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Implement shader compile counter (currently not translated, will change, need to pull changes.) Remove event logic in favor of a single init function. Thanks @MutantAura
28 lines
887 B
C#
28 lines
887 B
C#
using System;
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namespace Ryujinx.Ava.UI.Models
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{
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internal class StatusUpdatedEventArgs : EventArgs
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{
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public bool VSyncEnabled { get; }
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public string VolumeStatus { get; }
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public string AspectRatio { get; }
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public string DockedMode { get; }
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public string FifoStatus { get; }
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public string GameStatus { get; }
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public uint ShaderCount { get; }
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public StatusUpdatedEventArgs(bool vSyncEnabled, string volumeStatus, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, uint shaderCount)
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{
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VSyncEnabled = vSyncEnabled;
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VolumeStatus = volumeStatus;
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DockedMode = dockedMode;
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AspectRatio = aspectRatio;
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GameStatus = gameStatus;
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FifoStatus = fifoStatus;
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ShaderCount = shaderCount;
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}
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}
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}
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