2015-05-23 22:55:12 -06:00
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// Copyright 2011 Dolphin Emulator Project
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2015-05-17 17:08:10 -06:00
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// Licensed under GPLv2+
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2013-04-17 21:29:41 -06:00
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// Refer to the license.txt file included.
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2011-12-09 16:30:05 -07:00
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2017-01-31 21:29:29 -07:00
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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2017-07-19 23:25:29 -06:00
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#include <limits>
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2015-12-21 08:15:17 -07:00
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#include <memory>
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2014-03-30 12:58:05 -06:00
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#include <string>
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2016-11-27 03:56:22 -07:00
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#include "Common/Align.h"
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2017-02-01 08:56:13 -07:00
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#include "Common/CommonTypes.h"
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2017-01-15 13:46:32 -07:00
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#include "Common/FileUtil.h"
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2017-07-19 23:25:29 -06:00
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#include "Common/GL/GLInterfaceBase.h"
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2017-02-01 08:56:13 -07:00
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#include "Common/Logging/Log.h"
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2017-01-31 21:29:29 -07:00
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#include "Common/MsgHandler.h"
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2014-06-02 23:08:54 -06:00
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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2014-02-17 03:18:15 -07:00
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2016-11-27 14:31:48 -07:00
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#include "Core/ConfigManager.h"
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2017-07-19 23:25:29 -06:00
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#include "Core/Host.h"
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2016-11-27 14:31:48 -07:00
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2014-02-17 03:18:15 -07:00
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/StreamBuffer.h"
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#include "VideoBackends/OGL/VertexManager.h"
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2014-02-17 03:18:15 -07:00
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2017-07-19 23:25:29 -06:00
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#include "VideoCommon/AsyncShaderCompiler.h"
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2014-02-17 03:18:15 -07:00
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/DriverDetails.h"
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2014-12-14 13:23:13 -07:00
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#include "VideoCommon/GeometryShaderManager.h"
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2014-02-17 03:18:15 -07:00
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/PixelShaderManager.h"
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2014-02-19 04:14:09 -07:00
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/UberShaderPixel.h"
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#include "VideoCommon/UberShaderVertex.h"
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#include "VideoCommon/VertexLoaderManager.h"
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2014-02-17 03:18:15 -07:00
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#include "VideoCommon/VertexShaderManager.h"
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2016-07-21 17:04:57 -06:00
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#include "VideoCommon/VideoCommon.h"
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2011-12-10 14:58:44 -07:00
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2011-11-30 20:00:21 -07:00
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namespace OGL
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{
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static constexpr u32 UBO_LENGTH = 32 * 1024 * 1024;
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static constexpr u32 INVALID_VAO = std::numeric_limits<u32>::max();
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std::unique_ptr<ProgramShaderCache::SharedContextAsyncShaderCompiler>
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ProgramShaderCache::s_async_compiler;
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2013-01-14 05:58:11 -07:00
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u32 ProgramShaderCache::s_ubo_buffer_size;
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2013-10-07 09:19:47 -06:00
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s32 ProgramShaderCache::s_ubo_align;
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u32 ProgramShaderCache::s_last_VAO = INVALID_VAO;
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2011-12-25 22:15:54 -07:00
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2015-12-21 08:15:17 -07:00
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static std::unique_ptr<StreamBuffer> s_buffer;
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2013-05-04 15:30:13 -06:00
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static int num_failures = 0;
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2013-01-31 15:11:53 -07:00
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static LinearDiskCache<SHADERUID, u8> s_program_disk_cache;
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static LinearDiskCache<UBERSHADERUID, u8> s_uber_program_disk_cache;
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2013-02-13 13:34:48 -07:00
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static GLuint CurrentProgram = 0;
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ProgramShaderCache::PCache ProgramShaderCache::pshaders;
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ProgramShaderCache::UberPCache ProgramShaderCache::ubershaders;
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ProgramShaderCache::PCacheEntry* ProgramShaderCache::last_entry;
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ProgramShaderCache::PCacheEntry* ProgramShaderCache::last_uber_entry;
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2013-02-13 05:12:19 -07:00
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SHADERUID ProgramShaderCache::last_uid;
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UBERSHADERUID ProgramShaderCache::last_uber_uid;
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2015-11-03 17:56:02 -07:00
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static std::string s_glsl_header = "";
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2013-02-13 13:34:48 -07:00
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2014-07-08 06:29:26 -06:00
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static std::string GetGLSLVersionString()
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{
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GLSL_VERSION v = g_ogl_config.eSupportedGLSLVersion;
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switch (v)
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{
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case GLSLES_300:
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return "#version 300 es";
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case GLSLES_310:
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return "#version 310 es";
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case GLSLES_320:
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return "#version 320 es";
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case GLSL_130:
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return "#version 130";
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case GLSL_140:
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return "#version 140";
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case GLSL_150:
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return "#version 150";
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case GLSL_330:
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return "#version 330";
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case GLSL_400:
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return "#version 400";
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2016-11-27 01:14:56 -07:00
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case GLSL_430:
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return "#version 430";
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default:
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// Shouldn't ever hit this
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return "#version ERROR";
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}
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2014-03-30 12:58:05 -06:00
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}
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2013-02-13 05:12:19 -07:00
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void SHADER::SetProgramVariables()
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2011-12-25 22:15:54 -07:00
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{
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2016-06-24 02:43:46 -06:00
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// Bind UBO and texture samplers
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if (!g_ActiveConfig.backend_info.bSupportsBindingLayout)
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{
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// glsl shader must be bind to set samplers if we don't support binding layout
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Bind();
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GLint PSBlock_id = glGetUniformBlockIndex(glprogid, "PSBlock");
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GLint VSBlock_id = glGetUniformBlockIndex(glprogid, "VSBlock");
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GLint GSBlock_id = glGetUniformBlockIndex(glprogid, "GSBlock");
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GLint UBERBlock_id = glGetUniformBlockIndex(glprogid, "UBERBlock");
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if (PSBlock_id != -1)
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glUniformBlockBinding(glprogid, PSBlock_id, 1);
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if (VSBlock_id != -1)
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glUniformBlockBinding(glprogid, VSBlock_id, 2);
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if (GSBlock_id != -1)
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glUniformBlockBinding(glprogid, GSBlock_id, 3);
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2017-07-19 23:25:29 -06:00
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if (UBERBlock_id != -1)
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glUniformBlockBinding(glprogid, UBERBlock_id, 4);
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2016-06-24 02:43:46 -06:00
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// Bind Texture Samplers
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for (int a = 0; a <= 9; ++a)
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{
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std::string name = StringFromFormat(a < 8 ? "samp[%d]" : "samp%d", a);
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// Still need to get sampler locations since we aren't binding them statically in the shaders
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int loc = glGetUniformLocation(glprogid, name.c_str());
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if (loc != -1)
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glUniform1i(loc, a);
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}
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}
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2012-12-30 18:34:27 -07:00
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}
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2016-11-27 01:14:56 -07:00
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void SHADER::SetProgramBindings(bool is_compute)
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2012-12-30 18:34:27 -07:00
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{
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if (!is_compute)
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{
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if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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{
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// So we do support extended blending
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// So we need to set a few more things here.
