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// Copyright 2014 Dolphin Emulator Project
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2021-07-04 19:22:19 -06:00
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// SPDX-License-Identifier: GPL-2.0-or-later
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2014-10-16 10:52:32 -06:00
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#pragma once
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2021-12-09 15:00:08 -07:00
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#include <fmt/format.h>
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#include <functional>
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2017-02-01 08:56:13 -07:00
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#include "Common/CommonTypes.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/ShaderGenCommon.h"
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enum class APIType;
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#pragma pack(1)
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struct geometry_shader_uid_data
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{
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u32 NumValues() const { return sizeof(geometry_shader_uid_data); }
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bool IsPassthrough() const;
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u32 numTexGens : 4;
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u32 primitive_type : 2;
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};
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#pragma pack()
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using GeometryShaderUid = ShaderUid<geometry_shader_uid_data>;
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ShaderCode GenerateGeometryShaderCode(APIType api_type, const ShaderHostConfig& host_config,
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const geometry_shader_uid_data* uid_data);
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GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type);
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void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUid&)>& callback);
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template <>
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struct fmt::formatter<geometry_shader_uid_data>
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{
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constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); }
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template <typename FormatContext>
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auto format(const geometry_shader_uid_data& uid, FormatContext& ctx) const
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{
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return fmt::format_to(ctx.out(), "passthrough: {}, {} tex gens, primitive type {}",
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uid.IsPassthrough(), uid.numTexGens, uid.primitive_type);
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}
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};
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