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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
219 lines
7.0 KiB
C#
219 lines
7.0 KiB
C#
using Ryujinx.Common;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel.Common
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{
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class KTimeManager : IDisposable
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{
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public static readonly long DefaultTimeIncrementNanoseconds = ConvertGuestTicksToNanoseconds(2);
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private class WaitingObject
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{
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public IKFutureSchedulerObject Object { get; }
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public long TimePoint { get; }
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public WaitingObject(IKFutureSchedulerObject schedulerObj, long timePoint)
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{
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Object = schedulerObj;
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TimePoint = timePoint;
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}
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}
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private readonly KernelContext _context;
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private readonly List<WaitingObject> _waitingObjects;
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private AutoResetEvent _waitEvent;
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private bool _keepRunning;
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private long _enforceWakeupFromSpinWait;
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private const long NanosecondsPerSecond = 1000000000L;
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private const long NanosecondsPerMillisecond = 1000000L;
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public KTimeManager(KernelContext context)
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{
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_context = context;
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_waitingObjects = new List<WaitingObject>();
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_keepRunning = true;
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Thread work = new(WaitAndCheckScheduledObjects)
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{
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Name = "HLE.TimeManager",
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};
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work.Start();
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}
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public void ScheduleFutureInvocation(IKFutureSchedulerObject schedulerObj, long timeout)
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{
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long startTime = PerformanceCounter.ElapsedTicks;
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long timePoint = startTime + ConvertNanosecondsToHostTicks(timeout);
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if (timePoint < startTime)
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{
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timePoint = long.MaxValue;
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}
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lock (_context.CriticalSection.Lock)
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{
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_waitingObjects.Add(new WaitingObject(schedulerObj, timePoint));
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if (timeout < NanosecondsPerMillisecond)
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{
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Interlocked.Exchange(ref _enforceWakeupFromSpinWait, 1);
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}
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}
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_waitEvent.Set();
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}
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public void UnscheduleFutureInvocation(IKFutureSchedulerObject schedulerObj)
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{
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lock (_context.CriticalSection.Lock)
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{
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for (int index = _waitingObjects.Count - 1; index >= 0; index--)
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{
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if (_waitingObjects[index].Object == schedulerObj)
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{
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_waitingObjects.RemoveAt(index);
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}
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}
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}
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}
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private void WaitAndCheckScheduledObjects()
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{
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SpinWait spinWait = new();
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WaitingObject next;
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using (_waitEvent = new AutoResetEvent(false))
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{
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while (_keepRunning)
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{
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lock (_context.CriticalSection.Lock)
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{
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Interlocked.Exchange(ref _enforceWakeupFromSpinWait, 0);
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next = GetNextWaitingObject();
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}
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if (next != null)
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{
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long timePoint = PerformanceCounter.ElapsedTicks;
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if (next.TimePoint > timePoint)
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{
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long ms = Math.Min((next.TimePoint - timePoint) / PerformanceCounter.TicksPerMillisecond, int.MaxValue);
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if (ms > 0)
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{
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_waitEvent.WaitOne((int)ms);
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}
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else
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{
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while (Interlocked.Read(ref _enforceWakeupFromSpinWait) != 1 && PerformanceCounter.ElapsedTicks < next.TimePoint)
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{
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// Our time is close - don't let SpinWait go off and potentially Thread.Sleep().
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if (spinWait.NextSpinWillYield)
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{
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Thread.Yield();
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spinWait.Reset();
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}
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else
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{
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spinWait.SpinOnce();
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}
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}
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spinWait.Reset();
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}
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}
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bool timeUp = PerformanceCounter.ElapsedTicks >= next.TimePoint;
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if (timeUp)
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{
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lock (_context.CriticalSection.Lock)
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{
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if (_waitingObjects.Remove(next))
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{
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next.Object.TimeUp();
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}
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}
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}
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}
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else
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{
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_waitEvent.WaitOne();
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}
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}
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}
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}
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private WaitingObject GetNextWaitingObject()
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{
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WaitingObject selected = null;
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long lowestTimePoint = long.MaxValue;
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for (int index = _waitingObjects.Count - 1; index >= 0; index--)
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{
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WaitingObject current = _waitingObjects[index];
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if (current.TimePoint <= lowestTimePoint)
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{
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selected = current;
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lowestTimePoint = current.TimePoint;
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}
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}
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return selected;
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}
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public static long ConvertNanosecondsToMilliseconds(long time)
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{
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time /= NanosecondsPerMillisecond;
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if ((ulong)time > int.MaxValue)
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{
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return int.MaxValue;
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}
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return time;
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}
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public static long ConvertMillisecondsToNanoseconds(long time)
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{
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return time * NanosecondsPerMillisecond;
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}
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public static long ConvertNanosecondsToHostTicks(long ns)
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{
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long nsDiv = ns / NanosecondsPerSecond;
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long nsMod = ns % NanosecondsPerSecond;
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long tickDiv = PerformanceCounter.TicksPerSecond / NanosecondsPerSecond;
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long tickMod = PerformanceCounter.TicksPerSecond % NanosecondsPerSecond;
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long baseTicks = (nsMod * tickMod + PerformanceCounter.TicksPerSecond - 1) / NanosecondsPerSecond;
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return (nsDiv * tickDiv) * NanosecondsPerSecond + nsDiv * tickMod + nsMod * tickDiv + baseTicks;
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}
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public static long ConvertGuestTicksToNanoseconds(long ticks)
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{
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return (long)Math.Ceiling(ticks * (1000000000.0 / 19200000.0));
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}
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public static long ConvertHostTicksToTicks(long time)
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{
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return (long)((time / (double)PerformanceCounter.TicksPerSecond) * 19200000.0);
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}
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public void Dispose()
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{
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_keepRunning = false;
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_waitEvent?.Set();
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}
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}
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}
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