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// Bind our out locations
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glBindFragDataLocationIndexed(glprogid, 0, 0, "ocol0");
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glBindFragDataLocationIndexed(glprogid, 0, 1, "ocol1");
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}
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// Need to set some attribute locations
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glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos");
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2016-06-24 02:43:46 -06:00
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2016-11-27 01:14:56 -07:00
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glBindAttribLocation(glprogid, SHADER_POSMTX_ATTRIB, "posmtx");
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2016-06-24 02:43:46 -06:00
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glBindAttribLocation(glprogid, SHADER_COLOR0_ATTRIB, "color0");
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glBindAttribLocation(glprogid, SHADER_COLOR1_ATTRIB, "color1");
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2016-11-27 01:14:56 -07:00
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glBindAttribLocation(glprogid, SHADER_NORM0_ATTRIB, "rawnorm0");
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glBindAttribLocation(glprogid, SHADER_NORM1_ATTRIB, "rawnorm1");
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glBindAttribLocation(glprogid, SHADER_NORM2_ATTRIB, "rawnorm2");
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}
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2016-06-24 02:43:46 -06:00
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for (int i = 0; i < 8; i++)
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{
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std::string attrib_name = StringFromFormat("tex%d", i);
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glBindAttribLocation(glprogid, SHADER_TEXTURE0_ATTRIB + i, attrib_name.c_str());
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}
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2011-12-25 22:15:54 -07:00
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}
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2011-12-11 03:14:02 -07:00
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2017-04-22 22:44:34 -06:00
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void SHADER::Bind() const
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2013-02-13 05:12:19 -07:00
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{
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2016-06-24 02:43:46 -06:00
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if (CurrentProgram != glprogid)
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{
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INCSTAT(stats.thisFrame.numShaderChanges);
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glUseProgram(glprogid);
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CurrentProgram = glprogid;
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}
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2013-02-13 05:12:19 -07:00
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}
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2017-07-19 23:25:29 -06:00
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void SHADER::DestroyShaders()
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{
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if (vsid)
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{
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glDeleteShader(vsid);
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vsid = 0;
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}
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if (gsid)
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{
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glDeleteShader(gsid);
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gsid = 0;
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}
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if (psid)
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{
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glDeleteShader(psid);
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psid = 0;
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}
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}
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2013-02-13 05:12:19 -07:00
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void ProgramShaderCache::UploadConstants()
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2011-12-25 22:15:54 -07:00
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{
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2016-06-24 02:43:46 -06:00
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if (PixelShaderManager::dirty || VertexShaderManager::dirty || GeometryShaderManager::dirty)
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{
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auto buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align);
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memcpy(buffer.first, &PixelShaderManager::constants, sizeof(PixelShaderConstants));
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2016-11-27 03:56:22 -07:00
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memcpy(buffer.first + Common::AlignUp(sizeof(PixelShaderConstants), s_ubo_align),
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2016-06-24 02:43:46 -06:00
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&VertexShaderManager::constants, sizeof(VertexShaderConstants));
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2016-11-27 03:56:22 -07:00
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memcpy(buffer.first + Common::AlignUp(sizeof(PixelShaderConstants), s_ubo_align) +
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Common::AlignUp(sizeof(VertexShaderConstants), s_ubo_align),
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2016-06-24 02:43:46 -06:00
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&GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
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s_buffer->Unmap(s_ubo_buffer_size);
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glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->m_buffer, buffer.second,
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sizeof(PixelShaderConstants));
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glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->m_buffer,
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2016-11-27 03:56:22 -07:00
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buffer.second + Common::AlignUp(sizeof(PixelShaderConstants), s_ubo_align),
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2016-06-24 02:43:46 -06:00
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sizeof(VertexShaderConstants));
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glBindBufferRange(GL_UNIFORM_BUFFER, 3, s_buffer->m_buffer,
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2016-11-27 03:56:22 -07:00
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buffer.second + Common::AlignUp(sizeof(PixelShaderConstants), s_ubo_align) +
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Common::AlignUp(sizeof(VertexShaderConstants), s_ubo_align),
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2016-06-24 02:43:46 -06:00
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sizeof(GeometryShaderConstants));
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PixelShaderManager::dirty = false;
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VertexShaderManager::dirty = false;
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GeometryShaderManager::dirty = false;
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, s_ubo_buffer_size);
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}
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2013-02-13 05:12:19 -07:00
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}
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2017-07-19 23:25:29 -06:00
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SHADER* ProgramShaderCache::SetShader(u32 primitive_type, const GLVertexFormat* vertex_format)
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2013-02-13 05:12:19 -07:00
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{
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2017-07-19 23:25:29 -06:00
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if (g_ActiveConfig.bDisableSpecializedShaders && g_ActiveConfig.CanUseUberShaders())
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return SetUberShader(primitive_type, vertex_format);
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2016-06-24 02:43:46 -06:00
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SHADERUID uid;
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2017-07-19 23:25:29 -06:00
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std::memset(&uid, 0, sizeof(uid));
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uid.puid = GetPixelShaderUid();
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uid.vuid = GetVertexShaderUid();
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uid.guid = GetGeometryShaderUid(primitive_type);
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2016-06-24 02:43:46 -06:00
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// Check if the shader is already set
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2017-07-19 23:25:29 -06:00
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if (last_entry && uid == last_uid)
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2016-06-24 02:43:46 -06:00
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{
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2017-07-19 23:25:29 -06:00
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last_entry->shader.Bind();
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BindVertexFormat(vertex_format);
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return &last_entry->shader;
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2016-06-24 02:43:46 -06:00
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}
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// Check if shader is already in cache
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2017-07-19 23:25:29 -06:00
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auto iter = pshaders.find(uid);
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2016-06-24 02:43:46 -06:00
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if (iter != pshaders.end())
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{
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PCacheEntry* entry = &iter->second;
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2017-07-19 23:25:29 -06:00
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if (entry->pending)
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return SetUberShader(primitive_type, vertex_format);
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2016-06-24 02:43:46 -06:00
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2017-07-19 23:25:29 -06:00
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last_uid = uid;
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last_entry = entry;
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BindVertexFormat(vertex_format);
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2016-06-24 02:43:46 -06:00
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last_entry->shader.Bind();
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return &last_entry->shader;
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}
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2017-07-19 23:25:29 -06:00
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// Compile the new shader program.
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2016-06-24 02:43:46 -06:00
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PCacheEntry& newentry = pshaders[uid];
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2017-07-19 23:25:29 -06:00
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newentry.in_cache = false;
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newentry.pending = false;
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// Can we background compile this shader? Requires background shader compiling to be enabled,
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// and all ubershaders to have been successfully compiled.
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if (g_ActiveConfig.CanBackgroundCompileShaders() && !ubershaders.empty() && s_async_compiler)
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{
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newentry.pending = true;
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s_async_compiler->QueueWorkItem(s_async_compiler->CreateWorkItem<ShaderCompileWorkItem>(uid));
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return SetUberShader(primitive_type, vertex_format);
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}
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// Synchronous shader compiling.
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ShaderHostConfig host_config = ShaderHostConfig::GetCurrent();
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ShaderCode vcode;
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if (!g_ActiveConfig.bForceVertexUberShaders)
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vcode = GenerateVertexShaderCode(APIType::OpenGL, host_config, uid.vuid.GetUidData());
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else
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|
|
vcode = UberShader::GenVertexShader(APIType::OpenGL, host_config,
|
|
|
|
UberShader::GetVertexShaderUid().GetUidData());
|
|
|
|
ShaderCode pcode;
|
|
|
|
if (!g_ActiveConfig.bForcePixelUberShaders)
|
|
|
|
pcode = GeneratePixelShaderCode(APIType::OpenGL, host_config, uid.puid.GetUidData());
|
|
|
|
else
|
|
|
|
pcode = UberShader::GenPixelShader(APIType::OpenGL, host_config,
|
|
|
|
UberShader::GetPixelShaderUid().GetUidData());
|
|
|
|
|
|
|
|
ShaderCode gcode;
|
|
|
|
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders &&
|
|
|
|
!uid.guid.GetUidData()->IsPassthrough())
|
|
|
|
gcode = GenerateGeometryShaderCode(APIType::OpenGL, host_config, uid.guid.GetUidData());
|
|
|
|
|
|
|
|
if (!CompileShader(newentry.shader, vcode.GetBuffer(), pcode.GetBuffer(), gcode.GetBuffer()))
|
|
|
|
return nullptr;
|
|
|
|
|
|
|
|
INCSTAT(stats.numPixelShadersCreated);
|
|
|
|
SETSTAT(stats.numPixelShadersAlive, pshaders.size());
|
|
|
|
|
|
|
|
last_uid = uid;
|
2016-06-24 02:43:46 -06:00
|
|
|
last_entry = &newentry;
|
2017-07-19 23:25:29 -06:00
|
|
|
BindVertexFormat(vertex_format);
|
|
|
|
last_entry->shader.Bind();
|
|
|
|
return &last_entry->shader;
|
|
|
|
}
|
|
|
|
|
|
|
|
SHADER* ProgramShaderCache::SetUberShader(u32 primitive_type, const GLVertexFormat* vertex_format)
|
|
|
|
{
|
|
|
|
UBERSHADERUID uid;
|
|
|
|
std::memset(&uid, 0, sizeof(uid));
|
|
|
|
uid.puid = UberShader::GetPixelShaderUid();
|
|
|
|
uid.vuid = UberShader::GetVertexShaderUid();
|
|
|
|
uid.guid = GetGeometryShaderUid(primitive_type);
|
|
|
|
|
|
|
|
// We need to use the ubershader vertex format with all attributes enabled.
|
|
|
|
// Otherwise, the NV driver can generate variants for the vertex shaders.
