dolphin/Source/Core/DolphinWX/GLInterface/EGL.h

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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <EGL/egl.h>
#include "Core/ConfigManager.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
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class cPlatform
{
private:
#if HAVE_X11
cXInterface XInterface;
#endif
#if HAVE_WAYLAND
cWaylandInterface WaylandInterface;
#endif
public:
enum egl_platform platform;
bool SelectDisplay(void);
bool Init(EGLConfig config, void *window_handle);
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EGLDisplay EGLGetDisplay(void);
EGLNativeWindowType CreateWindow(void);
void DestroyWindow(void);
void UpdateFPSDisplay(const std::string& text);
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void ToggleFullscreen(bool fullscreen);
void SwapBuffers();
};
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class cInterfaceEGL : public cInterfaceBase
{
private:
cPlatform Platform;
void DetectMode();
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public:
friend class cPlatform;
void SwapInterval(int Interval);
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void Swap();
void SetMode(u32 mode) { s_opengl_mode = mode; }
void UpdateFPSDisplay(const std::string& text);
void* GetFuncAddress(const std::string& name);
bool Create(void *&window_handle);
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bool MakeCurrent();
void Shutdown();
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};