mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
39 lines
805 B
C++
39 lines
805 B
C++
// Copyright 2015 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/MathUtil.h"
|
|
|
|
class AbstractTexture;
|
|
class GLContext;
|
|
struct WindowSystemInfo;
|
|
|
|
class SWOGLWindow
|
|
{
|
|
public:
|
|
~SWOGLWindow();
|
|
|
|
GLContext* GetContext() const { return m_gl_context.get(); }
|
|
bool IsHeadless() const;
|
|
|
|
// Image to show, will be swapped immediately
|
|
void ShowImage(const AbstractTexture* image, const MathUtil::Rectangle<int>& xfb_region);
|
|
|
|
static std::unique_ptr<SWOGLWindow> Create(const WindowSystemInfo& wsi);
|
|
|
|
private:
|
|
SWOGLWindow();
|
|
|
|
bool Initialize(const WindowSystemInfo& wsi);
|
|
|
|
u32 m_image_program = 0;
|
|
u32 m_image_texture = 0;
|
|
u32 m_image_vao = 0;
|
|
|
|
std::unique_ptr<GLContext> m_gl_context;
|
|
};
|