dolphin/Source/Core/Common/DebugInterface.h

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// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
#include <cstddef>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/Debug/Threads.h"
namespace Common::Debug
{
struct MemoryPatch;
struct Watch;
} // namespace Common::Debug
namespace Core
{
class CPUThreadGuard;
} // namespace Core
namespace Common
{
class DebugInterface
{
protected:
virtual ~DebugInterface() = default;
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public:
// Watches
virtual std::size_t SetWatch(u32 address, std::string name = "") = 0;
virtual const Debug::Watch& GetWatch(std::size_t index) const = 0;
virtual const std::vector<Debug::Watch>& GetWatches() const = 0;
virtual void UnsetWatch(u32 address) = 0;
virtual void UpdateWatch(std::size_t index, u32 address, std::string name) = 0;
virtual void UpdateWatchAddress(std::size_t index, u32 address) = 0;
virtual void UpdateWatchName(std::size_t index, std::string name) = 0;
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virtual void UpdateWatchLockedState(std::size_t index, bool locked) = 0;
virtual void EnableWatch(std::size_t index) = 0;
virtual void DisableWatch(std::size_t index) = 0;
virtual bool HasEnabledWatch(u32 address) const = 0;
virtual void RemoveWatch(std::size_t index) = 0;
virtual void LoadWatchesFromStrings(const std::vector<std::string>& watches) = 0;
virtual std::vector<std::string> SaveWatchesToStrings() const = 0;
virtual void ClearWatches() = 0;
// Memory Patches
virtual void SetPatch(const Core::CPUThreadGuard& guard, u32 address, u32 value) = 0;
virtual void SetPatch(const Core::CPUThreadGuard& guard, u32 address, std::vector<u8> value) = 0;
virtual void SetFramePatch(const Core::CPUThreadGuard& guard, u32 address, u32 value) = 0;
virtual void SetFramePatch(const Core::CPUThreadGuard& guard, u32 address,
std::vector<u8> value) = 0;
virtual const std::vector<Debug::MemoryPatch>& GetPatches() const = 0;
virtual void UnsetPatch(const Core::CPUThreadGuard& guard, u32 address) = 0;
virtual void EnablePatch(const Core::CPUThreadGuard& guard, std::size_t index) = 0;
virtual void DisablePatch(const Core::CPUThreadGuard& guard, std::size_t index) = 0;
virtual bool HasEnabledPatch(u32 address) const = 0;
virtual void RemovePatch(const Core::CPUThreadGuard& guard, std::size_t index) = 0;
virtual void ClearPatches(const Core::CPUThreadGuard& guard) = 0;
virtual void ApplyExistingPatch(const Core::CPUThreadGuard& guard, std::size_t index) = 0;
// Threads
virtual Debug::Threads GetThreads(const Core::CPUThreadGuard& guard) const = 0;
virtual std::string Disassemble(const Core::CPUThreadGuard* /*guard*/, u32 /*address*/) const
{
return "NODEBUGGER";
}
virtual std::string GetRawMemoryString(const Core::CPUThreadGuard& /*guard*/, int /*memory*/,
u32 /*address*/) const
{
return "NODEBUGGER";
}
virtual bool IsAlive() const { return true; }
virtual bool IsBreakpoint(u32 /*address*/) const { return false; }
virtual void SetBreakpoint(u32 /*address*/) {}
virtual void ClearBreakpoint(u32 /*address*/) {}
virtual void ClearAllBreakpoints() {}
virtual void ToggleBreakpoint(u32 /*address*/) {}
virtual void ClearAllMemChecks() {}
virtual bool IsMemCheck(u32 /*address*/, size_t /*size*/) const { return false; }
virtual void ToggleMemCheck(u32 /*address*/, bool /*read*/, bool /*write*/, bool /*log*/) {}
virtual u32 ReadMemory(const Core::CPUThreadGuard& /*guard*/, u32 /*address*/) const { return 0; }
virtual void WriteExtraMemory(const Core::CPUThreadGuard& /*guard*/, int /*memory*/,
u32 /*value*/, u32 /*address*/)
{
}
virtual u32 ReadExtraMemory(const Core::CPUThreadGuard& /*guard*/, int /*memory*/,
u32 /*address*/) const
{
return 0;
}
virtual u32 ReadInstruction(const Core::CPUThreadGuard& /*guard*/, u32 /*address*/) const
{
return 0;
}
virtual std::optional<u32>
GetMemoryAddressFromInstruction(const std::string& /*instruction*/) const
{
return std::nullopt;
}
virtual u32 GetPC() const { return 0; }
virtual void SetPC(u32 /*address*/) {}
virtual void Step() {}
virtual void RunToBreakpoint() {}
virtual u32 GetColor(const Core::CPUThreadGuard* /*guard*/, u32 /*address*/) const
{
return 0xFFFFFFFF;
}
virtual std::string GetDescription(u32 /*address*/) const = 0;
virtual void Clear(const Core::CPUThreadGuard& guard) = 0;
};
} // namespace Common