|
|
|
|
const GLVertexFormat* uber_vertex_format = static_cast<const GLVertexFormat*>(
|
|
|
|
VertexLoaderManager::GetUberVertexFormat(vertex_format->GetVertexDeclaration()));
|
|
|
|
|
|
|
|
// Check if the shader is already set
|
|
|
|
if (last_uber_entry && last_uber_uid == uid)
|
|
|
|
{
|
|
|
|
BindVertexFormat(uber_vertex_format);
|
|
|
|
last_uber_entry->shader.Bind();
|
|
|
|
return &last_uber_entry->shader;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check if shader is already in cache
|
|
|
|
auto iter = ubershaders.find(uid);
|
|
|
|
if (iter != ubershaders.end())
|
|
|
|
{
|
|
|
|
PCacheEntry* entry = &iter->second;
|
|
|
|
last_uber_uid = uid;
|
|
|
|
last_uber_entry = entry;
|
|
|
|
BindVertexFormat(uber_vertex_format);
|
|
|
|
last_uber_entry->shader.Bind();
|
|
|
|
return &last_uber_entry->shader;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Make an entry in the table
|
|
|
|
PCacheEntry& newentry = ubershaders[uid];
|
|
|
|
newentry.in_cache = false;
|
|
|
|
newentry.pending = false;
|
2016-06-24 02:43:46 -06:00
|
|
|
|
2017-07-20 01:10:02 -06:00
|
|
|
ShaderHostConfig host_config = ShaderHostConfig::GetCurrent();
|
2017-07-19 23:25:29 -06:00
|
|
|
ShaderCode vcode =
|
|
|
|
UberShader::GenVertexShader(APIType::OpenGL, host_config, uid.vuid.GetUidData());
|
|
|
|
ShaderCode pcode =
|
|
|
|
UberShader::GenPixelShader(APIType::OpenGL, host_config, uid.puid.GetUidData());
|
2016-06-24 02:43:46 -06:00
|
|
|
ShaderCode gcode;
|
|
|
|
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders &&
|
|
|
|
!uid.guid.GetUidData()->IsPassthrough())
|
2017-07-19 23:25:29 -06:00
|
|
|
{
|
2017-07-20 01:10:02 -06:00
|
|
|
gcode = GenerateGeometryShaderCode(APIType::OpenGL, host_config, uid.guid.GetUidData());
|
2017-07-19 23:25:29 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
if (!CompileShader(newentry.shader, vcode.GetBuffer(), pcode.GetBuffer(), gcode.GetBuffer()))
|
|
|
|
{
|
|
|
|
GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
|
|
|
|
return nullptr;
|
|
|
|
}
|
2016-06-24 02:43:46 -06:00
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
last_uber_uid = uid;
|
|
|
|
last_uber_entry = &newentry;
|
|
|
|
BindVertexFormat(uber_vertex_format);
|
|
|
|
last_uber_entry->shader.Bind();
|
|
|
|
return &last_uber_entry->shader;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ProgramShaderCache::CompileShader(SHADER& shader, const std::string& vcode,
|
|
|
|
const std::string& pcode, const std::string& gcode)
|
|
|
|
{
|
2013-02-13 05:12:19 -07:00
|
|
|
#if defined(_DEBUG) || defined(DEBUGFAST)
|
2016-06-24 02:43:46 -06:00
|
|
|
if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
|
|
|
|
{
|
|
|
|
static int counter = 0;
|
|
|
|
std::string filename =
|
|
|
|
StringFromFormat("%svs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
|
2017-07-19 23:25:29 -06:00
|
|
|
SaveData(filename, vcode.c_str());
|
2016-06-24 02:43:46 -06:00
|
|
|
|
|
|
|
filename = StringFromFormat("%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
|
2017-07-19 23:25:29 -06:00
|
|
|
SaveData(filename, pcode.c_str());
|
2016-06-24 02:43:46 -06:00
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
if (!gcode.empty())
|
2016-06-24 02:43:46 -06:00
|
|
|
{
|
|
|
|
filename =
|
|
|
|
StringFromFormat("%sgs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
|
2017-07-19 23:25:29 -06:00
|
|
|
SaveData(filename, gcode.c_str());
|
2016-06-24 02:43:46 -06:00
|
|
|
}
|
|
|
|
}
|
2013-02-13 05:12:19 -07:00
|
|
|
#endif
|
2011-12-25 22:15:54 -07:00
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
shader.vsid = CompileSingleShader(GL_VERTEX_SHADER, vcode);
|
|
|
|
shader.psid = CompileSingleShader(GL_FRAGMENT_SHADER, pcode);
|
2016-06-24 02:43:46 -06:00
|
|
|
|
|
|
|
// Optional geometry shader
|
2017-07-19 23:25:29 -06:00
|
|
|
shader.gsid = 0;
|
2016-06-24 02:43:46 -06:00
|
|
|
if (!gcode.empty())
|
2017-07-19 23:25:29 -06:00
|
|
|
shader.gsid = CompileSingleShader(GL_GEOMETRY_SHADER, gcode);
|
2016-06-24 02:43:46 -06:00
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
if (!shader.vsid || !shader.psid || (!gcode.empty() && !shader.gsid))
|
2016-06-24 02:43:46 -06:00
|
|
|
{
|
2017-07-19 23:25:29 -06:00
|
|
|
shader.Destroy();
|
2016-06-24 02:43:46 -06:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
// Create and link the program.
|
|
|
|
shader.glprogid = glCreateProgram();
|
2016-06-24 02:43:46 -06:00
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
glAttachShader(shader.glprogid, shader.vsid);
|
|
|
|
glAttachShader(shader.glprogid, shader.psid);
|
|
|
|
if (shader.gsid)
|
|
|
|
glAttachShader(shader.glprogid, shader.gsid);
|
2016-06-24 02:43:46 -06:00
|
|
|
|
|
|
|
if (g_ogl_config.bSupportsGLSLCache)
|
2017-07-19 23:25:29 -06:00
|
|
|
glProgramParameteri(shader.glprogid, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
|
2016-06-24 02:43:46 -06:00
|
|
|
|
2016-11-27 01:14:56 -07:00
|
|
|
shader.SetProgramBindings(false);
|
2016-06-24 02:43:46 -06:00
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
glLinkProgram(shader.glprogid);
|
2016-06-24 02:43:46 -06:00
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
if (!CheckProgramLinkResult(shader.glprogid, vcode, pcode, gcode))
|
2016-06-24 02:43:46 -06:00
|
|
|
{
|
|
|
|
// Don't try to use this shader
|
2017-07-19 23:25:29 -06:00
|
|
|
shader.Destroy();
|
2016-06-24 02:43:46 -06:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
// For drivers that don't support binding layout, we need to bind it here.
|
2016-06-24 02:43:46 -06:00
|
|
|
shader.SetProgramVariables();
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
// Original shaders aren't needed any more.
|
|
|
|
shader.DestroyShaders();
|
2016-06-24 02:43:46 -06:00
|
|
|
return true;
|
2011-12-25 22:15:54 -07:00
|
|
|
}
|
|
|
|
|
2016-11-27 01:14:56 -07:00
|
|
|
bool ProgramShaderCache::CompileComputeShader(SHADER& shader, const std::string& code)
|
|
|
|
{
|
|
|
|
// We need to enable GL_ARB_compute_shader for drivers that support the extension,
|
|
|
|
// but not GLSL 4.3. Mesa is one example.
|
|
|
|
std::string header;
|
|
|
|
if (g_ActiveConfig.backend_info.bSupportsComputeShaders &&
|
|
|
|
g_ogl_config.eSupportedGLSLVersion < GLSL_430)
|
|
|
|
{
|
|
|
|
header = "#extension GL_ARB_compute_shader : enable\n";
|
|
|
|
}
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
std::string full_code = header + code;
|
|
|
|
GLuint shader_id = CompileSingleShader(GL_COMPUTE_SHADER, full_code);
|
2016-11-27 01:14:56 -07:00
|
|
|
if (!shader_id)
|
|
|
|
return false;
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
shader.glprogid = glCreateProgram();
|
|
|
|
glAttachShader(shader.glprogid, shader_id);
|
2016-11-27 01:14:56 -07:00
|
|
|
shader.SetProgramBindings(true);
|
2017-07-19 23:25:29 -06:00
|
|
|
glLinkProgram(shader.glprogid);
|
2016-11-27 01:14:56 -07:00
|
|
|
|
|
|
|
// original shaders aren't needed any more
|
|
|
|
glDeleteShader(shader_id);
