Files
ryujinx-ryubing/src/Ryujinx/UI/Models/StatusUpdatedEventArgs.cs
Evan Husted a01a06cd3f 2 unmerged PRs from original Ryujinx:
Implement shader compile counter (currently not translated, will change, need to pull changes.)
Remove event logic in favor of a single init function.
Thanks @MutantAura
2024-10-24 14:14:17 -05:00

28 lines
887 B
C#

using System;
namespace Ryujinx.Ava.UI.Models
{
internal class StatusUpdatedEventArgs : EventArgs
{
public bool VSyncEnabled { get; }
public string VolumeStatus { get; }
public string AspectRatio { get; }
public string DockedMode { get; }
public string FifoStatus { get; }
public string GameStatus { get; }
public uint ShaderCount { get; }
public StatusUpdatedEventArgs(bool vSyncEnabled, string volumeStatus, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, uint shaderCount)
{
VSyncEnabled = vSyncEnabled;
VolumeStatus = volumeStatus;
DockedMode = dockedMode;
AspectRatio = aspectRatio;
GameStatus = gameStatus;
FifoStatus = fifoStatus;
ShaderCount = shaderCount;
}
}
}