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* Implement Load/Store Local/Shared and Atomic shared using new instructions * Remove now unused code * Fix base offset register overwrite * Fix missing storage buffer set index when generating GLSL for Vulkan * Shader cache version bump * Remove more unused code * Some PR feedback
45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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enum StorageKind
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{
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None,
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Input,
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InputPerPatch,
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Output,
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OutputPerPatch,
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ConstantBuffer,
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StorageBuffer,
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LocalMemory,
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SharedMemory,
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SharedMemory8, // TODO: Remove this and store type as a field on the Operation class itself.
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SharedMemory16, // TODO: Remove this and store type as a field on the Operation class itself.
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GlobalMemory,
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GlobalMemoryS8, // TODO: Remove this and store type as a field on the Operation class itself.
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GlobalMemoryS16, // TODO: Remove this and store type as a field on the Operation class itself.
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GlobalMemoryU8, // TODO: Remove this and store type as a field on the Operation class itself.
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GlobalMemoryU16 // TODO: Remove this and store type as a field on the Operation class itself.
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}
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static class StorageKindExtensions
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{
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public static bool IsInputOrOutput(this StorageKind storageKind)
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{
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return storageKind == StorageKind.Input ||
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storageKind == StorageKind.InputPerPatch ||
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storageKind == StorageKind.Output ||
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storageKind == StorageKind.OutputPerPatch;
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}
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public static bool IsOutput(this StorageKind storageKind)
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{
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return storageKind == StorageKind.Output ||
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storageKind == StorageKind.OutputPerPatch;
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}
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public static bool IsPerPatch(this StorageKind storageKind)
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{
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return storageKind == StorageKind.InputPerPatch ||
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storageKind == StorageKind.OutputPerPatch;
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}
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}
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} |