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Rebased @jcm93's refreshinterval branch: https://github.com/jcm93/Ryujinx/tree/refreshinterval The option is placed under System/Hacks. Disabled, it's the default Ryujinx behavior. Enabled, the behavior is shown in the attached screenshots. If a framerate is too high or low, you can adjust the value where you normally toggle VSync on and off. It will also cycle through the default on/off toggles. Also, in order to reduce clutter, I made an adjustment to remove the target FPS and only show the percentage. --------- Co-authored-by: jcm <6864788+jcm93@users.noreply.github.com>
76 lines
2.5 KiB
C#
76 lines
2.5 KiB
C#
using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Input;
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using Avalonia.Interactivity;
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using Avalonia.Threading;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Windows;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.UI.Common.Configuration;
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using System;
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namespace Ryujinx.Ava.UI.Views.Main
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{
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public partial class MainStatusBarView : UserControl
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{
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public MainWindow Window;
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public MainStatusBarView()
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{
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InitializeComponent();
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}
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protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e)
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{
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base.OnAttachedToVisualTree(e);
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if (VisualRoot is MainWindow window)
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{
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Window = window;
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DataContext = window.ViewModel;
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LocaleManager.Instance.LocaleChanged += () => Dispatcher.UIThread.Post(() =>
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{
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if (Window.ViewModel.EnableNonGameRunningControls)
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Window.LoadApplications();
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});
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}
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}
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private void VSyncMode_PointerReleased(object sender, PointerReleasedEventArgs e)
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{
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Window.ViewModel.ToggleVSyncMode();
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Logger.Info?.Print(LogClass.Application, $"VSync Mode toggled to: {Window.ViewModel.AppHost.Device.VSyncMode}");
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}
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private void DockedStatus_PointerReleased(object sender, PointerReleasedEventArgs e)
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{
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ConfigurationState.Instance.System.EnableDockedMode.Toggle();
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}
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private void AspectRatioStatus_OnClick(object sender, RoutedEventArgs e)
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{
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AspectRatio aspectRatio = ConfigurationState.Instance.Graphics.AspectRatio.Value;
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ConfigurationState.Instance.Graphics.AspectRatio.Value = (int)aspectRatio + 1 > Enum.GetNames(typeof(AspectRatio)).Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1;
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}
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private void Refresh_OnClick(object sender, RoutedEventArgs e) => Window.LoadApplications();
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private void VolumeStatus_OnPointerWheelChanged(object sender, PointerWheelEventArgs e)
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{
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// Change the volume by 5% at a time
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float newValue = Window.ViewModel.Volume + (float)e.Delta.Y * 0.05f;
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Window.ViewModel.Volume = newValue switch
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{
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< 0 => 0,
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> 1 => 1,
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_ => newValue,
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};
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e.Handled = true;
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}
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}
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}
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