dolphin/Source/Core/DolphinQt/Main.cpp

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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
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#ifdef _WIN32
#include <Windows.h>
#include <cstdio>
#endif
#include <OptionParser.h>
#include <QAbstractEventDispatcher>
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#include <QApplication>
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#include <QObject>
#include <QPushButton>
#include <QWidget>
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#include "Common/MsgHandler.h"
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#include "Core/Analytics.h"
#include "Core/Boot/Boot.h"
#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "DolphinQt/Host.h"
#include "DolphinQt/MainWindow.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/QtUtils/RunOnObject.h"
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
#include "DolphinQt/Translation.h"
#include "DolphinQt/Updater.h"
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#include "UICommon/CommandLineParse.h"
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#include "UICommon/UICommon.h"
static bool QtMsgAlertHandler(const char* caption, const char* text, bool yes_no,
Common::MsgType style)
{
std::optional<bool> r = RunOnObject(QApplication::instance(), [&] {
ModalMessageBox message_box(QApplication::activeWindow(), Qt::ApplicationModal);
message_box.setWindowTitle(QString::fromUtf8(caption));
message_box.setText(QString::fromUtf8(text));
message_box.setStandardButtons(yes_no ? QMessageBox::Yes | QMessageBox::No : QMessageBox::Ok);
if (style == Common::MsgType::Warning)
message_box.addButton(QMessageBox::Ignore)->setText(QObject::tr("Ignore for this session"));
message_box.setIcon([&] {
switch (style)
{
case Common::MsgType::Information:
return QMessageBox::Information;
case Common::MsgType::Question:
return QMessageBox::Question;
case Common::MsgType::Warning:
return QMessageBox::Warning;
case Common::MsgType::Critical:
return QMessageBox::Critical;
}
// appease MSVC
return QMessageBox::NoIcon;
}());
const int button = message_box.exec();
if (button == QMessageBox::Yes)
return true;
if (button == QMessageBox::Ignore)
{
Common::SetEnableAlert(false);
return true;
}
return false;
});
if (r.has_value())
return *r;
return false;
}
// N.B. On Windows, this should be called from WinMain. Link against qtmain and specify
// /SubSystem:Windows
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int main(int argc, char* argv[])
{
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#ifdef _WIN32
const bool console_attached = AttachConsole(ATTACH_PARENT_PROCESS) != FALSE;
HANDLE stdout_handle = ::GetStdHandle(STD_OUTPUT_HANDLE);
if (console_attached && stdout_handle)
{
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
}
#endif
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auto parser = CommandLineParse::CreateParser(CommandLineParse::ParserOptions::IncludeGUIOptions);
const optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), argc, argv);
const std::vector<std::string> args = parser->args();
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QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
QCoreApplication::setOrganizationName(QStringLiteral("Dolphin Emulator"));
QCoreApplication::setOrganizationDomain(QStringLiteral("dolphin-emu.org"));
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QCoreApplication::setApplicationName(QStringLiteral("dolphin-emu"));
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QApplication app(argc, argv);
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#ifdef _WIN32
// On Windows, Qt 5's default system font (MS Shell Dlg 2) is outdated.
// Interestingly, the QMenu font is correct and comes from lfMenuFont
// (Segoe UI on English computers).
// So use it for the entire application.
// This code will become unnecessary and obsolete once we switch to Qt 6.
QApplication::setFont(QApplication::font("QMenu"));
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#endif
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#ifdef _WIN32
FreeConsole();
#endif
UICommon::SetUserDirectory(static_cast<const char*>(options.get("user")));
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UICommon::CreateDirectories();
UICommon::Init();
Resources::Init();
Settings::Instance().SetBatchModeEnabled(options.is_set("batch"));
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// Hook up alerts from core
Common::RegisterMsgAlertHandler(QtMsgAlertHandler);
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// Hook up translations
Translation::Initialize();
// Whenever the event loop is about to go to sleep, dispatch the jobs
// queued in the Core first.
QObject::connect(QAbstractEventDispatcher::instance(), &QAbstractEventDispatcher::aboutToBlock,
&app, &Core::HostDispatchJobs);
std::unique_ptr<BootParameters> boot;
bool game_specified = false;
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if (options.is_set("exec"))
{
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const std::list<std::string> paths_list = options.all("exec");
const std::vector<std::string> paths{std::make_move_iterator(std::begin(paths_list)),
std::make_move_iterator(std::end(paths_list))};
boot = BootParameters::GenerateFromFile(paths);
game_specified = true;
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}
else if (options.is_set("nand_title"))
{
const std::string hex_string = static_cast<const char*>(options.get("nand_title"));
if (hex_string.length() == 16)
{
const u64 title_id = std::stoull(hex_string, nullptr, 16);
boot = std::make_unique<BootParameters>(BootParameters::NANDTitle{title_id});
}
else
{
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ModalMessageBox::critical(nullptr, QObject::tr("Error"), QObject::tr("Invalid title ID."));
}
game_specified = true;
}
else if (!args.empty())
{
boot = BootParameters::GenerateFromFile(args.front());
game_specified = true;
}
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int retval;
if (Settings::Instance().IsBatchModeEnabled() && !game_specified)
{
ModalMessageBox::critical(
nullptr, QObject::tr("Error"),
QObject::tr("Batch mode cannot be used without specifying a game to launch."));
retval = 1;
}
else if (Settings::Instance().IsBatchModeEnabled() && !boot)
{
// A game to launch was specified, but it was invalid.
// An error has already been shown by code above, so exit without showing another error.
retval = 1;
}
else
{
DolphinAnalytics::Instance().ReportDolphinStart("qt");
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MainWindow win{std::move(boot), static_cast<const char*>(options.get("movie"))};
if (options.is_set("debugger"))
Settings::Instance().SetDebugModeEnabled(true);
win.Show();
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#if defined(USE_ANALYTICS) && USE_ANALYTICS
if (!SConfig::GetInstance().m_analytics_permission_asked)
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{
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ModalMessageBox analytics_prompt(&win);
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analytics_prompt.setIcon(QMessageBox::Question);
analytics_prompt.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
analytics_prompt.setWindowTitle(QObject::tr("Allow Usage Statistics Reporting"));
analytics_prompt.setText(
QObject::tr("Do you authorize Dolphin to report information to Dolphin's developers?"));
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analytics_prompt.setInformativeText(
QObject::tr("If authorized, Dolphin can collect data on its performance, "
"feature usage, and configuration, as well as data on your system's "
"hardware and operating system.\n\n"
"No private data is ever collected. This data helps us understand "
"how people and emulated games use Dolphin and prioritize our "
"efforts. It also helps us identify rare configurations that are "
"causing bugs, performance and stability issues.\n"
"This authorization can be revoked at any time through Dolphin's "
"settings."));
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const int answer = analytics_prompt.exec();
SConfig::GetInstance().m_analytics_permission_asked = true;
Settings::Instance().SetAnalyticsEnabled(answer == QMessageBox::Yes);
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DolphinAnalytics::Instance().ReloadConfig();
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}
#endif
if (!Settings::Instance().IsBatchModeEnabled())
{
auto* updater = new Updater(&win);
updater->start();
}
retval = app.exec();
}
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Core::Shutdown();
UICommon::Shutdown();
Host::GetInstance()->deleteLater();
return retval;
}