mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-23 14:19:52 -06:00
173 lines
7.7 KiB
C#
173 lines
7.7 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using ShellLink;
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using SkiaSharp;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.Versioning;
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namespace Ryujinx.Ava.Utilities
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{
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public static class ShortcutHelper
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{
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[SupportedOSPlatform("windows")]
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private static void CreateShortcutWindows(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string cleanedAppName, string desktopPath)
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{
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string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, AppDomain.CurrentDomain.FriendlyName + ".exe");
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iconPath += ".ico";
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MemoryStream iconDataStream = new(iconData);
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using SKBitmap image = SKBitmap.Decode(iconDataStream);
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image.Resize(new SKImageInfo(128, 128), SKFilterQuality.High);
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SaveBitmapAsIcon(image, iconPath);
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Shortcut shortcut = Shortcut.CreateShortcut(basePath, GetArgsString(applicationFilePath, applicationId), iconPath, 0);
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shortcut.StringData.NameString = cleanedAppName;
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shortcut.WriteToFile(Path.Combine(desktopPath, cleanedAppName + ".lnk"));
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}
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[SupportedOSPlatform("linux")]
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private static void CreateShortcutLinux(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string desktopPath, string cleanedAppName)
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{
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string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx.sh");
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string desktopFile = EmbeddedResources.ReadAllText("Ryujinx/Assets/ShortcutFiles/shortcut-template.desktop");
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iconPath += ".png";
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SKBitmap image = SKBitmap.Decode(iconData);
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using SKData data = image.Encode(SKEncodedImageFormat.Png, 100);
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using FileStream file = File.OpenWrite(iconPath);
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data.SaveTo(file);
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using StreamWriter outputFile = new(Path.Combine(desktopPath, cleanedAppName + ".desktop"));
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outputFile.Write(desktopFile, cleanedAppName, iconPath, $"{basePath} {GetArgsString(applicationFilePath, applicationId)}");
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}
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[SupportedOSPlatform("macos")]
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private static void CreateShortcutMacos(string appFilePath, string applicationId, byte[] iconData, string desktopPath, string cleanedAppName)
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{
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string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx");
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string plistFile = EmbeddedResources.ReadAllText("Ryujinx/Assets/ShortcutFiles/shortcut-template.plist");
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string shortcutScript = EmbeddedResources.ReadAllText("Ryujinx/Assets/ShortcutFiles/shortcut-launch-script.sh");
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// Macos .App folder
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string contentFolderPath = Path.Combine("/Applications", cleanedAppName + ".app", "Contents");
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string scriptFolderPath = Path.Combine(contentFolderPath, "MacOS");
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if (!Directory.Exists(scriptFolderPath))
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{
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Directory.CreateDirectory(scriptFolderPath);
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}
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// Runner script
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const string ScriptName = "runner.sh";
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string scriptPath = Path.Combine(scriptFolderPath, ScriptName);
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using StreamWriter scriptFile = new(scriptPath);
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scriptFile.Write(shortcutScript, basePath, GetArgsString(appFilePath, applicationId));
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// Set execute permission
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FileInfo fileInfo = new(scriptPath);
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fileInfo.UnixFileMode |= UnixFileMode.UserExecute;
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// img
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string resourceFolderPath = Path.Combine(contentFolderPath, "Resources");
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if (!Directory.Exists(resourceFolderPath))
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{
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Directory.CreateDirectory(resourceFolderPath);
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}
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const string IconName = "icon.png";
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SKBitmap image = SKBitmap.Decode(iconData);
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using SKData data = image.Encode(SKEncodedImageFormat.Png, 100);
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using FileStream file = File.OpenWrite(Path.Combine(resourceFolderPath, IconName));
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data.SaveTo(file);
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// plist file
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using StreamWriter outputFile = new(Path.Combine(contentFolderPath, "Info.plist"));
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outputFile.Write(plistFile, ScriptName, cleanedAppName, IconName);
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}
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public static void CreateAppShortcut(string applicationFilePath, string applicationName, string applicationId, byte[] iconData)
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{
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string desktopPath = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory);
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string cleanedAppName = string.Join("_", applicationName.Split(Path.GetInvalidFileNameChars()));
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if (OperatingSystem.IsWindows())
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{
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string iconPath = Path.Combine(AppDataManager.BaseDirPath, "games", applicationId, "app");
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CreateShortcutWindows(applicationFilePath, applicationId, iconData, iconPath, cleanedAppName, desktopPath);
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return;
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}
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if (OperatingSystem.IsLinux())
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{
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string iconPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".local", "share", "icons", "Ryujinx");
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Directory.CreateDirectory(iconPath);
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CreateShortcutLinux(applicationFilePath, applicationId, iconData, Path.Combine(iconPath, applicationId), desktopPath, cleanedAppName);
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return;
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}
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if (OperatingSystem.IsMacOS())
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{
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CreateShortcutMacos(applicationFilePath, applicationId, iconData, desktopPath, cleanedAppName);
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return;
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}
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throw new NotImplementedException("Shortcut support has not been implemented yet for this OS.");
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}
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private static string GetArgsString(string appFilePath, string applicationId)
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{
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// args are first defined as a list, for easier adjustments in the future
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List<string> argsList = new List<string>();
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if (!string.IsNullOrEmpty(CommandLineState.BaseDirPathArg))
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{
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argsList.Add("--root-data-dir");
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argsList.Add($"\"{CommandLineState.BaseDirPathArg}\"");
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}
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if (appFilePath.ToLower().EndsWith(".xci"))
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{
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argsList.Add("--application-id");
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argsList.Add($"\"{applicationId}\"");
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}
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argsList.Add($"\"{appFilePath}\"");
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return string.Join(" ", argsList);
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}
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/// <summary>
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/// Creates an Icon (.ico) file using the source bitmap image at the specified file path.
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/// </summary>
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/// <param name="source">The source bitmap image that will be saved as an .ico file</param>
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/// <param name="filePath">The location that the new .ico file will be saved too (Make sure to include '.ico' in the path).</param>
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[SupportedOSPlatform("windows")]
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private static void SaveBitmapAsIcon(SKBitmap source, string filePath)
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{
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// Code Modified From https://stackoverflow.com/a/11448060/368354 by Benlitz
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byte[] header = { 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 32, 0, 0, 0, 0, 0, 22, 0, 0, 0 };
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using FileStream fs = new(filePath, FileMode.Create);
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fs.Write(header);
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// Writing actual data
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using SKData data = source.Encode(SKEncodedImageFormat.Png, 100);
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data.SaveTo(fs);
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// Getting data length (file length minus header)
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long dataLength = fs.Length - header.Length;
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// Write it in the correct place
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fs.Seek(14, SeekOrigin.Begin);
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fs.WriteByte((byte)dataLength);
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fs.WriteByte((byte)(dataLength >> 8));
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fs.WriteByte((byte)(dataLength >> 16));
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fs.WriteByte((byte)(dataLength >> 24));
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}
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}
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}
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