Logo
Explore Help
Sign In
piwalker/ryujinx-ryubing
1
0
Fork 0
You've already forked ryujinx-ryubing
mirror of https://git.ryujinx.app/ryubing/ryujinx.git synced 2025-08-01 02:30:08 -06:00
Code Issues Packages Projects Releases Wiki Activity
Files
366fe2dbb24e853662d0b910ee09e1733b863b69
ryujinx-ryubing/Ryujinx.Graphics.Gpu
History
gdkchan 6e0799580f Fix render target clear when sizes mismatch (#2994)
2022-01-11 20:15:17 +01:00
..
Engine
Fix render target clear when sizes mismatch (#2994)
2022-01-11 20:15:17 +01:00
Image
Fix render target clear when sizes mismatch (#2994)
2022-01-11 20:15:17 +01:00
Memory
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
2022-01-09 13:28:48 -03:00
Shader
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
2022-01-10 12:08:00 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
2022-01-09 13:28:48 -03:00
GraphicsConfig.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (#2829)
2021-11-28 21:24:17 +01:00
Window.cs
Force crop when presentation cached texture size mismatches (#2957)
2021-12-31 12:00:42 -03:00
Powered by Gitea Version: 1.24.0 Page: 258ms Template: 14ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API