dolphin/Source/Core/DolphinQt/Settings/GameCubePane.cpp

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// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/Settings/GameCubePane.h"
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#include <QCheckBox>
#include <QComboBox>
#include <QFileDialog>
#include <QFileInfo>
#include <QGridLayout>
#include <QGroupBox>
#include <QInputDialog>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
#include <QVBoxLayout>
#include <utility>
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#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Common/MsgHandler.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/EXI/EXI.h"
#include "Core/HW/GCMemcard/GCMemcard.h"
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#include "Core/NetPlayServer.h"
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#include "DolphinQt/Config/Mapping/MappingWindow.h"
#include "DolphinQt/GCMemcardManager.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/Settings.h"
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enum
{
SLOT_A_INDEX,
SLOT_B_INDEX,
SLOT_SP1_INDEX,
SLOT_COUNT
};
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GameCubePane::GameCubePane()
{
CreateWidgets();
LoadSettings();
ConnectWidgets();
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}
void GameCubePane::CreateWidgets()
{
QVBoxLayout* layout = new QVBoxLayout(this);
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// IPL Settings
QGroupBox* ipl_box = new QGroupBox(tr("IPL Settings"), this);
QGridLayout* ipl_layout = new QGridLayout(ipl_box);
ipl_box->setLayout(ipl_layout);
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m_skip_main_menu = new QCheckBox(tr("Skip Main Menu"), ipl_box);
m_language_combo = new QComboBox(ipl_box);
m_language_combo->setCurrentIndex(-1);
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// Add languages
for (const auto& entry : {std::make_pair(tr("English"), 0), std::make_pair(tr("German"), 1),
std::make_pair(tr("French"), 2), std::make_pair(tr("Spanish"), 3),
std::make_pair(tr("Italian"), 4), std::make_pair(tr("Dutch"), 5)})
{
m_language_combo->addItem(entry.first, entry.second);
}
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ipl_layout->addWidget(m_skip_main_menu, 0, 0);
ipl_layout->addWidget(new QLabel(tr("System Language:")), 1, 0);
ipl_layout->addWidget(m_language_combo, 1, 1);
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// Device Settings
QGroupBox* device_box = new QGroupBox(tr("Device Settings"), this);
QGridLayout* device_layout = new QGridLayout(device_box);
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device_box->setLayout(device_layout);
for (int i = 0; i < SLOT_COUNT; i++)
{
m_slot_combos[i] = new QComboBox(device_box);
m_slot_buttons[i] = new QPushButton(tr("..."), device_box);
m_slot_buttons[i]->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
}
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// Add slot devices
for (const auto& entry :
{std::make_pair(tr("<Nothing>"), ExpansionInterface::EXIDEVICE_NONE),
std::make_pair(tr("Dummy"), ExpansionInterface::EXIDEVICE_DUMMY),
std::make_pair(tr("Memory Card"), ExpansionInterface::EXIDEVICE_MEMORYCARD),
std::make_pair(tr("GCI Folder"), ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER),
std::make_pair(tr("USB Gecko"), ExpansionInterface::EXIDEVICE_GECKO),
std::make_pair(tr("Advance Game Port"), ExpansionInterface::EXIDEVICE_AGP),
std::make_pair(tr("Microphone"), ExpansionInterface::EXIDEVICE_MIC)})
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{
m_slot_combos[0]->addItem(entry.first, entry.second);
m_slot_combos[1]->addItem(entry.first, entry.second);
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}
// Add SP1 devices
std::vector<std::pair<QString, ExpansionInterface::TEXIDevices>> sp1Entries{
std::make_pair(tr("<Nothing>"), ExpansionInterface::EXIDEVICE_NONE),
std::make_pair(tr("Dummy"), ExpansionInterface::EXIDEVICE_DUMMY),
std::make_pair(tr("Broadband Adapter (TAP)"), ExpansionInterface::EXIDEVICE_ETH),
std::make_pair(tr("Broadband Adapter (XLink Kai)"), ExpansionInterface::EXIDEVICE_ETHXLINK)};
