dolphin/Source/Core/VideoBackends/D3D/Television.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "VideoCommon/VideoCommon.h"
struct ID3D11Texture2D;
struct ID3D11ShaderResourceView;
struct ID3D11PixelShader;
struct ID3D11SamplerState;
namespace DX11
{
class Television
{
public:
Television();
void Init();
void Shutdown();
// Submit video data to be drawn. This will change the current state of the
// TV. xfbAddr points to YUYV data stored in GameCube/Wii RAM, but the XFB
// may be virtualized when rendering so the RAM may not actually be read.
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void Submit(u32 xfbAddr, u32 stride, u32 width, u32 height);
// Render the current state of the TV.
void Render();
private:
// Properties of last Submit call
u32 m_curAddr;
u32 m_curWidth;
u32 m_curHeight;
// Used for real XFB mode
ID3D11Texture2D* m_yuyvTexture;
ID3D11ShaderResourceView* m_yuyvTextureSRV;
ID3D11PixelShader* m_pShader;
ID3D11SamplerState* m_samplerState;
};
}