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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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2014-02-10 11:54:46 -07:00
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#pragma once
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#include <cstddef>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/Debug/Threads.h"
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namespace Common::Debug
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{
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struct MemoryPatch;
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struct Watch;
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} // namespace Common::Debug
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namespace Common
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{
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class DebugInterface
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{
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protected:
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virtual ~DebugInterface() = default;
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public:
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// Watches
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virtual std::size_t SetWatch(u32 address, std::string name = "") = 0;
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virtual const Debug::Watch& GetWatch(std::size_t index) const = 0;
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virtual const std::vector<Debug::Watch>& GetWatches() const = 0;
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virtual void UnsetWatch(u32 address) = 0;
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virtual void UpdateWatch(std::size_t index, u32 address, std::string name) = 0;
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virtual void UpdateWatchAddress(std::size_t index, u32 address) = 0;
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virtual void UpdateWatchName(std::size_t index, std::string name) = 0;
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virtual void EnableWatch(std::size_t index) = 0;
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virtual void DisableWatch(std::size_t index) = 0;
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virtual bool HasEnabledWatch(u32 address) const = 0;
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virtual void RemoveWatch(std::size_t index) = 0;
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virtual void LoadWatchesFromStrings(const std::vector<std::string>& watches) = 0;
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virtual std::vector<std::string> SaveWatchesToStrings() const = 0;
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virtual void ClearWatches() = 0;
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// Memory Patches
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virtual void SetPatch(u32 address, u32 value) = 0;
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virtual void SetPatch(u32 address, std::vector<u8> value) = 0;
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virtual const std::vector<Debug::MemoryPatch>& GetPatches() const = 0;
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virtual void UnsetPatch(u32 address) = 0;
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virtual void EnablePatch(std::size_t index) = 0;
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virtual void DisablePatch(std::size_t index) = 0;
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virtual bool HasEnabledPatch(u32 address) const = 0;
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virtual void RemovePatch(std::size_t index) = 0;
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virtual void ClearPatches() = 0;
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// Threads
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virtual Debug::Threads GetThreads() const = 0;
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virtual std::string Disassemble(u32 /*address*/) const { return "NODEBUGGER"; }
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virtual std::string GetRawMemoryString(int /*memory*/, u32 /*address*/) const
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{
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return "NODEBUGGER";
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}
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virtual bool IsAlive() const { return true; }
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virtual bool IsBreakpoint(u32 /*address*/) const { return false; }
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virtual void SetBreakpoint(u32 /*address*/) {}
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virtual void ClearBreakpoint(u32 /*address*/) {}
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virtual void ClearAllBreakpoints() {}
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virtual void ToggleBreakpoint(u32 /*address*/) {}
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virtual void ClearAllMemChecks() {}
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virtual bool IsMemCheck(u32 /*address*/, size_t /*size*/) const { return false; }
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virtual void ToggleMemCheck(u32 /*address*/, bool /*read*/, bool /*write*/, bool /*log*/) {}
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virtual u32 ReadMemory(u32 /*address*/) const { return 0; }
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virtual void WriteExtraMemory(int /*memory*/, u32 /*value*/, u32 /*address*/) {}
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virtual u32 ReadExtraMemory(int /*memory*/, u32 /*address*/) const { return 0; }
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virtual u32 ReadInstruction(u32 /*address*/) const { return 0; }
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virtual u32 GetPC() const { return 0; }
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virtual void SetPC(u32 /*address*/) {}
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virtual void Step() {}
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virtual void RunToBreakpoint() {}
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virtual u32 GetColor(u32 /*address*/) const { return 0xFFFFFFFF; }
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virtual std::string GetDescription(u32 /*address*/) const = 0;
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virtual void Clear() = 0;
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};
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} // namespace Common
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