#if defined(__APPLE__)
sp1Entries.emplace_back(std::make_pair(tr("Broadband Adapter (tapserver)"),
ExpansionInterface::EXIDEVICE_ETHTAPSERVER));
#endif
for (const auto& entry : sp1Entries)
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{
m_slot_combos[2]->addItem(entry.first, entry.second);
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}
device_layout->addWidget(new QLabel(tr("Slot A:")), 0, 0);
device_layout->addWidget(m_slot_combos[0], 0, 1);
device_layout->addWidget(m_slot_buttons[0], 0, 2);
device_layout->addWidget(new QLabel(tr("Slot B:")), 1, 0);
device_layout->addWidget(m_slot_combos[1], 1, 1);
device_layout->addWidget(m_slot_buttons[1], 1, 2);
device_layout->addWidget(new QLabel(tr("SP1:")), 2, 0);
device_layout->addWidget(m_slot_combos[2], 2, 1);
device_layout->addWidget(m_slot_buttons[2], 2, 2);
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#ifdef HAS_LIBMGBA
// GBA Settings
auto* gba_box = new QGroupBox(tr("GBA Settings"), this);
auto* gba_layout = new QGridLayout(gba_box);
gba_box->setLayout(gba_layout);
int gba_row = 0;
m_gba_threads = new QCheckBox(tr("Run GBA Cores in Dedicated Threads"));
gba_layout->addWidget(m_gba_threads, gba_row, 0, 1, -1);
gba_row++;
m_gba_bios_edit = new QLineEdit();
m_gba_browse_bios = new QPushButton(QStringLiteral("..."));
gba_layout->addWidget(new QLabel(tr("BIOS:")), gba_row, 0);
gba_layout->addWidget(m_gba_bios_edit, gba_row, 1);
gba_layout->addWidget(m_gba_browse_bios, gba_row, 2);
gba_row++;
for (size_t i = 0; i < m_gba_rom_edits.size(); ++i)
{
m_gba_rom_edits[i] = new QLineEdit();
m_gba_browse_roms[i] = new QPushButton(QStringLiteral("..."));
gba_layout->addWidget(new QLabel(tr("Port %1 ROM:").arg(i + 1)), gba_row, 0);
gba_layout->addWidget(m_gba_rom_edits[i], gba_row, 1);
gba_layout->addWidget(m_gba_browse_roms[i], gba_row, 2);
gba_row++;
}
m_gba_save_rom_path = new QCheckBox(tr("Save in Same Directory as the ROM"));
gba_layout->addWidget(m_gba_save_rom_path, gba_row, 0, 1, -1);
gba_row++;
m_gba_saves_edit = new QLineEdit();
m_gba_browse_saves = new QPushButton(QStringLiteral("..."));
gba_layout->addWidget(new QLabel(tr("Saves:")), gba_row, 0);
gba_layout->addWidget(m_gba_saves_edit, gba_row, 1);
gba_layout->addWidget(m_gba_browse_saves, gba_row, 2);
gba_row++;
#endif
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layout->addWidget(ipl_box);
layout->addWidget(device_box);
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#ifdef HAS_LIBMGBA
layout->addWidget(gba_box);
#endif
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layout->addStretch();
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setLayout(layout);
}
void GameCubePane::ConnectWidgets()
{
// IPL Settings
connect(m_skip_main_menu, &QCheckBox::stateChanged, this, &GameCubePane::SaveSettings);
connect(m_language_combo, qOverload<int>(&QComboBox::currentIndexChanged), this,
&GameCubePane::SaveSettings);
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// Device Settings
for (int i = 0; i < SLOT_COUNT; i++)
{
connect(m_slot_combos[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
[this, i] { UpdateButton(i); });
connect(m_slot_combos[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
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&GameCubePane::SaveSettings);
connect(m_slot_buttons[i], &QPushButton::clicked, [this, i] { OnConfigPressed(i); });
}
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#ifdef HAS_LIBMGBA
// GBA Settings
connect(m_gba_threads, &QCheckBox::stateChanged, this, &GameCubePane::SaveSettings);
connect(m_gba_bios_edit, &QLineEdit::editingFinished, this, &GameCubePane::SaveSettings);
connect(m_gba_browse_bios, &QPushButton::clicked, this, &GameCubePane::BrowseGBABios);
connect(m_gba_save_rom_path, &QCheckBox::stateChanged, this, &GameCubePane::SaveRomPathChanged);
connect(m_gba_saves_edit, &QLineEdit::editingFinished, this, &GameCubePane::SaveSettings);
connect(m_gba_browse_saves, &QPushButton::clicked, this, &GameCubePane::BrowseGBASaves);
for (size_t i = 0; i < m_gba_browse_roms.size(); ++i)
{
connect(m_gba_rom_edits[i], &QLineEdit::editingFinished, this, &GameCubePane::SaveSettings);
