Success;
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}
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}
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}
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