2015-05-23 22:55:12 -06:00
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// Copyright 2009 Dolphin Emulator Project
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2015-05-17 17:08:10 -06:00
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// Licensed under GPLv2+
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2013-04-17 21:29:41 -06:00
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// Refer to the license.txt file included.
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2010-06-08 19:37:08 -06:00
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2014-02-10 11:54:46 -07:00
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#pragma once
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2010-06-08 19:37:08 -06:00
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2016-01-17 14:54:31 -07:00
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#include "Common/CommonTypes.h"
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#include "VideoCommon/PerfQueryBase.h"
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#include "VideoCommon/VideoCommon.h"
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namespace EfbInterface
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{
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// xfb color format - packed so the compiler doesn't mess with alignment
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#pragma pack(push, 1)
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struct yuv422_packed
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{
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u8 Y;
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u8 UV;
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};
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#pragma pack(pop)
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// But this struct is only used internally, so we could optimise alignment
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struct yuv444
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{
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u8 Y;
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s8 U;
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s8 V;
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};
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enum
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{
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ALP_C,
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BLU_C,
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GRN_C,
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RED_C
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};
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2016-06-24 02:43:46 -06:00
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// color order is ABGR in order to emulate RGBA on little-endian hardware
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// does full blending of an incoming pixel
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void BlendTev(u16 x, u16 y, u8* color);
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// compare z at location x,y
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// writes it if it passes
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// returns result of compare.
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bool ZCompare(u16 x, u16 y, u32 z);
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// sets the color and alpha
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void SetColor(u16 x, u16 y, u8* color);
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void SetDepth(u16 x, u16 y, u32 depth);
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2016-09-21 16:53:13 -06:00
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u32 GetColor(u16 x, u16 y);
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u32 GetDepth(u16 x, u16 y);
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u8* GetPixelPointer(u16 x, u16 y, bool depth);
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2016-05-17 14:21:02 -06:00
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void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const EFBRectangle& source_rect, float y_scale,
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float gamma);
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2018-05-18 13:13:03 -06:00
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u32 GetPerfQueryResult(PerfQueryType type);
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void ResetPerfQuery();
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void IncPerfCounterQuadCount(PerfQueryType type);
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} // namespace EfbInterface
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