2015-09-26 02:07:48 -06:00
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// Copyright 2015 Dolphin Emulator Project
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2021-07-04 19:22:19 -06:00
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// SPDX-License-Identifier: GPL-2.0-or-later
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2015-09-26 02:07:48 -06:00
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#pragma once
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#include <memory>
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#include "Common/CommonTypes.h"
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2019-07-16 18:18:48 -06:00
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#include "Common/MathUtil.h"
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2018-10-03 07:03:26 -06:00
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2017-05-29 16:02:09 -06:00
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class AbstractTexture;
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class GLContext;
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struct WindowSystemInfo;
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2015-09-26 02:07:48 -06:00
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class SWOGLWindow
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{
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public:
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~SWOGLWindow();
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GLContext* GetContext() const { return m_gl_context.get(); }
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bool IsHeadless() const;
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2015-09-26 02:07:48 -06:00
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// Image to show, will be swapped immediately
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2019-04-15 08:47:46 -06:00
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void ShowImage(const AbstractTexture* image, const MathUtil::Rectangle<int>& xfb_region);
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2015-09-26 02:07:48 -06:00
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2018-10-03 07:03:26 -06:00
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static std::unique_ptr<SWOGLWindow> Create(const WindowSystemInfo& wsi);
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2015-09-26 02:07:48 -06:00
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private:
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SWOGLWindow();
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bool Initialize(const WindowSystemInfo& wsi);
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u32 m_image_program = 0;
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u32 m_image_texture = 0;
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u32 m_image_vao = 0;
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2015-09-26 02:07:48 -06:00
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2018-10-03 07:03:26 -06:00
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std::unique_ptr<GLContext> m_gl_context;
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2015-09-26 02:07:48 -06:00
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};
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