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VideoBackends: Make TextureCache::CompileShaders return a bool
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parent
6a99cbd9fc
commit
828aac7890
@ -58,7 +58,7 @@ private:
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u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) override;
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void CompileShaders() override {}
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bool CompileShaders() override { return true; }
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void DeleteShaders() override {}
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ID3D11Buffer* palette_buf;
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ID3D11ShaderResourceView* palette_buf_srv;
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@ -65,7 +65,7 @@ private:
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u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
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bool is_intensity, bool scale_by_half) override;
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void CompileShaders() override {}
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bool CompileShaders() override { return true; }
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void DeleteShaders() override {}
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std::unique_ptr<D3DStreamBuffer> m_palette_stream_buffer;
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@ -13,7 +13,7 @@ class TextureCache : public TextureCacheBase
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public:
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TextureCache() {}
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~TextureCache() {}
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void CompileShaders() override {}
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bool CompileShaders() override { return true; }
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void DeleteShaders() override {}
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
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TlutFormat format) override
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@ -314,7 +314,7 @@ void TextureCache::SetStage()
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glActiveTexture(GL_TEXTURE0 + s_ActiveTexture);
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}
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void TextureCache::CompileShaders()
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bool TextureCache::CompileShaders()
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{
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constexpr const char* color_copy_program = "SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n"
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"in vec3 f_uv0;\n"
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@ -398,15 +398,18 @@ void TextureCache::CompileShaders()
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const char* prefix = geo_program.empty() ? "f" : "v";
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const char* depth_layer = g_ActiveConfig.bStereoEFBMonoDepth ? "0.0" : "f_uv0.z";
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ProgramShaderCache::CompileShader(s_ColorCopyProgram,
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StringFromFormat(vertex_program, prefix, prefix),
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color_copy_program, geo_program);
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ProgramShaderCache::CompileShader(s_ColorMatrixProgram,
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StringFromFormat(vertex_program, prefix, prefix),
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color_matrix_program, geo_program);
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ProgramShaderCache::CompileShader(
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s_DepthMatrixProgram, StringFromFormat(vertex_program, prefix, prefix),
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StringFromFormat(depth_matrix_program, depth_layer), geo_program);
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if (!ProgramShaderCache::CompileShader(s_ColorCopyProgram,
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StringFromFormat(vertex_program, prefix, prefix),
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color_copy_program, geo_program) ||
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!ProgramShaderCache::CompileShader(s_ColorMatrixProgram,
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StringFromFormat(vertex_program, prefix, prefix),
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color_matrix_program, geo_program) ||
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!ProgramShaderCache::CompileShader(
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s_DepthMatrixProgram, StringFromFormat(vertex_program, prefix, prefix),
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StringFromFormat(depth_matrix_program, depth_layer), geo_program))
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{
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return false;
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}
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s_ColorMatrixUniform = glGetUniformLocation(s_ColorMatrixProgram.glprogid, "colmat");
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s_DepthMatrixUniform = glGetUniformLocation(s_DepthMatrixProgram.glprogid, "colmat");
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@ -500,9 +503,12 @@ void TextureCache::CompileShaders()
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if (g_ActiveConfig.backend_info.bSupportsPaletteConversion)
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{
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ProgramShaderCache::CompileShader(
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s_palette_pixel_shader[GX_TL_IA8], StringFromFormat(vertex_program, prefix, prefix),
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"#define DECODE DecodePixel_IA8" + palette_shader, geo_program);
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if (!ProgramShaderCache::CompileShader(
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s_palette_pixel_shader[GX_TL_IA8], StringFromFormat(vertex_program, prefix, prefix),
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"#define DECODE DecodePixel_IA8" + palette_shader, geo_program))
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{
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return false;
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}
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s_palette_buffer_offset_uniform[GX_TL_IA8] =
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glGetUniformLocation(s_palette_pixel_shader[GX_TL_IA8].glprogid, "texture_buffer_offset");
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s_palette_multiplier_uniform[GX_TL_IA8] =
