dolphin/Source/Core/VideoBackends/Software/SWOGLWindow.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

39 lines
805 B
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
class AbstractTexture;
class GLContext;
struct WindowSystemInfo;
class SWOGLWindow
{
public:
~SWOGLWindow();
GLContext* GetContext() const { return m_gl_context.get(); }
bool IsHeadless() const;
// Image to show, will be swapped immediately
void ShowImage(const AbstractTexture* image, const MathUtil::Rectangle<int>& xfb_region);
static std::unique_ptr<SWOGLWindow> Create(const WindowSystemInfo& wsi);
private:
SWOGLWindow();
bool Initialize(const WindowSystemInfo& wsi);
u32 m_image_program = 0;
u32 m_image_texture = 0;
u32 m_image_vao = 0;
std::unique_ptr<GLContext> m_gl_context;
};