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https://github.com/dolphin-emu/dolphin.git
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EfbInterface: Change out parameters on getters to return by value
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023eb34247
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33288c4569
@ -2,13 +2,17 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Software/DebugUtil.h"
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#include <cstring>
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "VideoBackends/Software/DebugUtil.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/SWRenderer.h"
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#include "VideoBackends/Software/TextureSampler.h"
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@ -133,18 +137,16 @@ static void DumpEfb(const std::string& filename)
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{
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u8* data = new u8[EFB_WIDTH * EFB_HEIGHT * 4];
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u8* writePtr = data;
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u8 sample[4];
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for (int y = 0; y < EFB_HEIGHT; y++)
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{
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for (int x = 0; x < EFB_WIDTH; x++)
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{
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EfbInterface::GetColor(x, y, sample);
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// ABGR to RGBA
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*(writePtr++) = sample[3];
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*(writePtr++) = sample[2];
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*(writePtr++) = sample[1];
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*(writePtr++) = sample[0];
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const u32 sample = Common::swap32(EfbInterface::GetColor(x, y));
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std::memcpy(writePtr, &sample, sizeof(u32));
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writePtr += sizeof(u32);
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}
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}
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@ -2,12 +2,15 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Software/EfbInterface.h"
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#include <algorithm>
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#include <cstddef>
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#include <cstring>
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/PerfQueryBase.h"
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@ -132,39 +135,30 @@ static void SetPixelAlphaColor(u32 offset, u8* color)
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}
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}
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static void GetPixelColor(u32 offset, u8* color)
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static u32 GetPixelColor(u32 offset)
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{
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u32 src;
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std::memcpy(&src, &efb[offset], sizeof(u32));
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switch (bpmem.zcontrol.pixel_format)
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{
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case PEControl::RGB8_Z24:
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case PEControl::Z24:
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{
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u32 src = *(u32*)&efb[offset];
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u32* dst = (u32*)color;
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u32 val = 0xff | ((src & 0x00ffffff) << 8);
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*dst = val;
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}
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break;
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return 0xff | ((src & 0x00ffffff) << 8);
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case PEControl::RGBA6_Z24:
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{
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u32 src = *(u32*)&efb[offset];
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color[ALP_C] = Convert6To8(src & 0x3f);
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color[BLU_C] = Convert6To8((src >> 6) & 0x3f);
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color[GRN_C] = Convert6To8((src >> 12) & 0x3f);
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color[RED_C] = Convert6To8((src >> 18) & 0x3f);
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}
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break;
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return Convert6To8(src & 0x3f) | // Alpha
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Convert6To8((src >> 6) & 0x3f) << 8 | // Blue
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Convert6To8((src >> 12) & 0x3f) << 16 | // Green
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Convert6To8((src >> 18) & 0x3f) << 24; // Red
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case PEControl::RGB565_Z16:
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{
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INFO_LOG(VIDEO, "RGB565_Z16 is not supported correctly yet");
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u32 src = *(u32*)&efb[offset];
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u32* dst = (u32*)color;
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u32 val = 0xff | ((src & 0x00ffffff) << 8);
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*dst = val;
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}
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break;
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return 0xff | ((src & 0x00ffffff) << 8);
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default:
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ERROR_LOG(VIDEO, "Unsupported pixel format: %i", static_cast<int>(bpmem.zcontrol.pixel_format));
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return 0;
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}
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}
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@ -406,13 +400,11 @@ static void Dither(u16 x, u16 y, u8* color)
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void BlendTev(u16 x, u16 y, u8* color)
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{
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u32 dstClr;
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u32 offset = GetColorOffset(x, y);
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const u32 offset = GetColorOffset(x, y);
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u32 dstClr = GetPixelColor(offset);
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u8* dstClrPtr = (u8*)&dstClr;
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GetPixelColor(offset, dstClrPtr);
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if (bpmem.blendmode.blendenable)
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{
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if (bpmem.blendmode.subtract)
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@ -468,23 +460,25 @@ void SetDepth(u16 x, u16 y, u32 depth)
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SetPixelDepth(GetDepthOffset(x, y), depth);
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}
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void GetColor(u16 x, u16 y, u8* color)
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u32 GetColor(u16 x, u16 y)
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{
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u32 offset = GetColorOffset(x, y);
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GetPixelColor(offset, color);
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return GetPixelColor(offset);
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}
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// For internal used only, return a non-normalized value, which saves work later.
