2014-02-03 06:02:17 -07:00
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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2017-04-22 22:44:34 -06:00
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#include <memory>
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#include "VideoBackends/Null/NullTexture.h"
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2014-02-03 06:02:17 -07:00
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#include "VideoCommon/TextureCacheBase.h"
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2017-04-22 22:44:34 -06:00
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#include "VideoCommon/TextureConfig.h"
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2014-02-03 06:02:17 -07:00
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namespace Null
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{
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class TextureCache : public TextureCacheBase
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{
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public:
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TextureCache() {}
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~TextureCache() {}
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2016-08-13 06:56:01 -06:00
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bool CompileShaders() override { return true; }
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2014-02-03 06:02:17 -07:00
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void DeleteShaders() override {}
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2017-07-30 13:45:55 -06:00
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void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, const void* palette,
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TLUTFormat format) override
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2014-02-03 06:02:17 -07:00
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{
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}
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2017-07-30 13:45:55 -06:00
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void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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bool scale_by_half) override
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2014-02-03 06:02:17 -07:00
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{
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}
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2017-04-22 22:44:34 -06:00
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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2017-12-02 09:16:58 -07:00
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bool scale_by_half, EFBCopyFormat dst_format, bool is_intensity) override
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2014-02-03 06:02:17 -07:00
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{
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2017-04-22 22:44:34 -06:00
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}
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2014-02-03 06:02:17 -07:00
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};
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} // Null name space
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