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Rebased @jcm93's refreshinterval branch: https://github.com/jcm93/Ryujinx/tree/refreshinterval The option is placed under System/Hacks. Disabled, it's the default Ryujinx behavior. Enabled, the behavior is shown in the attached screenshots. If a framerate is too high or low, you can adjust the value where you normally toggle VSync on and off. It will also cycle through the default on/off toggles. Also, in order to reduce clutter, I made an adjustment to remove the target FPS and only show the percentage. --------- Co-authored-by: jcm <6864788+jcm93@users.noreply.github.com>
20 lines
763 B
C#
20 lines
763 B
C#
using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.Vulkan
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{
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internal abstract class WindowBase : IWindow
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{
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public bool ScreenCaptureRequested { get; set; }
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public abstract void Dispose();
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public abstract void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback);
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public abstract void SetSize(int width, int height);
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public abstract void ChangeVSyncMode(VSyncMode vSyncMode);
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public abstract void SetAntiAliasing(AntiAliasing effect);
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public abstract void SetScalingFilter(ScalingFilter scalerType);
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public abstract void SetScalingFilterLevel(float scale);
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public abstract void SetColorSpacePassthrough(bool colorSpacePassthroughEnabled);
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}
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}
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