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
if (!CheckProgramLinkResult(shader.glprogid, full_code, "", ""))
|
2016-11-27 01:14:56 -07:00
|
|
|
{
|
2017-07-19 23:25:29 -06:00
|
|
|
shader.Destroy();
|
2016-11-27 01:14:56 -07:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
shader.SetProgramVariables();
|
2016-11-27 01:14:56 -07:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
GLuint ProgramShaderCache::CompileSingleShader(GLenum type, const std::string& code)
|
2011-12-25 22:15:54 -07:00
|
|
|
{
|
2016-06-24 02:43:46 -06:00
|
|
|
GLuint result = glCreateShader(type);
|
|
|
|
|
|
|
|
const char* src[] = {s_glsl_header.c_str(), code.c_str()};
|
|
|
|
|
|
|
|
glShaderSource(result, 2, src, nullptr);
|
|
|
|
glCompileShader(result);
|
2017-07-19 23:25:29 -06:00
|
|
|
|
|
|
|
if (!CheckShaderCompileResult(result, type, code))
|
|
|
|
{
|
|
|
|
// Don't try to use this shader
|
|
|
|
glDeleteShader(result);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ProgramShaderCache::CheckShaderCompileResult(GLuint id, GLenum type, const std::string& code)
|
|
|
|
{
|
2016-06-24 02:43:46 -06:00
|
|
|
GLint compileStatus;
|
2017-07-19 23:25:29 -06:00
|
|
|
glGetShaderiv(id, GL_COMPILE_STATUS, &compileStatus);
|
2016-06-24 02:43:46 -06:00
|
|
|
GLsizei length = 0;
|
2017-07-19 23:25:29 -06:00
|
|
|
glGetShaderiv(id, GL_INFO_LOG_LENGTH, &length);
|
2016-06-24 02:43:46 -06:00
|
|
|
|
|
|
|
if (compileStatus != GL_TRUE || (length > 1 && DEBUG_GLSL))
|
|
|
|
{
|
2016-11-27 01:14:56 -07:00
|
|
|
std::string info_log;
|
|
|
|
info_log.resize(length);
|
2017-07-19 23:25:29 -06:00
|
|
|
glGetShaderInfoLog(id, length, &length, &info_log[0]);
|
2016-11-27 01:14:56 -07:00
|
|
|
|
|
|
|
const char* prefix = "";
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case GL_VERTEX_SHADER:
|
|
|
|
prefix = "vs";
|
|
|
|
break;
|
|
|
|
case GL_GEOMETRY_SHADER:
|
|
|
|
prefix = "gs";
|
|
|
|
break;
|
|
|
|
case GL_FRAGMENT_SHADER:
|
|
|
|
prefix = "ps";
|
|
|
|
break;
|
|
|
|
case GL_COMPUTE_SHADER:
|
|
|
|
prefix = "cs";
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
ERROR_LOG(VIDEO, "%s Shader info log:\n%s", prefix, info_log.c_str());
|
2016-06-24 02:43:46 -06:00
|
|
|
|
|
|
|
std::string filename = StringFromFormat(
|
2016-11-27 01:14:56 -07:00
|
|
|
"%sbad_%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), prefix, num_failures++);
|
2016-06-24 02:43:46 -06:00
|
|
|
std::ofstream file;
|
2017-01-15 14:46:43 -07:00
|
|
|
File::OpenFStream(file, filename, std::ios_base::out);
|
2016-11-27 01:14:56 -07:00
|
|
|
file << s_glsl_header << code << info_log;
|
2016-06-24 02:43:46 -06:00
|
|
|
file.close();
|
|
|
|
|
|
|
|
if (compileStatus != GL_TRUE)
|
|
|
|
{
|
|
|
|
PanicAlert("Failed to compile %s shader: %s\n"
|
|
|
|
"Debug info (%s, %s, %s):\n%s",
|
2016-11-27 01:14:56 -07:00
|
|
|
prefix, filename.c_str(), g_ogl_config.gl_vendor, g_ogl_config.gl_renderer,
|
|
|
|
g_ogl_config.gl_version, info_log.c_str());
|
2016-06-24 02:43:46 -06:00
|
|
|
}
|
|
|
|
}
|
|
|
|
if (compileStatus != GL_TRUE)
|
|
|
|
{
|
|
|
|
// Compile failed
|
|
|
|
ERROR_LOG(VIDEO, "Shader compilation failed; see info log");
|
2017-07-19 23:25:29 -06:00
|
|
|
return false;
|
2016-06-24 02:43:46 -06:00
|
|
|
}
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
return true;
|
2011-12-25 22:15:54 -07:00
|
|
|
}
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
bool ProgramShaderCache::CheckProgramLinkResult(GLuint id, const std::string& vcode,
|
|
|
|
const std::string& pcode, const std::string& gcode)
|
2011-12-25 22:15:54 -07:00
|
|
|
{
|
2017-07-19 23:25:29 -06:00
|
|
|
GLint linkStatus;
|
|
|
|
glGetProgramiv(id, GL_LINK_STATUS, &linkStatus);
|
|
|
|
GLsizei length = 0;
|
|
|
|
glGetProgramiv(id, GL_INFO_LOG_LENGTH, &length);
|
|
|
|
if (linkStatus != GL_TRUE || (length > 1 && DEBUG_GLSL))
|
|
|
|
{
|
|
|
|
std::string info_log;
|
|
|
|
info_log.resize(length);
|
|
|
|
glGetProgramInfoLog(id, length, &length, &info_log[0]);
|
|
|
|
ERROR_LOG(VIDEO, "Program info log:\n%s", info_log.c_str());
|
|
|
|
|
|
|
|
std::string filename =
|
|
|
|
StringFromFormat("%sbad_p_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
|
|
|
|
std::ofstream file;
|
|
|
|
File::OpenFStream(file, filename, std::ios_base::out);
|
|
|
|
file << s_glsl_header << vcode << s_glsl_header << pcode;
|
|
|
|
if (!gcode.empty())
|
|
|
|
file << s_glsl_header << gcode;
|
|
|
|
file << info_log;
|
|
|
|
file.close();
|
|
|
|
|
|
|
|
if (linkStatus != GL_TRUE)
|
|
|
|
{
|
|
|
|
PanicAlert("Failed to link shaders: %s\n"
|
|
|
|
"Debug info (%s, %s, %s):\n%s",
|
|
|
|
filename.c_str(), g_ogl_config.gl_vendor, g_ogl_config.gl_renderer,
|
|
|
|
g_ogl_config.gl_version, info_log.c_str());
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
2013-03-29 07:54:44 -06:00
|
|
|
}
|
2013-02-13 05:12:19 -07:00
|
|
|
|
2014-08-15 12:09:53 -06:00
|
|
|
ProgramShaderCache::PCacheEntry ProgramShaderCache::GetShaderProgram()
|
2011-12-25 22:15:54 -07:00
|
|
|
{
|
2016-06-24 02:43:46 -06:00
|
|
|
return *last_entry;
|
2011-12-25 22:15:54 -07:00
|
|
|
}
|
|
|
|
|
2014-08-15 12:09:53 -06:00
|
|
|
void ProgramShaderCache::Init()
|
2011-12-25 22:15:54 -07:00
|
|
|
{
|
2016-06-24 02:43:46 -06:00
|
|
|
// We have to get the UBO alignment here because
|
|
|
|
// if we generate a buffer that isn't aligned
|
|
|
|
// then the UBO will fail.
|
|
|
|
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &s_ubo_align);
|
|
|
|
|
2016-11-27 03:56:22 -07:00
|
|
|
s_ubo_buffer_size =
|
|
|
|
static_cast<u32>(Common::AlignUp(sizeof(PixelShaderConstants), s_ubo_align) +
|
|
|
|
Common::AlignUp(sizeof(VertexShaderConstants), s_ubo_align) +
|
|
|
|
Common::AlignUp(sizeof(GeometryShaderConstants), s_ubo_align));
|
2016-06-24 02:43:46 -06:00
|
|
|
|
|
|
|
// We multiply by *4*4 because we need to get down to basic machine units.
|
|
|
|
// So multiply by four to get how many floats we have from vec4s
|
|
|
|
// Then once more to get bytes
|
|
|
|
s_buffer = StreamBuffer::Create(GL_UNIFORM_BUFFER, UBO_LENGTH);
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
// The GPU shader code appears to be context-specific on Mesa/i965.
|
|
|
|
// This means that if we compiled the ubershaders asynchronously, they will be recompiled
|
|
|
|
// on the main thread the first time they are used, causing stutter. Nouveau has been
|
|
|
|
// reported to crash if draw calls are invoked on the shared context threads. For now,
|
|
|
|
// disable asynchronous compilation on Mesa.
|
|
|
|
if (!DriverDetails::HasBug(DriverDetails::BUG_SHARED_CONTEXT_SHADER_COMPILATION) &&
|
|
|
|
g_ActiveConfig.GetShaderCompilerThreads() > 0)
|
|
|
|
{
|
|
|
|
s_async_compiler = std::make_unique<SharedContextAsyncShaderCompiler>();
|
|
|
|
s_async_compiler->StartWorkerThreads(g_ActiveConfig.GetShaderCompilerThreads());
|
|
|
|
if (!s_async_compiler->HasWorkerThreads())
|
|
|
|
{
|
|
|
|
// No point using the async compiler without workers.
