dolphin/Source/Core/DolphinQt/MainWindow.h

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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QMainWindow>
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#include <QStringList>
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#include <array>
#include <memory>
#include <optional>
#include <string>
class QStackedWidget;
class QString;
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class BreakpointWidget;
struct BootParameters;
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class CheatsManager;
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class CodeWidget;
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class ControllersWindow;
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class DiscordHandler;
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class DragEnterEvent;
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class FIFOPlayerWindow;
class GameList;
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class GCTASInputWindow;
class GraphicsWindow;
class HotkeyScheduler;
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class JITWidget;
class LogConfigWidget;
class LogWidget;
class MappingWindow;
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class MemoryWidget;
class MenuBar;
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class NetPlayDialog;
class NetPlaySetupDialog;
class NetworkWidget;
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class RegisterWidget;
class RenderWidget;
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class SearchBar;
class SettingsWindow;
class ThreadWidget;
class ToolBar;
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class WatchWidget;
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class WiiTASInputWindow;
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namespace DiscIO
{
enum class Region;
}
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namespace UICommon
{
class GameFile;
}
namespace X11Utils
{
class XRRConfiguration;
}
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class MainWindow final : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(std::unique_ptr<BootParameters> boot_parameters,
const std::string& movie_path);
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~MainWindow();
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void Show();
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bool eventFilter(QObject* object, QEvent* event) override;
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signals:
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void ReadOnlyModeChanged(bool read_only);
void RecordingStatusChanged(bool recording);
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private:
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void Open();
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void RefreshGameList();
void Play(const std::optional<std::string>& savestate_path = {});
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void Pause();
void TogglePause();
// May ask for confirmation. Returns whether or not it actually stopped.
bool RequestStop();
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void ForceStop();
void Reset();
void FrameAdvance();
void StateLoad();
void StateSave();
void StateLoadSlot();
void StateSaveSlot();
void StateLoadSlotAt(int slot);
void StateSaveSlotAt(int slot);
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void StateLoadLastSavedAt(int slot);
void StateLoadUndo();
void StateSaveUndo();
void StateSaveOldest();
void SetStateSlot(int slot);
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void BootWiiSystemMenu();
void PerformOnlineUpdate(const std::string& region);
void SetFullScreenResolution(bool fullscreen);
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void FullScreen();
void ScreenShot();
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void CreateComponents();
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void ConnectGameList();
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void ConnectHost();
void ConnectHotkeys();
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void ConnectMenuBar();
void ConnectRenderWidget();
void ConnectStack();
void ConnectToolBar();
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void InitControllers();
void ShutdownControllers();
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void InitCoreCallbacks();
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enum class ScanForSecondDisc
{
Yes,
No,
};
void ScanForSecondDiscAndStartGame(const UICommon::GameFile& game,
const std::optional<std::string>& savestate_path = {});
void StartGame(const QString& path, ScanForSecondDisc scan,
const std::optional<std::string>& savestate_path = {});
void StartGame(const std::string& path, ScanForSecondDisc scan,
const std::optional<std::string>& savestate_path = {});
void StartGame(const std::vector<std::string>& paths,
const std::optional<std::string>& savestate_path = {});
void StartGame(std::unique_ptr<BootParameters>&& parameters);
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void ShowRenderWidget();
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void HideRenderWidget(bool reinit = true);
void ShowSettingsWindow();
void ShowGeneralWindow();
void ShowAudioWindow();
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void ShowControllersWindow();
void ShowGraphicsWindow();
void ShowAboutDialog();
void ShowHotkeyDialog();
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void ShowNetPlaySetupDialog();
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void ShowNetPlayBrowser();
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void ShowFIFOPlayer();
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void ShowMemcardManager();
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void ShowResourcePackManager();
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void ShowCheatsManager();
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void NetPlayInit();
bool NetPlayJoin();
bool NetPlayHost(const UICommon::GameFile& game);
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void NetPlayQuit();
void OnBootGameCubeIPL(DiscIO::Region region);
void OnImportNANDBackup();
void OnConnectWiiRemote(int id);
#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
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void OnSignal();
#endif
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void OnPlayRecording();
void OnStartRecording();
void OnStopRecording();
void OnExportRecording();
void OnActivateChat();
void OnRequestGolfControl();
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void ShowTASInput();
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void ChangeDisc();
void EjectDisc();
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QStringList PromptFileNames();
void UpdateScreenSaverInhibition();
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void OnStopComplete();
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void dragEnterEvent(QDragEnterEvent* event) override;
void dropEvent(QDropEvent* event) override;
QSize sizeHint() const override;
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
std::unique_ptr<X11Utils::XRRConfiguration> m_xrr_config;
#endif
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QStackedWidget* m_stack;
ToolBar* m_tool_bar;
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MenuBar* m_menu_bar;
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SearchBar* m_search_bar;
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GameList* m_game_list;
RenderWidget* m_render_widget = nullptr;
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bool m_rendering_to_main;
bool m_stop_confirm_showing = false;
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bool m_stop_requested = false;
bool m_exit_requested = false;
bool m_fullscreen_requested = false;
int m_state_slot = 1;
std::unique_ptr<BootParameters> m_pending_boot;
ControllersWindow* m_controllers_window = nullptr;
SettingsWindow* m_settings_window = nullptr;
GraphicsWindow* m_graphics_window = nullptr;
FIFOPlayerWindow* m_fifo_window = nullptr;
MappingWindow* m_hotkey_window = nullptr;
HotkeyScheduler* m_hotkey_scheduler;
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NetPlayDialog* m_netplay_dialog;
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DiscordHandler* m_netplay_discord;
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NetPlaySetupDialog* m_netplay_setup_dialog;
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static constexpr int num_gc_controllers = 4;
std::array<GCTASInputWindow*, num_gc_controllers> m_gc_tas_input_windows{};
static constexpr int num_wii_controllers = 4;
std::array<WiiTASInputWindow*, num_wii_controllers> m_wii_tas_input_windows{};
BreakpointWidget* m_breakpoint_widget;
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CodeWidget* m_code_widget;
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JITWidget* m_jit_widget;
LogWidget* m_log_widget;
LogConfigWidget* m_log_config_widget;
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MemoryWidget* m_memory_widget;
NetworkWidget* m_network_widget;
RegisterWidget* m_register_widget;
ThreadWidget* m_thread_widget;
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WatchWidget* m_watch_widget;
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CheatsManager* m_cheats_manager;
QByteArray m_render_widget_geometry;
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};