Remove TranslatorConfig struct

This commit is contained in:
gdk 2019-11-19 11:41:45 -03:00 committed by Thog
parent 6a8ba6d600
commit 3ca675223a
7 changed files with 14 additions and 48 deletions

View File

@ -197,11 +197,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
TranslationFlags.DebugMode |
TranslationFlags.Unspecialized;
TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
program = Translator.Translate(code, translationConfig);
program = Translator.Translate(code, flags);
int[] codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
@ -233,8 +231,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
TranslationFlags.DebugMode |
TranslationFlags.Unspecialized;
TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
int[] codeCached = null;
if (gpuVaA != 0)
@ -242,7 +238,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize);
Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
program = Translator.Translate(codeA, codeB, translationConfig);
program = Translator.Translate(codeA, codeB, flags);
// TODO: We should also check "codeA" into account.
codeCached = MemoryMarshal.Cast<byte, int>(codeB.Slice(0, program.Size)).ToArray();
@ -262,7 +258,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
program = Translator.Translate(code, translationConfig);
program = Translator.Translate(code, flags);
codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();

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@ -3,5 +3,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen
static class Constants
{
public const int MaxShaderStorageBuffers = 16;
public const int ConstantBufferSize = 0x10000; // In bytes
}
}

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@ -210,7 +210,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.EnterScope();
string ubSize = "[" + NumberFormatter.FormatInt(context.Config.MaxCBufferSize / 16) + "]";
string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot) + ubSize + ";");

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@ -8,7 +8,6 @@ namespace Ryujinx.Graphics.Shader
public TranslationFlags Flags { get; }
public int MaxCBufferSize { get; }
public int MaxOutputVertices { get; }
public OutputTopology OutputTopology { get; }
@ -16,13 +15,11 @@ namespace Ryujinx.Graphics.Shader
public ShaderConfig(
ShaderStage stage,
TranslationFlags flags,
int maxCBufferSize,
int maxOutputVertices,
OutputTopology outputTopology)
{
Stage = stage;
Flags = flags;
MaxCBufferSize = maxCBufferSize;
MaxOutputVertices = maxOutputVertices;
OutputTopology = outputTopology;
}

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@ -1,25 +0,0 @@
using System;
namespace Ryujinx.Graphics.Shader.Translation
{
public struct TranslationConfig
{
public int MaxCBufferSize { get; }
public int Version { get; }
public TranslationFlags Flags { get; }
public TranslationConfig(int maxCBufferSize, int version, TranslationFlags flags)
{
if (maxCBufferSize <= 0)
{
throw new ArgumentOutOfRangeException(nameof(maxCBufferSize));
}
MaxCBufferSize = maxCBufferSize;
Version = version;
Flags = flags;
}
}
}

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@ -48,10 +48,10 @@ namespace Ryujinx.Graphics.Shader.Translation
return code.Slice(0, headerSize + (int)endAddress);
}
public static ShaderProgram Translate(Span<byte> code, TranslationConfig translationConfig)
public static ShaderProgram Translate(Span<byte> code, TranslationFlags flags)
{
bool compute = (translationConfig.Flags & TranslationFlags.Compute) != 0;
bool debugMode = (translationConfig.Flags & TranslationFlags.DebugMode) != 0;
bool compute = (flags & TranslationFlags.Compute) != 0;
bool debugMode = (flags & TranslationFlags.DebugMode) != 0;
Operation[] ops = DecodeShader(
code,
@ -83,25 +83,23 @@ namespace Ryujinx.Graphics.Shader.Translation
ShaderConfig config = new ShaderConfig(
stage,
translationConfig.Flags,
translationConfig.MaxCBufferSize,
flags,
maxOutputVertexCount,
outputTopology);
return Translate(ops, config, size);
}
public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, TranslationConfig translationConfig)
public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, TranslationFlags flags)
{
bool debugMode = (translationConfig.Flags & TranslationFlags.DebugMode) != 0;
bool debugMode = (flags & TranslationFlags.DebugMode) != 0;
Operation[] vpAOps = DecodeShader(vpACode, compute: false, debugMode, out _, out _);
Operation[] vpBOps = DecodeShader(vpBCode, compute: false, debugMode, out ShaderHeader header, out int sizeB);
ShaderConfig config = new ShaderConfig(
header.Stage,
translationConfig.Flags,
translationConfig.MaxCBufferSize,
flags,
header.MaxOutputVertexCount,
header.OutputTopology);

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@ -19,9 +19,7 @@ namespace Ryujinx.ShaderTools
byte[] data = File.ReadAllBytes(args[args.Length - 1]);
TranslationConfig translationConfig = new TranslationConfig(0x10000, 0, flags);
string code = Translator.Translate(data, translationConfig).Code;
string code = Translator.Translate(data, flags).Code;
Console.WriteLine(code);
}