|
|
|
|
s_async_compiler.reset();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-02-19 04:02:47 -07:00
|
|
|
// Read our shader cache, only if supported and enabled
|
|
|
|
if (g_ogl_config.bSupportsGLSLCache && g_ActiveConfig.bShaderCache)
|
2017-06-24 03:20:34 -06:00
|
|
|
LoadProgramBinaries();
|
2016-06-24 02:43:46 -06:00
|
|
|
|
2017-06-24 03:20:34 -06:00
|
|
|
CreateHeader();
|
2016-06-24 02:43:46 -06:00
|
|
|
|
2017-06-24 03:20:34 -06:00
|
|
|
CurrentProgram = 0;
|
|
|
|
last_entry = nullptr;
|
2017-07-19 23:25:29 -06:00
|
|
|
last_uber_entry = nullptr;
|
|
|
|
|
|
|
|
if (g_ActiveConfig.CanPrecompileUberShaders())
|
|
|
|
PrecompileUberShaders();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProgramShaderCache::RetrieveAsyncShaders()
|
|
|
|
{
|
|
|
|
if (s_async_compiler)
|
|
|
|
s_async_compiler->RetrieveWorkItems();
|
2017-06-24 03:20:34 -06:00
|
|
|
}
|
2016-06-24 02:43:46 -06:00
|
|
|
|
2017-06-24 03:20:34 -06:00
|
|
|
void ProgramShaderCache::Reload()
|
|
|
|
{
|
2017-07-19 23:25:29 -06:00
|
|
|
if (s_async_compiler)
|
|
|
|
{
|
|
|
|
s_async_compiler->WaitUntilCompletion();
|
|
|
|
s_async_compiler->RetrieveWorkItems();
|
|
|
|
}
|
|
|
|
|
2017-06-24 03:20:34 -06:00
|
|
|
const bool use_cache = g_ogl_config.bSupportsGLSLCache && g_ActiveConfig.bShaderCache;
|
|
|
|
if (use_cache)
|
|
|
|
SaveProgramBinaries();
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
s_program_disk_cache.Close();
|
|
|
|
s_uber_program_disk_cache.Close();
|
2017-06-24 03:20:34 -06:00
|
|
|
DestroyShaders();
|
|
|
|
|
|
|
|
if (use_cache)
|
|
|
|
LoadProgramBinaries();
|
2016-06-24 02:43:46 -06:00
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
if (g_ActiveConfig.CanPrecompileUberShaders())
|
|
|
|
PrecompileUberShaders();
|
|
|
|
|
|
|
|
InvalidateVertexFormat();
|
2016-06-24 02:43:46 -06:00
|
|
|
CurrentProgram = 0;
|
|
|
|
last_entry = nullptr;
|
2017-07-19 23:25:29 -06:00
|
|
|
last_uber_entry = nullptr;
|
2017-06-24 03:20:34 -06:00
|
|
|
last_uid = {};
|
2017-07-19 23:25:29 -06:00
|
|
|
last_uber_uid = {};
|
2011-12-25 22:15:54 -07:00
|
|
|
}
|
|
|
|
|
2014-08-15 12:09:53 -06:00
|
|
|
void ProgramShaderCache::Shutdown()
|
2011-12-25 22:15:54 -07:00
|
|
|
{
|
2017-07-19 23:25:29 -06:00
|
|
|
if (s_async_compiler)
|
|
|
|
{
|
|
|
|
s_async_compiler->WaitUntilCompletion();
|
|
|
|
s_async_compiler->StopWorkerThreads();
|
|
|
|
s_async_compiler->RetrieveWorkItems();
|
|
|
|
s_async_compiler.reset();
|
|
|
|
}
|
|
|
|
|
2016-06-24 02:43:46 -06:00
|
|
|
// store all shaders in cache on disk
|
2017-06-24 03:20:34 -06:00
|
|
|
if (g_ogl_config.bSupportsGLSLCache && g_ActiveConfig.bShaderCache)
|
|
|
|
SaveProgramBinaries();
|
2017-07-19 23:25:29 -06:00
|
|
|
s_program_disk_cache.Close();
|
|
|
|
s_uber_program_disk_cache.Close();
|
2017-06-24 03:20:34 -06:00
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
InvalidateVertexFormat();
|
2017-06-24 03:20:34 -06:00
|
|
|
DestroyShaders();
|
|
|
|
s_buffer.reset();
|
|
|
|
}
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
void ProgramShaderCache::BindVertexFormat(const GLVertexFormat* vertex_format)
|
|
|
|
{
|
|
|
|
u32 new_VAO = vertex_format ? vertex_format->VAO : 0;
|
|
|
|
if (s_last_VAO == new_VAO)
|
|
|
|
return;
|
|
|
|
|
|
|
|
glBindVertexArray(new_VAO);
|
|
|
|
s_last_VAO = new_VAO;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProgramShaderCache::InvalidateVertexFormat()
|
|
|
|
{
|
|
|
|
s_last_VAO = INVALID_VAO;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProgramShaderCache::BindLastVertexFormat()
|
|
|
|
{
|
|
|
|
if (s_last_VAO != INVALID_VAO)
|
|
|
|
glBindVertexArray(s_last_VAO);
|
|
|
|
else
|
|
|
|
glBindVertexArray(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
GLuint ProgramShaderCache::CreateProgramFromBinary(const u8* value, u32 value_size)
|
|
|
|
{
|
|
|
|
const u8* binary = value + sizeof(GLenum);
|
|
|
|
GLint binary_size = value_size - sizeof(GLenum);
|
|
|
|
GLenum prog_format;
|
|
|
|
std::memcpy(&prog_format, value, sizeof(GLenum));
|
|
|
|
|
|
|
|
GLuint progid = glCreateProgram();
|
|
|
|
glProgramBinary(progid, prog_format, binary, binary_size);
|
|
|
|
|
|
|
|
GLint success;
|
|
|
|
glGetProgramiv(progid, GL_LINK_STATUS, &success);
|
|
|
|
if (!success)
|
|
|
|
{
|
|
|
|
glDeleteProgram(progid);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return progid;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ProgramShaderCache::CreateCacheEntryFromBinary(PCacheEntry* entry, const u8* value,
|
|
|
|
u32 value_size)
|
|
|
|
{
|
|
|
|
entry->in_cache = true;
|
|
|
|
entry->pending = false;
|
|
|
|
entry->shader.glprogid = CreateProgramFromBinary(value, value_size);
|
|
|
|
if (entry->shader.glprogid == 0)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
entry->shader.SetProgramVariables();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2017-06-24 03:20:34 -06:00
|
|
|
void ProgramShaderCache::LoadProgramBinaries()
|
|
|
|
{
|
|
|
|
GLint Supported;
|
|
|
|
glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
|
|
|
|
if (!Supported)
|
|
|
|
{
|
|
|
|
ERROR_LOG(VIDEO, "GL_ARB_get_program_binary is supported, but no binary format is known. So "
|
|
|
|
"disable shader cache.");
|
|
|
|
g_ogl_config.bSupportsGLSLCache = false;
|
|
|
|
}
|
|
|
|
else
|
2016-06-24 02:43:46 -06:00
|
|
|
{
|
2017-07-19 23:25:29 -06:00
|
|
|
// Load game-specific shaders.
|
2017-06-24 03:20:34 -06:00
|
|
|
std::string cache_filename =
|
2017-07-20 01:10:02 -06:00
|
|
|
GetDiskShaderCacheFileName(APIType::OpenGL, "ProgramBinaries", true, true);
|
2017-07-19 23:25:29 -06:00
|
|
|
ProgramShaderCacheInserter<SHADERUID> inserter(pshaders);
|
|
|
|
s_program_disk_cache.OpenAndRead(cache_filename, inserter);
|
|
|
|
|
|
|
|
// Load global ubershaders.
|
|
|
|
cache_filename =
|
|
|
|
GetDiskShaderCacheFileName(APIType::OpenGL, "UberProgramBinaries", false, true);
|
|
|
|
ProgramShaderCacheInserter<UBERSHADERUID> uber_inserter(ubershaders);
|
|
|
|
s_uber_program_disk_cache.OpenAndRead(cache_filename, uber_inserter);
|
2017-06-24 03:20:34 -06:00
|
|
|
}
|
|
|
|
SETSTAT(stats.numPixelShadersAlive, pshaders.size());
|
|
|
|
}
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
static bool GetProgramBinary(const ProgramShaderCache::PCacheEntry& entry, std::vector<u8>& data)
|
2017-06-24 03:20:34 -06:00
|
|
|
{
|
2017-07-19 23:25:29 -06:00
|
|
|
// Clear any prior error code
|
|
|
|
glGetError();
|
|
|
|
|
|
|
|
GLint link_status = GL_FALSE, delete_status = GL_TRUE, binary_size = 0;
|
|
|
|
glGetProgramiv(entry.shader.glprogid, GL_LINK_STATUS, &link_status);
|
|
|
|
glGetProgramiv(entry.shader.glprogid, GL_DELETE_STATUS, &delete_status);
|
|
|
|
glGetProgramiv(entry.shader.glprogid, GL_PROGRAM_BINARY_LENGTH, &binary_size);
|
|
|
|
if (glGetError() != GL_NO_ERROR || link_status == GL_FALSE || delete_status == GL_TRUE ||
|
|
|
|
binary_size == 0)
|
2017-06-24 03:20:34 -06:00
|
|
|
{
|
2017-07-19 23:25:29 -06:00
|
|
|
return false;
|
|
|
|
}
|
2017-06-24 03:20:34 -06:00
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
data.resize(binary_size + sizeof(GLenum));
|
2016-06-24 02:43:46 -06:00
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
GLsizei length = binary_size;
|
|
|
|
GLenum prog_format;
|
|
|
|
glGetProgramBinary(entry.shader.glprogid, binary_size, &length, &prog_format,
|
|
|
|
&data[sizeof(GLenum)]);
|
|
|
|
if (glGetError() != GL_NO_ERROR)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
std::memcpy(&data[0], &prog_format, sizeof(prog_format));
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <typename CacheMapType, typename DiskCacheType>
|
|
|
|
static void SaveProgramBinaryMap(CacheMapType& program_map, DiskCacheType& disk_cache)
|
|
|
|
{
|
|
|
|
std::vector<u8> binary_data;
|
|
|
|
for (auto& entry : program_map)
|
|
|
|
{
|
|
|
|
if (entry.second.in_cache || entry.second.pending)
|
2017-06-24 03:20:34 -06:00
|
|
|
continue;
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
// Entry is now in cache (even if it fails, we don't want to try to save it again).
