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51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <EGL/egl.h>
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#include "Core/ConfigManager.h"
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#include "VideoBackends/OGL/GLInterfaceBase.h"
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class cPlatform
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{
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private:
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#if HAVE_X11
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cXInterface XInterface;
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#endif
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#if HAVE_WAYLAND
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cWaylandInterface WaylandInterface;
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#endif
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public:
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enum egl_platform platform;
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bool SelectDisplay(void);
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bool Init(EGLConfig config, void *window_handle);
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EGLDisplay EGLGetDisplay(void);
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EGLNativeWindowType CreateWindow(void);
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void DestroyWindow(void);
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void UpdateFPSDisplay(const std::string& text);
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void ToggleFullscreen(bool fullscreen);
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void SwapBuffers();
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};
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class cInterfaceEGL : public cInterfaceBase
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{
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private:
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cPlatform Platform;
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void DetectMode();
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public:
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friend class cPlatform;
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void SwapInterval(int Interval);
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void Swap();
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void SetMode(u32 mode) { s_opengl_mode = mode; }
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void UpdateFPSDisplay(const std::string& text);
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void* GetFuncAddress(const std::string& name);
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bool Create(void *&window_handle);
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bool MakeCurrent();
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void Shutdown();
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};
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