connect(m_gba_browse_roms[i], &QPushButton::clicked, this, [this, i] { BrowseGBARom(i); });
}
#endif
// Emulation State
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
&GameCubePane::OnEmulationStateChanged);
OnEmulationStateChanged();
}
void GameCubePane::OnEmulationStateChanged()
{
#ifdef HAS_LIBMGBA
bool gba_enabled = !NetPlay::IsNetPlayRunning();
m_gba_threads->setEnabled(gba_enabled);
m_gba_bios_edit->setEnabled(gba_enabled);
m_gba_browse_bios->setEnabled(gba_enabled);
m_gba_save_rom_path->setEnabled(gba_enabled);
m_gba_saves_edit->setEnabled(gba_enabled);
m_gba_browse_saves->setEnabled(gba_enabled);
for (size_t i = 0; i < m_gba_browse_roms.size(); ++i)
{
m_gba_rom_edits[i]->setEnabled(gba_enabled);
m_gba_browse_roms[i]->setEnabled(gba_enabled);
}
#endif
}
void GameCubePane::UpdateButton(int slot)
{
const auto value = m_slot_combos[slot]->currentData().toInt();
bool has_config = false;
switch (slot)
{
case SLOT_A_INDEX:
case SLOT_B_INDEX:
has_config =
(value == ExpansionInterface::EXIDEVICE_MEMORYCARD ||
value == ExpansionInterface::EXIDEVICE_AGP || value == ExpansionInterface::EXIDEVICE_MIC);
break;
case SLOT_SP1_INDEX:
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has_config = (value == ExpansionInterface::EXIDEVICE_ETH ||
value == ExpansionInterface::EXIDEVICE_ETHXLINK);
break;
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}
m_slot_buttons[slot]->setEnabled(has_config);
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}
void GameCubePane::OnConfigPressed(int slot)
{
QString filter;
bool memcard = false;
switch (m_slot_combos[slot]->currentData().toInt())
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{
case ExpansionInterface::EXIDEVICE_MEMORYCARD:
filter = tr("GameCube Memory Cards (*.raw *.gcp)");
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memcard = true;
break;
case ExpansionInterface::EXIDEVICE_AGP:
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filter = tr("Game Boy Advance Carts (*.gba)");
break;
case ExpansionInterface::EXIDEVICE_MIC:
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MappingWindow(this, MappingWindow::Type::MAPPING_GC_MICROPHONE, slot).exec();
return;
case ExpansionInterface::EXIDEVICE_ETH:
{
bool ok;
const auto new_mac = QInputDialog::getText(
// i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
// interface (physical) like a serial number. "MAC" should be kept in translations.
this, tr("Broadband Adapter MAC address"), tr("Enter new Broadband Adapter MAC address:"),
QLineEdit::Normal, QString::fromStdString(SConfig::GetInstance().m_bba_mac), &ok);
if (ok)
SConfig::GetInstance().m_bba_mac = new_mac.toStdString();
return;
}
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case ExpansionInterface::EXIDEVICE_ETHXLINK:
{
bool ok;
const auto new_dest = QInputDialog::getText(
this, tr("Broadband Adapter (XLink Kai) Destination Address"),
tr("Enter IP address of device running the XLink Kai Client.\nFor more information see"
" https://www.teamxlink.co.uk/wiki/Dolphin"),
QLineEdit::Normal, QString::fromStdString(SConfig::GetInstance().m_bba_xlink_ip), &ok);
if (ok)
SConfig::GetInstance().m_bba_xlink_ip = new_dest.toStdString();
return;
}
default:
qFatal("unknown settings pressed");
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}
QString filename = QFileDialog::getSaveFileName(
this, tr("Choose a file to open"), QString::fromStdString(File::GetUserPath(D_GCUSER_IDX)),
filter, 0, QFileDialog::DontConfirmOverwrite);
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if (filename.isEmpty())
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return;
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QString path_abs = QFileInfo(filename).absoluteFilePath();
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// Memcard validity checks
if (memcard)
{
if (File::Exists(filename.toStdString()))
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{
auto [error_code, mc] = Memcard::GCMemcard::Open(filename.toStdString());
if (error_code.HasCriticalErrors() || !mc || !mc->IsValid())
{
ModalMessageBox::critical(
this, tr("Error"),