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void GetColorYUV(u16 x, u16 y, yuv444* out)
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yuv444 GetColorYUV(u16 x, u16 y)
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{
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u8 color[4];
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GetColor(x, y, color);
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const u32 color = GetColor(x, y);
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const u8 red = static_cast<u8>(color >> 24);
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const u8 green = static_cast<u8>(color >> 16);
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const u8 blue = static_cast<u8>(color >> 8);
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// GameCube/Wii uses the BT.601 standard algorithm for converting to YCbCr; see
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// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
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out->Y = (u8)(0.257f * color[RED_C] + 0.504f * color[GRN_C] + 0.098f * color[BLU_C]);
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out->U = (u8)(-0.148f * color[RED_C] + -0.291f * color[GRN_C] + 0.439f * color[BLU_C]);
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out->V = (u8)(0.439f * color[RED_C] + -0.368f * color[GRN_C] + -0.071f * color[BLU_C]);
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return {static_cast<u8>(0.257f * red + 0.504f * green + 0.098f * blue),
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static_cast<s8>(-0.148f * red + -0.291f * green + 0.439f * blue),
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static_cast<s8>(0.439f * red + -0.368f * green + -0.071f * blue)};
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}
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u32 GetDepth(u16 x, u16 y)
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@ -540,7 +534,7 @@ void CopyToXFB(yuv422_packed* xfb_in_ram, u32 fbWidth, u32 fbHeight, const EFBRe
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for (int i = 1, x = left; x < right; i++, x++)
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{
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GetColorYUV(x, y, &scanline[i]);
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scanline[i] = GetColorYUV(x, y);
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}
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// And Downsample them to 4:2:2
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@ -573,20 +567,18 @@ void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourc
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return;
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}
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u32 color;
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u8* colorPtr = (u8*)&color;
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u32* texturePtr = (u32*)texture;
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u32 textureAddress = 0;
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int left = sourceRc.left;
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int right = sourceRc.right;
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size_t textureAddress = 0;
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const int left = sourceRc.left;
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const int right = sourceRc.right;
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for (u16 y = sourceRc.top; y < sourceRc.bottom; y++)
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{
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for (u16 x = left; x < right; x++)
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{
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GetColor(x, y, colorPtr);
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texturePtr[textureAddress++] = Common::swap32(color | 0xFF);
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const u32 color = Common::swap32(GetColor(x, y) | 0xFF);
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std::memcpy(&texture[textureAddress], &color, sizeof(u32));
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textureAddress += sizeof(u32);
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}
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}
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}
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@ -51,8 +51,8 @@ bool ZCompare(u16 x, u16 y, u32 z);
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void SetColor(u16 x, u16 y, u8* color);
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void SetDepth(u16 x, u16 y, u32 depth);
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void GetColor(u16 x, u16 y, u8* color);
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void GetColorYUV(u16 x, u16 y, yuv444* color);
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u32 GetColor(u16 x, u16 y);
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yuv444 GetColorYUV(u16 x, u16 y);
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u32 GetDepth(u16 x, u16 y);
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u8* GetPixelPointer(u16 x, u16 y, bool depth);
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@ -176,8 +176,7 @@ u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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}
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case PEEK_COLOR:
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{
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u32 color = 0;
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EfbInterface::GetColor(x, y, (u8*)&color);
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const u32 color = EfbInterface::GetColor(x, y);
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// rgba to argb
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value = (color >> 8) | (color & 0xff) << 24;
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