|
|
|
|
entry.second.in_cache = true;
|
|
|
|
if (!GetProgramBinary(entry.second, binary_data))
|
2017-06-24 03:20:34 -06:00
|
|
|
continue;
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
disk_cache.Append(entry.first, &binary_data[0], static_cast<u32>(binary_data.size()));
|
2016-06-24 02:43:46 -06:00
|
|
|
}
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
disk_cache.Sync();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProgramShaderCache::SaveProgramBinaries()
|
|
|
|
{
|
|
|
|
SaveProgramBinaryMap(pshaders, s_program_disk_cache);
|
|
|
|
SaveProgramBinaryMap(ubershaders, s_uber_program_disk_cache);
|
2017-06-24 03:20:34 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
void ProgramShaderCache::DestroyShaders()
|
|
|
|
{
|
2016-06-24 02:43:46 -06:00
|
|
|
glUseProgram(0);
|
|
|
|
|
|
|
|
for (auto& entry : pshaders)
|
|
|
|
entry.second.Destroy();
|
|
|
|
pshaders.clear();
|
2017-07-19 23:25:29 -06:00
|
|
|
|
|
|
|
for (auto& entry : ubershaders)
|
|
|
|
entry.second.Destroy();
|
|
|
|
ubershaders.clear();
|
2011-11-30 20:00:21 -07:00
|
|
|
}
|
|
|
|
|
2014-08-15 12:09:53 -06:00
|
|
|
void ProgramShaderCache::CreateHeader()
|
2013-02-13 13:34:48 -07:00
|
|
|
{
|
2016-06-24 02:43:46 -06:00
|
|
|
GLSL_VERSION v = g_ogl_config.eSupportedGLSLVersion;
|
|
|
|
bool is_glsles = v >= GLSLES_300;
|
|
|
|
std::string SupportedESPointSize;
|
|
|
|
std::string SupportedESTextureBuffer;
|
|
|
|
switch (g_ogl_config.SupportedESPointSize)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
SupportedESPointSize = "#extension GL_OES_geometry_point_size : enable";
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
SupportedESPointSize = "#extension GL_EXT_geometry_point_size : enable";
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
SupportedESPointSize = "";
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (g_ogl_config.SupportedESTextureBuffer)
|
|
|
|
{
|
|
|
|
case ES_TEXBUF_TYPE::TEXBUF_EXT:
|
|
|
|
SupportedESTextureBuffer = "#extension GL_EXT_texture_buffer : enable";
|
|
|
|
break;
|
|
|
|
case ES_TEXBUF_TYPE::TEXBUF_OES:
|
|
|
|
SupportedESTextureBuffer = "#extension GL_OES_texture_buffer : enable";
|
|
|
|
break;
|
|
|
|
case ES_TEXBUF_TYPE::TEXBUF_CORE:
|
|
|
|
case ES_TEXBUF_TYPE::TEXBUF_NONE:
|
|
|
|
SupportedESTextureBuffer = "";
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string earlyz_string = "";
|
|
|
|
if (g_ActiveConfig.backend_info.bSupportsEarlyZ)
|
|
|
|
{
|
2016-11-27 01:14:56 -07:00
|
|
|
if (g_ogl_config.bSupportsImageLoadStore)
|
2016-06-24 02:43:46 -06:00
|
|
|
{
|
|
|
|
earlyz_string = "#define FORCE_EARLY_Z layout(early_fragment_tests) in\n";
|
|
|
|
}
|
|
|
|
else if (g_ogl_config.bSupportsConservativeDepth)
|
|
|
|
{
|
|
|
|
// See PixelShaderGen for details about this fallback.
|
|
|
|
earlyz_string = "#define FORCE_EARLY_Z layout(depth_unchanged) out float gl_FragDepth\n";
|
|
|
|
earlyz_string += "#extension GL_ARB_conservative_depth : enable\n";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
s_glsl_header = StringFromFormat(
|
|
|
|
"%s\n"
|
|
|
|
"%s\n" // ubo
|
|
|
|
"%s\n" // early-z
|
|
|
|
"%s\n" // 420pack
|
|
|
|
"%s\n" // msaa
|
2016-08-12 08:40:18 -06:00
|
|
|
"%s\n" // Input/output/sampler binding
|
|
|
|
"%s\n" // Varying location
|
2016-06-24 02:43:46 -06:00
|
|
|
"%s\n" // storage buffer
|
|
|
|
"%s\n" // shader5
|
|
|
|
"%s\n" // SSAA
|
|
|
|
"%s\n" // Geometry point size
|
|
|
|
"%s\n" // AEP
|
|
|
|
"%s\n" // texture buffer
|
|
|
|
"%s\n" // ES texture buffer
|
|
|
|
"%s\n" // ES dual source blend
|
2016-11-27 01:14:56 -07:00
|
|
|
"%s\n" // shader image load store
|
2016-06-24 02:43:46 -06:00
|
|
|
|
|
|
|
// Precision defines for GLSL ES
|
|
|
|
"%s\n"
|
|
|
|
"%s\n"
|
|
|
|
"%s\n"
|
|
|
|
"%s\n"
|
|
|
|
"%s\n"
|
2016-11-27 01:14:56 -07:00
|
|
|
"%s\n"
|
2016-06-24 02:43:46 -06:00
|
|
|
|
|
|
|
// Silly differences
|
|
|
|
"#define float2 vec2\n"
|
|
|
|
"#define float3 vec3\n"
|
|
|
|
"#define float4 vec4\n"
|
|
|
|
"#define uint2 uvec2\n"
|
|
|
|
"#define uint3 uvec3\n"
|
|
|
|
"#define uint4 uvec4\n"
|
|
|
|
"#define int2 ivec2\n"
|
|
|
|
"#define int3 ivec3\n"
|
|
|
|
"#define int4 ivec4\n"
|
|
|
|
|
|
|
|
// hlsl to glsl function translation
|
|
|
|
"#define frac fract\n"
|
|
|
|
"#define lerp mix\n"
|
|
|
|
|
|
|
|
,
|
|
|
|
GetGLSLVersionString().c_str(),
|
|
|
|
v < GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : "", earlyz_string.c_str(),
|
|
|
|
(g_ActiveConfig.backend_info.bSupportsBindingLayout && v < GLSLES_310) ?
|
|
|
|
"#extension GL_ARB_shading_language_420pack : enable" :
|
|
|
|
"",
|
|
|
|
(g_ogl_config.bSupportsMSAA && v < GLSL_150) ?
|
|
|
|
"#extension GL_ARB_texture_multisample : enable" :
|
|
|
|
"",
|
2016-08-12 08:40:18 -06:00
|
|
|
// Attribute and fragment output bindings are still done via glBindAttribLocation and
|
|
|
|
// glBindFragDataLocation. In the future this could be moved to the layout qualifier
|
|
|
|
// in GLSL, but requires verification of GL_ARB_explicit_attrib_location.
|
2016-06-24 02:43:46 -06:00
|
|
|
g_ActiveConfig.backend_info.bSupportsBindingLayout ?
|
2016-08-12 08:40:18 -06:00
|
|
|
"#define ATTRIBUTE_LOCATION(x)\n"
|
|
|
|
"#define FRAGMENT_OUTPUT_LOCATION(x)\n"
|
|
|
|
"#define FRAGMENT_OUTPUT_LOCATION_INDEXED(x, y)\n"
|
|
|
|
"#define UBO_BINDING(packing, x) layout(packing, binding = x)\n"
|
|
|
|
"#define SAMPLER_BINDING(x) layout(binding = x)\n"
|
|
|
|
"#define SSBO_BINDING(x) layout(binding = x)\n" :
|
|
|
|
"#define ATTRIBUTE_LOCATION(x)\n"
|
|
|
|
"#define FRAGMENT_OUTPUT_LOCATION(x)\n"
|
|
|
|
"#define FRAGMENT_OUTPUT_LOCATION_INDEXED(x, y)\n"
|
|
|
|
"#define UBO_BINDING(packing, x) layout(packing)\n"
|
|
|
|
"#define SAMPLER_BINDING(x)\n",
|
|
|
|
// Input/output blocks are matched by name during program linking
|
|
|
|
"#define VARYING_LOCATION(x)\n",
|
2017-03-05 16:17:54 -07:00
|
|
|
!is_glsles && g_ActiveConfig.backend_info.bSupportsFragmentStoresAndAtomics ?
|
2016-06-24 02:43:46 -06:00
|
|
|
"#extension GL_ARB_shader_storage_buffer_object : enable" :
|
|
|
|
"",
|
|
|
|
v < GLSL_400 && g_ActiveConfig.backend_info.bSupportsGSInstancing ?