tr("The file\n%1\nis either corrupted or not a GameCube memory card file.\n%2")
.arg(filename)
.arg(GCMemcardManager::GetErrorMessagesForErrorCode(error_code)));
return;
}
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}
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bool other_slot_memcard =
m_slot_combos[slot == SLOT_A_INDEX ? SLOT_B_INDEX : SLOT_A_INDEX]->currentData().toInt() ==
ExpansionInterface::EXIDEVICE_MEMORYCARD;
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if (other_slot_memcard)
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{
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QString path_b =
QFileInfo(QString::fromStdString(slot == 0 ? Config::Get(Config::MAIN_MEMCARD_B_PATH) :
Config::Get(Config::MAIN_MEMCARD_A_PATH)))
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.absoluteFilePath();
if (path_abs == path_b)
{
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ModalMessageBox::critical(this, tr("Error"),
tr("The same file can't be used in both slots."));
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return;
}
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}
}
QString path_old;
if (memcard)
{
path_old =
QFileInfo(QString::fromStdString(slot == 0 ? Config::Get(Config::MAIN_MEMCARD_A_PATH) :
Config::Get(Config::MAIN_MEMCARD_B_PATH)))
.absoluteFilePath();
}
else
{
path_old = QFileInfo(QString::fromStdString(slot == 0 ? SConfig::GetInstance().m_strGbaCartA :
SConfig::GetInstance().m_strGbaCartB))
.absoluteFilePath();
}
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if (memcard)
{
if (slot == SLOT_A_INDEX)
{
Config::SetBase(Config::MAIN_MEMCARD_A_PATH, path_abs.toStdString());
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}
else
{
Config::SetBase(Config::MAIN_MEMCARD_B_PATH, path_abs.toStdString());
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}
}
else
{
if (slot == SLOT_A_INDEX)
{
SConfig::GetInstance().m_strGbaCartA = path_abs.toStdString();
}
else
{
SConfig::GetInstance().m_strGbaCartB = path_abs.toStdString();
}
}
if (Core::IsRunning() && path_abs != path_old)
{
ExpansionInterface::ChangeDevice(
// SlotB is on channel 1, slotA and SP1 are on 0
slot,
// The device enum to change to
memcard ? ExpansionInterface::EXIDEVICE_MEMORYCARD : ExpansionInterface::EXIDEVICE_AGP,
// SP1 is device 2, slots are device 0
0);
}
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}
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void GameCubePane::BrowseGBABios()
{
QString file = QDir::toNativeSeparators(QFileDialog::getOpenFileName(
this, tr("Select GBA BIOS"), QString::fromStdString(File::GetUserPath(F_GBABIOS_IDX)),
tr("All Files (*)")));
if (!file.isEmpty())
{
m_gba_bios_edit->setText(file);
SaveSettings();
}
}
void GameCubePane::BrowseGBARom(size_t index)
{
QString file = QString::fromStdString(GetOpenGBARom({}));
if (!file.isEmpty())
{
m_gba_rom_edits[index]->setText(file);
SaveSettings();
}
}
void GameCubePane::SaveRomPathChanged()
{
m_gba_saves_edit->setEnabled(!m_gba_save_rom_path->isChecked());
m_gba_browse_saves->setEnabled(!m_gba_save_rom_path->isChecked());
SaveSettings();
}
void GameCubePane::BrowseGBASaves()
{
QString dir = QDir::toNativeSeparators(
QFileDialog::getExistingDirectory(this, tr("Select GBA Saves Path"),
QString::fromStdString(File::GetUserPath(D_GBASAVES_IDX))));
if (!dir.isEmpty())
{
m_gba_saves_edit->setText(dir);
SaveSettings();
}
}
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void GameCubePane::LoadSettings()
{
const SConfig& params = SConfig::GetInstance();
// IPL Settings
m_skip_main_menu->setChecked(params.bHLE_BS2);
m_language_combo->setCurrentIndex(m_language_combo->findData(params.SelectedLanguage));
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bool have_menu = false;
for (const std::string& dir : {USA_DIR, JAP_DIR, EUR_DIR})
{
const auto path = DIR_SEP + dir + DIR_SEP GC_IPL;
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if (File::Exists(File::GetUserPath(D_GCUSER_IDX) + path) ||
File::Exists(File::GetSysDirectory() + GC_SYS_DIR + path))
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{
have_menu = true;
break;
}
}
m_skip_main_menu->setEnabled(have_menu);
