2015-05-23 22:55:12 -06:00
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// Copyright 2009 Dolphin Emulator Project
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2015-05-17 17:08:10 -06:00
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// Licensed under GPLv2+
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2013-04-17 21:29:41 -06:00
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// Refer to the license.txt file included.
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2010-07-06 10:16:07 -06:00
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2014-02-10 11:54:46 -07:00
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#pragma once
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2010-07-06 10:16:07 -06:00
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2014-12-22 09:25:05 -07:00
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#include <memory>
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#include <unordered_map>
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#include <vector>
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2014-12-22 09:25:05 -07:00
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2014-09-07 19:06:58 -06:00
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#include "Common/CommonTypes.h"
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2014-02-17 03:18:15 -07:00
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#include "VideoBackends/Software/NativeVertexFormat.h"
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2014-12-12 17:51:14 -07:00
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#include "VideoCommon/VertexLoaderBase.h"
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#include "VideoCommon/VertexManagerBase.h"
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class SetupUnit;
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class SWVertexLoader : public VertexManagerBase
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{
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public:
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SWVertexLoader();
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~SWVertexLoader();
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2015-10-09 12:50:36 -06:00
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NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vdec) override;
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protected:
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void ResetBuffer(u32 stride) override;
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u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
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private:
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void vFlush(bool useDstAlpha) override;
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std::vector<u8> LocalVBuffer;
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std::vector<u16> LocalIBuffer;
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InputVertexData m_Vertex;
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void ParseVertex(const PortableVertexDeclaration& vdec, int index);
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SetupUnit *m_SetupUnit;
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bool m_TexGenSpecialCase;
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public:
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void SetFormat(u8 attributeIndex, u8 primitiveType);
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};
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