|
|
|
|
"#extension GL_ARB_gpu_shader5 : enable" :
|
|
|
|
"",
|
|
|
|
v < GLSL_400 && g_ActiveConfig.backend_info.bSupportsSSAA ?
|
|
|
|
"#extension GL_ARB_sample_shading : enable" :
|
|
|
|
"",
|
|
|
|
SupportedESPointSize.c_str(),
|
|
|
|
g_ogl_config.bSupportsAEP ? "#extension GL_ANDROID_extension_pack_es31a : enable" : "",
|
|
|
|
v < GLSL_140 && g_ActiveConfig.backend_info.bSupportsPaletteConversion ?
|
|
|
|
"#extension GL_ARB_texture_buffer_object : enable" :
|
|
|
|
"",
|
|
|
|
SupportedESTextureBuffer.c_str(),
|
|
|
|
is_glsles && g_ActiveConfig.backend_info.bSupportsDualSourceBlend ?
|
|
|
|
"#extension GL_EXT_blend_func_extended : enable" :
|
|
|
|
""
|
|
|
|
|
|
|
|
,
|
2016-11-27 01:14:56 -07:00
|
|
|
g_ogl_config.bSupportsImageLoadStore &&
|
|
|
|
((!is_glsles && v < GLSL_430) || (is_glsles && v < GLSLES_310)) ?
|
|
|
|
"#extension GL_ARB_shader_image_load_store : enable" :
|
|
|
|
"",
|
2016-06-24 02:43:46 -06:00
|
|
|
is_glsles ? "precision highp float;" : "", is_glsles ? "precision highp int;" : "",
|
|
|
|
is_glsles ? "precision highp sampler2DArray;" : "",
|
|
|
|
(is_glsles && g_ActiveConfig.backend_info.bSupportsPaletteConversion) ?
|
|
|
|
"precision highp usamplerBuffer;" :
|
|
|
|
"",
|
2016-11-27 01:14:56 -07:00
|
|
|
v > GLSLES_300 ? "precision highp sampler2DMS;" : "",
|
|
|
|
v >= GLSLES_310 ? "precision highp image2DArray;" : "");
|
2013-02-13 13:34:48 -07:00
|
|
|
}
|
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
void ProgramShaderCache::PrecompileUberShaders()
|
2013-02-13 05:12:19 -07:00
|
|
|
{
|
2017-07-19 23:25:29 -06:00
|
|
|
bool success = true;
|
|
|
|
|
|
|
|
UberShader::EnumerateVertexShaderUids([&](const UberShader::VertexShaderUid& vuid) {
|
|
|
|
UberShader::EnumeratePixelShaderUids([&](const UberShader::PixelShaderUid& puid) {
|
|
|
|
// UIDs must have compatible texgens, a mismatching combination will never be queried.
|
|
|
|
if (vuid.GetUidData()->num_texgens != puid.GetUidData()->num_texgens)
|
|
|
|
return;
|
|
|
|
|
|
|
|
EnumerateGeometryShaderUids([&](const GeometryShaderUid& guid) {
|
|
|
|
if (guid.GetUidData()->numTexGens != vuid.GetUidData()->num_texgens)
|
|
|
|
return;
|
|
|
|
|
|
|
|
UBERSHADERUID uid;
|
|
|
|
std::memcpy(&uid.vuid, &vuid, sizeof(uid.vuid));
|
|
|
|
std::memcpy(&uid.puid, &puid, sizeof(uid.puid));
|
|
|
|
std::memcpy(&uid.guid, &guid, sizeof(uid.guid));
|
|
|
|
|
|
|
|
// The ubershader may already exist if shader caching is enabled.
|
|
|
|
if (!success || ubershaders.find(uid) != ubershaders.end())
|
|
|
|
return;
|
|
|
|
|
|
|
|
PCacheEntry& entry = ubershaders[uid];
|
|
|
|
entry.in_cache = false;
|
|
|
|
entry.pending = false;
|
|
|
|
|
|
|
|
// Multi-context path?
|
|
|
|
if (s_async_compiler)
|
|
|
|
{
|
|
|
|
entry.pending = true;
|
|
|
|
s_async_compiler->QueueWorkItem(
|
|
|
|
s_async_compiler->CreateWorkItem<UberShaderCompileWorkItem>(uid));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
ShaderHostConfig host_config = ShaderHostConfig::GetCurrent();
|
|
|
|
ShaderCode vcode =
|
|
|
|
UberShader::GenVertexShader(APIType::OpenGL, host_config, uid.vuid.GetUidData());
|
|
|
|
ShaderCode pcode =
|
|
|
|
UberShader::GenPixelShader(APIType::OpenGL, host_config, uid.puid.GetUidData());
|
|
|
|
ShaderCode gcode;
|
|
|
|
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders &&
|
|
|
|
!uid.guid.GetUidData()->IsPassthrough())
|
|
|
|
{
|
|
|
|
GenerateGeometryShaderCode(APIType::OpenGL, host_config, uid.guid.GetUidData());
|
|
|
|
}
|
|
|
|
|
|
|
|
// Always background compile, even when it's not supported.
|
|
|
|
// This way hopefully the driver can still compile the shaders in parallel.
|
|
|
|
if (!CompileShader(entry.shader, vcode.GetBuffer(), pcode.GetBuffer(), gcode.GetBuffer()))
|
|
|
|
{
|
|
|
|
// Stop compiling shaders if any of them fail, no point continuing.
|
|
|
|
success = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
if (s_async_compiler)
|
|
|
|
{
|
|
|
|
s_async_compiler->WaitUntilCompletion([](size_t completed, size_t total) {
|
|
|
|
Host_UpdateProgressDialog(GetStringT("Compiling shaders...").c_str(),
|
|
|
|
static_cast<int>(completed), static_cast<int>(total));
|
|
|
|
});
|
|
|
|
s_async_compiler->RetrieveWorkItems();
|
|
|
|
Host_UpdateProgressDialog("", -1, -1);
|
|
|
|
}
|
2016-06-24 02:43:46 -06:00
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
if (!success)
|
|
|
|
{
|
|
|
|
PanicAlert("One or more ubershaders failed to compile. Disabling ubershaders.");
|
|
|
|
for (auto& it : ubershaders)
|
|
|
|
it.second.Destroy();
|
|
|
|
ubershaders.clear();
|
|
|
|
}
|
|
|
|
}
|
2016-06-24 02:43:46 -06:00
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
bool ProgramShaderCache::SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param)
|
|
|
|
{
|
|
|
|
SharedContextData* ctx_data = new SharedContextData();
|
|
|
|
ctx_data->context = GLInterface->CreateSharedContext();
|
|
|
|
if (!ctx_data->context)
|
|
|
|
{
|
|
|
|
PanicAlert("Failed to create shared context for shader compiling.");
|
|
|
|
delete ctx_data;
|
|
|
|
return false;
|
|
|
|
}
|
2016-06-24 02:43:46 -06:00
|
|
|
|
2017-07-19 23:25:29 -06:00
|
|
|
*param = ctx_data;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ProgramShaderCache::SharedContextAsyncShaderCompiler::WorkerThreadInitWorkerThread(void* param)
|
|
|
|
{
|
|
|
|
SharedContextData* ctx_data = reinterpret_cast<SharedContextData*>(param);
|
|
|
|
if (!ctx_data->context->MakeCurrent())
|
2016-06-24 02:43:46 -06:00
|
|
|
{
|
2017-07-19 23:25:29 -06:00
|
|
|
PanicAlert("Failed to make shared context current.");
|
|
|
|
ctx_data->context->Shutdown();
|
|
|
|
delete ctx_data;
|
|
|
|
return false;
|
2016-06-24 02:43:46 -06:00
|
|
|
}
|
2017-07-19 23:25:29 -06:00
|
|
|
|
|
|
|
CreatePrerenderArrays(ctx_data);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProgramShaderCache::SharedContextAsyncShaderCompiler::WorkerThreadExit(void* param)
|
|
|
|
{
|
|
|
|
SharedContextData* ctx_data = reinterpret_cast<SharedContextData*>(param);
|
|
|
|
DestroyPrerenderArrays(ctx_data);
|
|
|
|
ctx_data->context->Shutdown();
|
|
|
|
delete ctx_data;
|
|
|
|
}
|
|
|
|
|
|
|
|
ProgramShaderCache::ShaderCompileWorkItem::ShaderCompileWorkItem(const SHADERUID& uid)
|
|
|
|
{
|
|
|
|
std::memcpy(&m_uid, &uid, sizeof(m_uid));
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ProgramShaderCache::ShaderCompileWorkItem::Compile()
|
|
|
|
{
|
|
|
|
ShaderHostConfig host_config = ShaderHostConfig::GetCurrent();
|
|
|
|
ShaderCode vcode =
|
|
|
|
GenerateVertexShaderCode(APIType::OpenGL, host_config, m_uid.vuid.GetUidData());
|
|
|
|
ShaderCode pcode = GeneratePixelShaderCode(APIType::OpenGL, host_config, m_uid.puid.GetUidData());
|
|
|
|
ShaderCode gcode;
|
|
|
|
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders &&
|
|
|
|
!m_uid.guid.GetUidData()->IsPassthrough())
|
|
|
|
gcode = GenerateGeometryShaderCode(APIType::OpenGL, host_config, m_uid.guid.GetUidData());
|
|
|
|
|
|
|
|
CompileShader(m_program, vcode.GetBuffer(), pcode.GetBuffer(), gcode.GetBuffer());
|
|
|
|
DrawPrerenderArray(m_program, m_uid.guid.GetUidData()->primitive_type);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProgramShaderCache::ShaderCompileWorkItem::Retrieve()
|
|
|
|
{
|
|
|
|
auto iter = pshaders.find(m_uid);
|
|
|
|
if (iter != pshaders.end() && !iter->second.pending)
|
2016-06-24 02:43:46 -06:00
|
|
|
{
|
2017-07-19 23:25:29 -06:00
|
|
|
// Main thread already compiled this shader.