m_skip_main_menu->setToolTip(have_menu ? QString{} :
tr("Put Main Menu roms in User/GC/{region}."));
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// Device Settings
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for (int i = 0; i < SLOT_COUNT; i++)
{
QSignalBlocker blocker(m_slot_combos[i]);
m_slot_combos[i]->setCurrentIndex(
m_slot_combos[i]->findData(SConfig::GetInstance().m_EXIDevice[i]));
UpdateButton(i);
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}
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#ifdef HAS_LIBMGBA
// GBA Settings
m_gba_threads->setChecked(Config::Get(Config::MAIN_GBA_THREADS));
m_gba_bios_edit->setText(QString::fromStdString(File::GetUserPath(F_GBABIOS_IDX)));
m_gba_save_rom_path->setChecked(Config::Get(Config::MAIN_GBA_SAVES_IN_ROM_PATH));
m_gba_saves_edit->setText(QString::fromStdString(File::GetUserPath(D_GBASAVES_IDX)));
for (size_t i = 0; i < m_gba_rom_edits.size(); ++i)
m_gba_rom_edits[i]->setText(QString::fromStdString(Config::Get(Config::MAIN_GBA_ROM_PATHS[i])));
#endif
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}
void GameCubePane::SaveSettings()
{
Config::ConfigChangeCallbackGuard config_guard;
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SConfig& params = SConfig::GetInstance();
// IPL Settings
params.bHLE_BS2 = m_skip_main_menu->isChecked();
Config::SetBaseOrCurrent(Config::MAIN_SKIP_IPL, m_skip_main_menu->isChecked());
params.SelectedLanguage = m_language_combo->currentData().toInt();
Config::SetBaseOrCurrent(Config::MAIN_GC_LANGUAGE, m_language_combo->currentData().toInt());
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// Device Settings
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for (int i = 0; i < SLOT_COUNT; i++)
{
const auto dev = ExpansionInterface::TEXIDevices(m_slot_combos[i]->currentData().toInt());
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if (Core::IsRunning() && SConfig::GetInstance().m_EXIDevice[i] != dev)
{
ExpansionInterface::ChangeDevice(
// SlotB is on channel 1, slotA and SP1 are on 0
(i == 1) ? 1 : 0,
// The device enum to change to
dev,
// SP1 is device 2, slots are device 0
(i == 2) ? 2 : 0);
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}
SConfig::GetInstance().m_EXIDevice[i] = dev;
switch (i)
{
case SLOT_A_INDEX:
Config::SetBaseOrCurrent(Config::MAIN_SLOT_A, dev);
break;
case SLOT_B_INDEX:
Config::SetBaseOrCurrent(Config::MAIN_SLOT_B, dev);
break;
case SLOT_SP1_INDEX:
Config::SetBaseOrCurrent(Config::MAIN_SERIAL_PORT_1, dev);
break;
}
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}
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#ifdef HAS_LIBMGBA
// GBA Settings
if (!NetPlay::IsNetPlayRunning())
{
Config::SetBaseOrCurrent(Config::MAIN_GBA_THREADS, m_gba_threads->isChecked());
Config::SetBaseOrCurrent(Config::MAIN_GBA_BIOS_PATH, m_gba_bios_edit->text().toStdString());
Config::SetBaseOrCurrent(Config::MAIN_GBA_SAVES_IN_ROM_PATH, m_gba_save_rom_path->isChecked());
Config::SetBaseOrCurrent(Config::MAIN_GBA_SAVES_PATH, m_gba_saves_edit->text().toStdString());
File::SetUserPath(F_GBABIOS_IDX, Config::Get(Config::MAIN_GBA_BIOS_PATH));
File::SetUserPath(D_GBASAVES_IDX, Config::Get(Config::MAIN_GBA_SAVES_PATH));
for (size_t i = 0; i < m_gba_rom_edits.size(); ++i)
{
Config::SetBaseOrCurrent(Config::MAIN_GBA_ROM_PATHS[i],
m_gba_rom_edits[i]->text().toStdString());
}
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auto server = Settings::Instance().GetNetPlayServer();
if (server)
server->SetGBAConfig(server->GetGBAConfig(), true);
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}
#endif
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LoadSettings();
}
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std::string GameCubePane::GetOpenGBARom(std::string_view title)
{
QString caption = tr("Select GBA ROM");
if (!title.empty())
caption += QStringLiteral(": %1").arg(QString::fromStdString(std::string(title)));
return QDir::toNativeSeparators(
QFileDialog::getOpenFileName(
nullptr, caption, QString(),
tr("Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;"
"All Files (*)")))
.toStdString();
}