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@ -510,9 +516,12 @@ void TextureCache::CompileShaders()
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s_palette_copy_position_uniform[GX_TL_IA8] =
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glGetUniformLocation(s_palette_pixel_shader[GX_TL_IA8].glprogid, "copy_position");
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ProgramShaderCache::CompileShader(
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s_palette_pixel_shader[GX_TL_RGB565], StringFromFormat(vertex_program, prefix, prefix),
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"#define DECODE DecodePixel_RGB565" + palette_shader, geo_program);
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if (!ProgramShaderCache::CompileShader(
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s_palette_pixel_shader[GX_TL_RGB565], StringFromFormat(vertex_program, prefix, prefix),
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"#define DECODE DecodePixel_RGB565" + palette_shader, geo_program))
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{
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return false;
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}
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s_palette_buffer_offset_uniform[GX_TL_RGB565] = glGetUniformLocation(
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s_palette_pixel_shader[GX_TL_RGB565].glprogid, "texture_buffer_offset");
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s_palette_multiplier_uniform[GX_TL_RGB565] =
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@ -520,9 +529,12 @@ void TextureCache::CompileShaders()
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s_palette_copy_position_uniform[GX_TL_RGB565] =
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glGetUniformLocation(s_palette_pixel_shader[GX_TL_RGB565].glprogid, "copy_position");
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ProgramShaderCache::CompileShader(
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s_palette_pixel_shader[GX_TL_RGB5A3], StringFromFormat(vertex_program, prefix, prefix),
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"#define DECODE DecodePixel_RGB5A3" + palette_shader, geo_program);
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if (!ProgramShaderCache::CompileShader(
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s_palette_pixel_shader[GX_TL_RGB5A3], StringFromFormat(vertex_program, prefix, prefix),
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"#define DECODE DecodePixel_RGB5A3" + palette_shader, geo_program))
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{
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return false;
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}
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s_palette_buffer_offset_uniform[GX_TL_RGB5A3] = glGetUniformLocation(
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s_palette_pixel_shader[GX_TL_RGB5A3].glprogid, "texture_buffer_offset");
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s_palette_multiplier_uniform[GX_TL_RGB5A3] =
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@ -530,6 +542,8 @@ void TextureCache::CompileShaders()
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s_palette_copy_position_uniform[GX_TL_RGB5A3] =
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glGetUniformLocation(s_palette_pixel_shader[GX_TL_RGB5A3].glprogid, "copy_position");
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}
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return true;
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}
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void TextureCache::DeleteShaders()
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@ -57,7 +57,7 @@ private:
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u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) override;
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void CompileShaders() override;
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bool CompileShaders() override;
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void DeleteShaders() override;
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};
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@ -47,10 +47,12 @@ public:
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class TextureCache : public TextureCacheBase
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{
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public:
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void CompileShaders() override{};
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void DeleteShaders() override{};
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bool CompileShaders() override { return true; }
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void DeleteShaders() override {}
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
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TlutFormat format) override{};
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TlutFormat format) override
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{
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}
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void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) override
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@ -133,7 +133,8 @@ void TextureCacheBase::OnConfigChanged(VideoConfig& config)
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config.bStereoEFBMonoDepth != backup_config.s_efb_mono_depth)
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{
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g_texture_cache->DeleteShaders();
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g_texture_cache->CompileShaders();
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if (!g_texture_cache->CompileShaders())
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PanicAlert("Failed to recompile one or more texture conversion shaders.");
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}
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}
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@ -160,8 +160,8 @@ public:
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u32 memory_stride, PEControl::PixelFormat srcFormat,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) = 0;
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virtual void CompileShaders() = 0; // currently only implemented by OGL
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virtual void DeleteShaders() = 0; // currently only implemented by OGL
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virtual bool CompileShaders() = 0;
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virtual void DeleteShaders() = 0;
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static TCacheEntryBase* Load(const u32 stage);
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static void UnbindTextures();
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