|
|
|
|
m_program.Destroy();
|
|
|
|
return;
|
2016-06-24 02:43:46 -06:00
|
|
|
}
|
2017-07-19 23:25:29 -06:00
|
|
|
|
|
|
|
PCacheEntry& entry = pshaders[m_uid];
|
|
|
|
entry.shader = m_program;
|
|
|
|
entry.in_cache = false;
|
|
|
|
entry.pending = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
ProgramShaderCache::UberShaderCompileWorkItem::UberShaderCompileWorkItem(const UBERSHADERUID& uid)
|
|
|
|
{
|
|
|
|
std::memcpy(&m_uid, &uid, sizeof(m_uid));
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ProgramShaderCache::UberShaderCompileWorkItem::Compile()
|
|
|
|
{
|
|
|
|
ShaderHostConfig host_config = ShaderHostConfig::GetCurrent();
|
|
|
|
ShaderCode vcode =
|
|
|
|
UberShader::GenVertexShader(APIType::OpenGL, host_config, m_uid.vuid.GetUidData());
|
|
|
|
ShaderCode pcode =
|
|
|
|
UberShader::GenPixelShader(APIType::OpenGL, host_config, m_uid.puid.GetUidData());
|
|
|
|
ShaderCode gcode;
|
|
|
|
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders &&
|
|
|
|
!m_uid.guid.GetUidData()->IsPassthrough())
|
|
|
|
gcode = GenerateGeometryShaderCode(APIType::OpenGL, host_config, m_uid.guid.GetUidData());
|
|
|
|
|
|
|
|
CompileShader(m_program, vcode.GetBuffer(), pcode.GetBuffer(), gcode.GetBuffer());
|
|
|
|
DrawPrerenderArray(m_program, m_uid.guid.GetUidData()->primitive_type);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProgramShaderCache::UberShaderCompileWorkItem::Retrieve()
|
|
|
|
{
|
|
|
|
auto iter = ubershaders.find(m_uid);
|
|
|
|
if (iter != ubershaders.end() && !iter->second.pending)
|
|
|
|
{
|
|
|
|
// Main thread already compiled this shader.
|
|
|
|
m_program.Destroy();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
PCacheEntry& entry = ubershaders[m_uid];
|
|
|
|
entry.shader = m_program;
|
|
|
|
entry.in_cache = false;
|
|
|
|
entry.pending = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProgramShaderCache::CreatePrerenderArrays(SharedContextData* data)
|
|
|
|
{
|
|
|
|
// Create VAO for the prerender vertices.
|
|
|
|
// We don't use the normal VAO map, since we need to change the VBO pointer.
|
|
|
|
glGenVertexArrays(1, &data->prerender_VAO);
|
|
|
|
glBindVertexArray(data->prerender_VAO);
|
|
|
|
|
|
|
|
// Create and populate the prerender VBO. We need enough space to draw 3 triangles.
|
|
|
|
static constexpr float vbo_data[] = {0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f};
|
|
|
|
constexpr u32 vbo_stride = sizeof(float) * 3;
|
|
|
|
glGenBuffers(1, &data->prerender_VBO);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, data->prerender_VBO);
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(vbo_data), vbo_data, GL_STATIC_DRAW);
|
|
|
|
|
|
|
|
// We only need a position in our prerender vertex.
|
|
|
|
glEnableVertexAttribArray(SHADER_POSITION_ATTRIB);
|
|
|
|
glVertexAttribPointer(SHADER_POSITION_ATTRIB, 3, GL_FLOAT, GL_FALSE, vbo_stride, nullptr);
|
|
|
|
|
|
|
|
// The other attributes have to be active to avoid variant generation.
|
|
|
|
glEnableVertexAttribArray(SHADER_POSMTX_ATTRIB);
|
|
|
|
glVertexAttribIPointer(SHADER_POSMTX_ATTRIB, 1, GL_UNSIGNED_BYTE, vbo_stride, nullptr);
|
|
|
|
for (u32 i = 0; i < 3; i++)
|
|
|
|
{
|
|
|
|
glEnableVertexAttribArray(SHADER_NORM0_ATTRIB + i);
|
|
|
|
glVertexAttribPointer(SHADER_NORM0_ATTRIB + i, 3, GL_FLOAT, GL_FALSE, vbo_stride, nullptr);
|
|
|
|
}
|
|
|
|
for (u32 i = 0; i < 2; i++)
|
|
|
|
{
|
|
|
|
glEnableVertexAttribArray(SHADER_COLOR0_ATTRIB + i);
|
|
|
|
glVertexAttribPointer(SHADER_COLOR0_ATTRIB + i, 4, GL_UNSIGNED_BYTE, GL_TRUE, vbo_stride,
|
|
|
|
nullptr);
|
|
|
|
}
|
|
|
|
for (u32 i = 0; i < 8; i++)
|
|
|
|
{
|
|
|
|
glEnableVertexAttribArray(SHADER_TEXTURE0_ATTRIB + i);
|
|
|
|
glVertexAttribPointer(SHADER_TEXTURE0_ATTRIB + i, 3, GL_FLOAT, GL_FALSE, vbo_stride, nullptr);
|
|
|
|
}
|
|
|
|
|
|
|
|
// We need an index buffer to set up the same drawing state on Mesa.
|
|
|
|
static constexpr u16 ibo_data[] = {0, 1, 2};
|
|
|
|
glGenBuffers(1, &data->prerender_IBO);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data->prerender_IBO);
|
|
|
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(ibo_data), ibo_data, GL_STATIC_DRAW);
|
|
|
|
|
|
|
|
// Mesa also requires the primitive restart state matches?
|
|
|
|
if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
|
|
|
|
{
|
|
|
|
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
|
|
|
|
{
|
|
|
|
glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (GLExtensions::Version() >= 310)
|
|
|
|
{
|
|
|
|
glEnable(GL_PRIMITIVE_RESTART);
|
|
|
|
glPrimitiveRestartIndex(65535);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
glEnableClientState(GL_PRIMITIVE_RESTART_NV);
|
|
|
|
glPrimitiveRestartIndexNV(65535);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProgramShaderCache::DestroyPrerenderArrays(SharedContextData* data)
|
|
|
|
{
|
|
|
|
if (data->prerender_VAO)
|
|
|
|
{
|
|
|
|
glDeleteVertexArrays(1, &data->prerender_VAO);
|
|
|
|
data->prerender_VAO = 0;
|
|
|
|
}
|
|
|
|
if (data->prerender_VBO)
|
|
|
|
{
|
|
|
|
glDeleteBuffers(1, &data->prerender_VBO);
|
|
|
|
data->prerender_VBO = 0;
|
|
|
|
}
|
|
|
|
if (data->prerender_IBO)
|
|
|
|
{
|
|
|
|
glDeleteBuffers(1, &data->prerender_IBO);
|
|
|
|
data->prerender_IBO = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ProgramShaderCache::DrawPrerenderArray(const SHADER& shader, u32 primitive_type)
|
|
|
|
{
|
|
|
|
// This is called on a worker thread, so we don't want to use the normal binding process.
|
|
|
|
glUseProgram(shader.glprogid);
|
|
|
|
|
|
|
|
// The number of primitives drawn depends on the type.
|
|
|
|
switch (primitive_type)
|
|
|
|
{
|
|
|
|
case PRIMITIVE_POINTS:
|
|
|
|
glDrawElements(GL_POINTS, 1, GL_UNSIGNED_SHORT, nullptr);
|
|
|
|
break;
|
|
|
|
case PRIMITIVE_LINES:
|
|
|
|
glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, nullptr);
|
|
|
|
break;
|
|
|
|
case PRIMITIVE_TRIANGLES:
|
|
|
|
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, nullptr);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Has to be finished by the time the main thread picks it up.
|
|
|
|
GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
|
|
|
glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
|
|
|
|
glDeleteSync(sync);
|
2013-02-13 05:12:19 -07:00
|
|
|
}
|
|
|
|
|
2016-06-24 02:43:46 -06:00
|
|
|
} // namespace OGL
|