dolphin/Source/Core/DolphinQt2/Settings.h

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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QSettings>
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#include <QVector>
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#include "Core/HW/SI/SI.h"
namespace DiscIO
{
enum class Language;
}
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class InputConfig;
// UI settings to be stored in the config directory.
class Settings final : public QSettings
{
Q_OBJECT
public:
explicit Settings(QObject* parent = nullptr);
// UI
QString GetThemeDir() const;
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QString GetResourcesDir() const;
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QString GetProfilesDir() const;
QVector<QString> GetProfiles(const InputConfig* config) const;
QString GetProfileINIPath(const InputConfig* config, const QString& name) const;
bool IsInDevelopmentWarningEnabled() const;
// GameList
QString GetLastGame() const;
void SetLastGame(const QString& path);
QStringList GetPaths() const;
void SetPaths(const QStringList& paths);
void RemovePath(int i);
QString GetDefaultGame() const;
void SetDefaultGame(const QString& path);
QString GetDVDRoot() const;
void SetDVDRoot(const QString& path);
QString GetApploader() const;
void SetApploader(const QString& path);
QString GetWiiNAND() const;
void SetWiiNAND(const QString& path);
DiscIO::Language GetWiiSystemLanguage() const;
DiscIO::Language GetGCSystemLanguage() const;
bool GetPreferredView() const;
void SetPreferredView(bool table);
// Emulation
bool GetConfirmStop() const;
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bool IsWiiGameRunning() const;
int GetStateSlot() const;
void SetStateSlot(int);
float GetEmulationSpeed() const;
void SetEmulationSpeed(float val);
bool GetForceNTSCJ() const;
void SetForceNTSCJ(bool val);
// Analytics
bool GetAnalyticsEnabled() const;
void SetAnalyticsEnabled(bool val);
// Graphics
bool GetRenderToMain() const;
bool GetFullScreen() const;
QSize GetRenderWindowSize() const;
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// Columns
bool& BannerVisible() const;
bool& CountryVisible() const;
bool& DescriptionVisible() const;
bool& FilenameVisible() const;
bool& IDVisible() const;
bool& PlatformVisible() const;
bool& MakerVisible() const;
bool& SizeVisible() const;
bool& StateVisible() const;
bool& TitleVisible() const;
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// Input
bool IsWiimoteSpeakerEnabled() const;
void SetWiimoteSpeakerEnabled(bool enabled);
bool IsBackgroundInputEnabled() const;
void SetBackgroundInputEnabled(bool enabled);
bool IsBluetoothPassthroughEnabled() const;
void SetBluetoothPassthroughEnabled(bool enabled);
SerialInterface::SIDevices GetSIDevice(size_t i) const;
void SetSIDevice(size_t i, SerialInterface::SIDevices device);
bool IsContinuousScanningEnabled() const;
void SetContinuousScanningEnabled(bool enabled);
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bool IsGCAdapterRumbleEnabled(int port) const;
void SetGCAdapterRumbleEnabled(int port, bool enabled);
bool IsGCAdapterSimulatingDKBongos(int port) const;
void SetGCAdapterSimulatingDKBongos(int port, bool enabled);
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void Save();
};