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a10b2c5ff26886e9ffc6f19e3f0fe9505a503b2f
ryujinx-ryubing/Ryujinx.Graphics.Shader/CodeGen/Glsl
History
gdkchan 49edf14a3e Pass all inputs when geometry shader passthrough is enabled (#2362)
* Pass all inputs when geometry shader passthrough is enabled

* Shader cache version bump
2021-06-23 23:04:59 +02:00
..
HelperFunctions
Support multiple destination operands on shader IR and shuffle predicates (#1964)
2021-01-28 10:59:47 +11:00
Instructions
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
CodeGenContext.cs
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
Declarations.cs
Pass all inputs when geometry shader passthrough is enabled (#2362)
2021-06-23 23:04:59 +02:00
DefaultNames.cs
Implement CAL and RET shader instructions (#1618)
2020-10-25 17:00:44 -03:00
GlslGenerator.cs
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
NumberFormatter.cs
Support single precision contants for double precision operations (#1673)
2020-11-06 18:54:13 +01:00
OperandManager.cs
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
TypeConversion.cs
Support shader F32 to Bool reinterpretation (#1969)
2021-01-27 09:19:30 +01:00
Varying.cs
Initial transform feedback support (#1370)
2020-07-15 13:01:10 +10:00
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