mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-25 15:19:50 -06:00

These changes allow players to matchmake for local wireless using a LDN server. The network implementation originates from Berry's public TCP RyuLDN fork. Logo and unrelated changes have been removed. Additionally displays LDN game status in the game selection window when RyuLDN is enabled. Functionality is only enabled while network mode is set to "RyuLDN" in the settings.
28 lines
879 B
C#
28 lines
879 B
C#
using System;
|
|
|
|
namespace Ryujinx.Ava.UI.Models
|
|
{
|
|
internal class StatusUpdatedEventArgs : EventArgs
|
|
{
|
|
public bool VSyncEnabled { get; }
|
|
public string VolumeStatus { get; }
|
|
public string AspectRatio { get; }
|
|
public string DockedMode { get; }
|
|
public string FifoStatus { get; }
|
|
public string GameStatus { get; }
|
|
|
|
public uint ShaderCount { get; }
|
|
|
|
public StatusUpdatedEventArgs(bool vSyncEnabled, string volumeStatus, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, uint shaderCount)
|
|
{
|
|
VSyncEnabled = vSyncEnabled;
|
|
VolumeStatus = volumeStatus;
|
|
DockedMode = dockedMode;
|
|
AspectRatio = aspectRatio;
|
|
GameStatus = gameStatus;
|
|
FifoStatus = fifoStatus;
|
|
ShaderCount = shaderCount;
|
|
}
|
|
}
|
|
}
|