Logo
Explore Help
Sign In
piwalker/ryujinx-ryubing
1
0
Fork 0
You've already forked ryujinx-ryubing
mirror of https://git.ryujinx.app/ryubing/ryujinx.git synced 2025-07-29 00:59:51 -06:00
Code Issues Packages Projects Releases Wiki Activity
Files
45e520a27c2deb11d22a38c58962048d303460eb
ryujinx-ryubing/Ryujinx.Graphics.Gpu/Engine
History
gdkchan 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers

* Only do it for block linear textures to be on the safe side
2022-08-26 02:16:41 +00:00
..
Compute
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
Dma
Fast path for Inline-to-Memory texture data transfers (#3610)
2022-08-26 02:16:41 +00:00
GPFifo
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
InlineToMemory
Fast path for Inline-to-Memory texture data transfers (#3610)
2022-08-26 02:16:41 +00:00
MME
Removed unused usings. (#3593)
2022-08-18 18:04:54 +02:00
Threed
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
2022-08-20 16:20:27 -03:00
Twod
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
2022-02-22 11:21:29 -03:00
Types
Fix blend with RGBX color formats (#3553)
2022-08-11 18:23:25 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Rename ToSpan to AsSpan (#3556)
2022-08-11 18:07:37 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (#1625)
2020-10-20 19:03:20 -03:00
Powered by Gitea Version: 1.24.0 Page: 280ms Template: 16ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API