2019-03-28 04:35:46 -06:00
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// Copyright 2019 Dolphin Emulator Project
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2021-07-04 19:22:19 -06:00
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// SPDX-License-Identifier: GPL-2.0-or-later
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2019-03-28 04:35:46 -06:00
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#pragma once
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#include <d3d12.h>
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#include <wrl/client.h>
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#include "Common/MsgHandler.h"
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2020-09-15 07:07:22 -06:00
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#include "VideoBackends/D3DCommon/D3DCommon.h"
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2019-03-28 04:35:46 -06:00
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namespace DX12
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{
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using Microsoft::WRL::ComPtr;
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static void ResourceBarrier(ID3D12GraphicsCommandList* cmdlist, ID3D12Resource* resource,
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D3D12_RESOURCE_STATES from_state, D3D12_RESOURCE_STATES to_state)
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{
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const D3D12_RESOURCE_BARRIER barrier = {
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D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
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D3D12_RESOURCE_BARRIER_FLAG_NONE,
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{{resource, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, from_state, to_state}}};
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cmdlist->ResourceBarrier(1, &barrier);
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}
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} // namespace DX12
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