Logo
Explore Help
Sign In
piwalker/ryujinx-ryubing
1
0
Fork 0
You've already forked ryujinx-ryubing
mirror of https://git.ryujinx.app/ryubing/ryujinx.git synced 2025-07-31 18:19:57 -06:00
Code Issues Packages Projects Releases Wiki Activity
Files
f0562b9c75308c8cfcaa2458dfd37ac42751a374
ryujinx-ryubing/Ryujinx.Graphics.Gpu/Engine
History
gdkchan 095ad923ad Account for multisample when calculating render target size hint (#4467)
2023-02-23 10:08:54 +01:00
..
Compute
GPU: Swap bindings array instead of copying (#4003)
2022-12-04 18:18:40 +01:00
Dma
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
2022-10-08 12:04:47 -03:00
GPFifo
Vulkan: Don't flush commands when creating most sync (#4087)
2022-12-29 15:39:04 +01:00
InlineToMemory
Mark texture as modified and sync on I2M fast path (#4449)
2023-02-21 10:40:23 +01:00
MME
Make structs readonly when applicable (#4002)
2022-12-05 14:47:39 +01:00
Threed
Account for multisample when calculating render target size hint (#4467)
2023-02-23 10:08:54 +01:00
Twod
Allow setting texture data from 1x to fix some textures resetting randomly (#2860)
2023-01-22 02:03:30 +00:00
Types
Fix blend with RGBX color formats (#3553)
2022-08-11 18:23:25 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Use method overloads that support trimming. Mark some types to be trimming friendly (#4083)
2022-12-12 15:10:05 +01:00
MmeShadowScratch.cs
Rename ToSpan to AsSpan (#3556)
2022-08-11 18:07:37 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (#1625)
2020-10-20 19:03:20 -03:00
Powered by Gitea Version: 1.24.0 Page: 487ms Template: 13ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API